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I('d) like to watch (some MP3 runs)
Oh, then you should have it in the bag.
100% 1:21
27% 0:44

I've been working on pure speed runs a lot lately(actually, I only do pure speed runs :? ).  My best was 0:47 last week, then I got 0:46, and finally 0:44 a couple of days ago.  If I could actually do a run without mistakes every other room, I could probably get under 0:40.
1:4X 100%. Have 1:31 at the first save room in Tourian. Havent speeded it "yet" cuz I dont have the patience to reset and try to make everything perfect so I basicly just run from the beginning to the end reseting the game to check the timer.

Played on a Snes with a controler working like 80% of the time. Played by at least 3 kids since 1992. :D

PAL version so shinesparks flashing time is like nothing.

Havent tryed any % cuz I would just end up picking everything up cuz I cant let an item just be there when I know I can get it. :P
I'm still working on breaking 1:25 right now.  I'm at 1:21 at the save point right before MB.  I was able to clear all of Tourian in 3 minutes, so I feel that I can beat MB in 4.

The only problem is that I have 60 missles and 10 supers.  I always run out of missles when I'm fighting MB in the glass, so I could always try the Zeeb Glitch, but I can never get it right.  I'm so bad at it.

I'm also terrible at KQK's, I can't even DO a mockball, and my wall-jumping skills are alright, but nowhere near a Smokey or Red Scarlet.
Don't worry too much about mockball...work on perfecting Walljumping first...mockball is good for speeding...but walljumping is better...mockball isn't too hard...as long as you know what you are doing...once you know what you are doing then you can do it anywhere...
lol no way
I've started playing this recently as a break from mzm... my first completion time was like 1:57 or something, with about 67%, second time was like 1:21 with about 65%, third was 1:02 with 54%, and finally today I did a 0:59 with 46%. Granted though, this wasn't the very first time I've ever touched the game; I used to be able to get like 1:17 100%'s, so I sort of retained some of my skills.
Shifty Leader
That M2k2 guy
I'm sorry to say I've never played this on the console, but I think my fastest 100% time was like 2:30 or 2:46 or somewhere below 3 hours. I used a guide to find the last percent that I probably got like a year ago when I last had a ROM, and went right past it 3 times and even shot past it several times, there is no way I should have been able to miss it, but I finally got it and did my own run without further help. I didn't even look at the sm section until I felt it was good enough. I should be able to beat 1:30 now that I know some tricks, and if I copy some routes. I should also be able to pull off a sub hour any% run. I kinda stopped playing it, though. Annoying using the keyboard, but it sure beats the gamepad pro.
I spent a lot of time a while back perfecting a no-glitch 100% run.  The best time I ever got was 1:22.

On that subject, has anyone ever seen a no-glitch run recorded and displayed?  As cool as mock-balling, spike bouncing, and all those other things are, I guess I'd just like to see the game mastered in the way that it was designed to be.  Call me a purist.

BTW, you guys that do those runs with all the glitches are awesome.
Armor Guardian
SonOfOrpheus, your definition of purist makes me feel all stabbity stabbity inside.
Eh, I'd kind of like to see that too, as a levelling ground of sorts.  While skill is (obviously) important in the glitched runs, knowledge of the glitches themselves, which one might not be likely to acquire all of from playing the game oneself, is clearly a crucial factor.  If someone who didn't know of any of the glitches such as skipping Spore Spawn or the Kraid quick kill were to do a fantastically skilled run, s/he would still be compared unfavorably to the runs using glitches because the time would be higher -- and yet it might be interesting to watch.  Sort of like how AJ's Ridley fight is up on the site even though it's been obsoleted by the technique of staying right under his claws.
PAGE BREAKER
Ready and willing.
Of course, we run into a bit of a circular problem, as this site is dedicated to the explaination of said glitches. So here at a post in M2K2 the argument starts to strain a little.
Shifty Leader
That M2k2 guy
Seriously, the mockball and the damage boost isn't that hard to pull off. You just need to know when and where it's useful, how to do it, and then practice it a bit. And who's to say they weren't intended? They even knew about getting into Lower Norfair without gravity suit, why wouldn't the testers figure out the damage jump and mockballing as well? I'm sure they wouldn't care if those were used in runs. It's like saying horizontal super jumping is illegal because not many people can do it consistently. So what? Are you gonna make it illegal in Fusion, too, and say all 100% runs of it are illegal? I'm sure the creators of this game will actually encourage us to perform these tricks and play their games even more.
PAGE BREAKER
Ready and willing.
Yay, wild stabbing at the unknowable!
Shifty Leader
That M2k2 guy
Oh, you know it!

BTW, I saw some carts on e-bay that were going for $0.99 (USD, I assume). I don't know if it was the picture of the box or some sticker or something, but just kinda weird.
Yes, love of glitch exploitation and sequence breaking is why Fusion was locked up tighter than a...a...very tight thing.  I do believe the game was made to be played with in interesting names -- witness the inclusion of wall jumping and bomb jumping, as demoed in the opening movie -- but my own guess at how the programmers might feel about certain bugs being exploited would be chagrin at not catching them.  I really doubt that mockball was intentional.

The spike jumping is just using a game mechanic deliberately rather than unintentionally -- it just seems like strategy to me rather than a glitch to exploit.  I don't see how ease of performance relates to what counts as a glitch; I find horizontal sparking infinitely easier than walljumping, and have bombjumped up the etecoons' shaft almost every time I've played.

I'm not saying that there should be no runs with glitches, so I hope you weren't trying to put those words in my mouth.  I just think it would be interesting to see how fast a glitchless run could be done.  If for no other reason than to get an idea of just how much time glitch exploitation saves.
always move fast
finally got this game the other day.

first completion:

2:28, 73%

spent a lot of time randomly exploring, but it was a good time.

im pretty sure i sequence broke at places, but i did manage to fight all the bosses and such...and i went seemingly in the order you are supposed to, for the most part...
I'll be back. Maybe...
If you did SB, it was probably Early Spazer (but that doesn't really count) and/or early Wave. Those are the two I did on my first run before I knew about SBing. I also missed the spring ball on my first run, but that's not particularly difficult.
Shifty Leader
That M2k2 guy
...what would early Spazer be? did you not have bombs when you got it or something?

I also didn't know spring ball existed my first couple of runs. I just ran around and thought people were joking when they said I should get it. I tried to get into the area the spring ball was in my first run through, but I eventually gave up and said it was too difficult for them to put anything there. No, I didn't have space jump either. I thought there wouldn't be anything above that grappleblock. Nuts.
I'll be back. Maybe...
Early Spazer is Spazer without high-jump. It's not really a proper SB, as anyone vaguely competent can do it, I know, but technically the Spazer requires the high-jump.
I agree, Chanoire, the mockball probably isn't intentional.  The game probably just forgets to reset the speed that samus is moving when the morph happens at the same instant as landing on the ground.  A variation on that is morphing to go through moving platforms, such as right before the "ninja" space pirates in lower norfair.  In addition, I don't see how the zebetite glitch could possibly be intentional.

My point though is that a "no-glitch" run would not necessarily involve less skill than a glitched run, plus it would allow for more of the game to be covered.  I admit that when I first saw this site, I was sad that spore spawn was omitted.  It takes a lot of skill to beat that thing as efficiently as possible, and now it's a whole aspect of the game that is missing from all of these runs.

And now, so as to not completely threadjack (especially since this topic is a sticky!) my best time 100% is 1:22 and any percent is 1:03.  I haven't spent much time perfecting the any percent - only ran it once or twice.
I('d) like to watch (some MP3 runs)
Quote from bartendorsparky:
finally got this game the other day.


Oh shit, there goes my :55.
Some people were interested in glitchless runs... Smoky did a glitchless 100% run in 1:05. Here is the zip of the run. It is listed on his homepage  (Archive.org used as the index page has gone missing.)  You will need ZSNES 1.36 to watch it.  Coincedentally, Smoky's glitchless 100% was the first speedrun I ever watched.
ARGH!!! That's so annoying...I can never play anything in ZMV format...*sigh* So I guess that's out the door...and I've been looking for so long to get a glitchless run off the internet...*sigh*
can convert to divx sometime (not soon). just bump this occasionally and i'll do it eventually.
lol no way
Beat it a few hours ago.
29%, 49 minutes.
>_>
I suck.