<- 1  -   of 87 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
Quote from njahnke:
you should definitely record a 1% single segment. mwahaha.


Maybe I will then  Wink

Managed a 1:16 1% today, with a ton less saves that the last 2 1% runs.

1st save: Save room just before Mega-X
2nd Save: Save room in ARC just before you get chased by SA-X
3rd Save: Samus' Ship, just before heading to Yakuza
4th Save: Save room just after Yakuza
5th Save: Save room just before Nettori
6th Save: Save room just before Nightmare (most times restarting at this one  Wink )
7th Save: Save room just before Ridley
8th Save: Save room just before SA-X + Omega Metroid

And I got lucky against Ridley on like the 4th or 5th try and managed to beat him without getting hir once, and that's without just space jumping in the corner.

Next run I'm going to eliminate the 1st, 2nd, and 5th save since I didn't actually need them this time (the other 5, however, were used some/a lot in some cases)
as fusion speed running explodes ... again ... O_o

i nominate shadowjedi to get the wt gbp next. if dawgs won't get :49, then you will.

and d.darch: go go go! keep us entertained while the wt gbp is between spewing forth runs. ;)
If I do get :49, all you get is a picture...
I don't have a GBPlayer, so I can't record.

I don't think I'll be able to do all tricks done in the :50 without a lot of training, and now I just think I'll get a single-segment run done so I won't have to watch the intro... Over and over again...

EDIT: And don't think of sending me a GBP, I won't have enough money to send it back after I've upgraded my computer. And I'm in Sweden, so it'd probably be too expensive...
i can just pay for it if that is the case.
You don't actually have to do a single-segment run to be able to skip the intro. All you have to do is erase one of the files and start a new game, let the intro run through and after you have control of Samus just reset the game.

Granted, if you want the little metroid icon next to it to then yes, you do have to do a single segment run.
Quote from njahnke:
i can just pay for it if that is the case.


I think I'll see if I can do a good enough run first, then maybe, I'll ask for a GBP.

And... Umm... SS runs are fun, really!
Quote from njahnke:
if dawgs won't get :49


Dawgs'll get :49 next time. You can count on it.
I am saved in TRO now, 0:07 on the clock...

Notes: Boss door 1 shot once, Boss door 2 shot twice... I hope this isn't some pattern it'll follow...
I destroyed stabilizor 2 quicker, by a second or so.
I didn't get hurt by the Space pirates, for once...
Made a mistake that cost me 2 or so seconds before stabilizor 3.
Number 4 was also a little slower...
Lost a few seconds by being slow in the second Pirate room..
Didn't fail to shoot the one-way door thing.
In the room after Charge beam Core-X, I saved a second (almost) doing a walljump where the breakable roof is.
Last stabilizor was practically the same.
Lost a second to a mistake while leaving SRX.
Saved with 155 energy, compared to 140 energy. Yay.

EDIT: I'm gonna have to restart later. I'm saved before Serris with 13 instead of 12. I saved in sector 4 because my SA-X trick success rate is about 10%, and I died a few times in AQA. My TRO boss battle was a little slower too, so that might've added to it.

Why, oh why, did I save after that boss???

EDIT: I'm gonna have to train a lot to do the TRO-boos to AQA segment... Unless I skip the save before the boss, and do a easier SA-X trick... That'd be a long segment, though.

EDIT II: Next week, I will start my speedrunning again, since this week, I have access to FFXI. Sure, I won't be playing that 24 hours a day, but I won't have time for Fusion this week.
I hope I'll get sub :53, even though I'm aiming for :50.
It almost feels like this is my first serious run, where mistakes aren't accepted...
i managed a 1:12 1% a little while ago today.  makes the 1:07 23% i pulled off a few weeks earlier look a little worse.  oh well.
It's strange... I managed to get to this room http://www.metroid2002.com/fusion/early_missile_tro_1.php using single wall jumping before Hi-jump to get the early missile not too long ago, but the one after Serris just won't work, is it harder with Hi-jump, maybe, or have I just lost my touch?

Some problems I know I'll have with this run:
I WILL fail over and over again in TRO due to SA-X (saving wastes time, loading wastes more time.)
I will train a bit more with the walljump after Serris, since it saves a bit of time, and shouldn't be too hard to do once I get the hang of it again.
BOX fights. I'll have to learn theses quick tactics, and I'll have to restart often.
I also have to get a bit better at Core-Xs, since they often take 2-3 seconds too long.
I'll have to learn to get through rooms quicker than I do now, since only segment 1 is good for me.
I'll have to shoot quicker... Argh.
Omega. I don't shoot quick enough, yet.
I write too much.
dawgs's :50 is great for working on core-x fights. he's like sesshoumaru squared at those.
By the end of next week, I'll be as good as they are. Or at least I hope I'll be.

I'm dedicating my whole next week (and if needed, some more) to speedrunning Fusion, training and stuff.

I won't allow those doors to shoot, and I won't allow more than 3 minor mistakes per segment. I'll probably skip some savepoints too, just for the fun of it. Rolling Eyes  One in TRO in the beggining is already decided. The one before Yakuza seems not so useful to me, since it wastes about 5 seconds, and I probably won't fail against Yakuza. I won't save after Nightmare, either... I think... I havn't yet decided about the Ridley save yet, but it doesn't seem necessary.

Wassup Dawgs, are those saves I pointed out hard to skip, if so, tell me.
well, i'm not w.dawgs, but i have run fusion a few times. ;P the main one i can comment on is the before yakuza (at the ship) one. it actually wastes more than the usual five seconds, since you have to jump out and back in to avoid the briefing if you reload. however, i'd say it's probably the hardest save to skip in the entire game, just because if the pirate gauntlet doesn't mess you up, the boss door almost certainly will. i'm not saying it's not possible, obviously, just letting you know that would be a hard one to skip.

go for it.
Quote from ShadowJedi:
Wassup Dawgs, are those saves I pointed out hard to skip, if so, tell me.


Well I'll just add my comments:

TRO: Hmm. I'm not very sure about this one. I will probably always save here since I only save once in SRX (Most of the time at least. I decided badly in my :50 run). Running through it perfectly is harder when you also have to worry about SRX.

Yakuza: This is a save for me. Reasons like what Nate said are good. Reasons I save are because my last save was before the Habitation deck. So that's about 8 minutes on tape iirc. The save after Yakuza is right before Nightmare, so I have to worry about SA-X and the tricky spark (I'm not sure if this is faster. I need to check it out.) through the reactor core.

After Nightmare: This would be a good save to drop. I saved here because I hadn't played Fusion in about 4 months. So I needed to quit some risky situations. The Nightmare segment went well and I didn't want to lose it.

Ridley: This would be a difficult one to choose. My last save starts before BOX II. And with a small amount of energy, Ridley is a little risky. But there aren't much troubles past him that could slow you down. On the other hand, you could save there and skip the one before the final fight.

This is all dependent on where I save. It might be different according to your saves. Such as, if you save right before Nightmare. Then saving immedietly after him is a major waste.
Wow, more than four people are speed running fusion. I just did a SS run last night and got 58. I thought that was pretty good, since I haven't played fusion in a few months(at least it seems like it)and I thought I was going to get 1:03 or something like that. Good luck speed running, Shadow Jedi. I'll let you guys know when i start recording, but the WTGBP hasn't gotten here yet, and I still need to buy the tapes. How many runs would I be able to fit on each tape? Or do I need to buy three tapes?
Record in SP mode. You'll only get 1 run per tape but the quality will be better.
Tapes have around 2 hours to record on. You can only fit 1 Fusion run on a tape becuase of all the Adam speeches and things like and beating takes a little under an hour of game time. That doesn't include door transitions either which happens frequently in Fusion.

I'm not sure about ZM.
Hmmm, most common tapes in Sweden have 4 hours, and 2 hour once are rare... Strange...
Oh, and I meant saving right before the boss, not in the beggining of TRO, I should've been a little clearer on that one. There were 3 saves you made in TRO, and I'll skip the one before the boss. It's not hard skipping it, it just forces me to redo the boss a lot of times.
And I usually don't have any problems with the pirates, so that one I can skip, I hope. I'll start either tomorrow or monday, depending on how fast I finish my training run (1%, speed).

I just beat BOX without wasting a single missile, pretty darn fast. I never tried that before. *watches how Dawgs did it* He did it faster, but I didn't want to get hit. Now I know that.

Oh, and a speedtrick: After the "must have missile (1% run)", you can shoot the last 2x2 block with your beam to save 1-2 seconds. I've done this for ages, so I was surprised that Dawgs didn't do it.

I'll post any other tricks I remember when I remember them.

EDIT: Is the save before the Giant Core-X really needed? Since I just played that part, I don't see why it is used, since it makes for 2 short segements... I may have missed something though.
I think the final save should be the one right before the restriceted area. right after the B.O.X. ii fight. that's my last save.
Quote from ShadowJedi:
Hmmm, most common tapes in Sweden have 4 hours, and 2 hour once are rare... Strange...

see, this is why it's cool to have been to europe - i know these things. we have those four hour tapes here also, but they are rare (the opposite situation). since the tape is thinner in the 4 hour tapes, the quality will be reduced if you record on a 4 hour tape versus a 2 hour tape, so keep that in mind.

Quote from ShadowJedi:
Oh, and a speedtrick: After the "must have missile (1% run)", you can shoot the last 2x2 block with your beam to save 1-2 seconds. I've done this for ages, so I was surprised that Dawgs didn't do it.

jesus, okay. guess this is one of those things we'll be kicking ourselves for for weeks. no one knew that but you, not even sess.

Quote from ShadowJedi:
EDIT: Is the save before the Giant Core-X really needed? Since I just played that part, I don't see why it is used, since it makes for 2 short segements... I may have missed something though.

well, it used to be kind of a hard fight, and even now that it's not, there's the hardest part of the game imo right afterward (due to random factors). definitely a good save to skip though.

sounds like you have a ton of potential just waiting to be released. good luck and welcome to the show.
There are a very few 4-hour tapes that are quite expensive (and extremly rare), but have at least near the same quality as normal 2 hour ones.

And... Are you serious? Did I just post my first real speedtrick? (Not to be rude or anything, but I laughed. A lot. When I read that.) Someone will have to record this.

And yeah, after that boss, there are quite a few random elements, but I have a lot of time on my hands (untill school, but that's a few weeks away still) so I'll skip that one.

I will probably save sometime after BOX II, but the first time I do it very good, I'll just run through the rest of the game as quickly as I can, since I know everything after that very well, and only use a save somewhere afterwards if I make a lot of stupid mistakes.

And that thing about my potential, I have had that for a long time. I caught it in a bottle a few weeks ago, and I think I'll start using it soon.
Quote from ShadowJedi:
Oh, and a speedtrick: After the "must have missile (1% run)", you can shoot the last 2x2 block with your beam to save 1-2 seconds. I've done this for ages, so I was surprised that Dawgs didn't do it.

Hmmmm. I don't know why I never figured that out before. Good job at thinking outside the box or whatever.

Quote from ShadowJedi:
EDIT: Is the save before the Giant Core-X really needed? Since I just played that part, I don't see why it is used, since it makes for 2 short segements... I may have missed something though.

2 reasons I save here.

1: The part before the save. I have to pull off the corollax trick which saves 2 or 3 seconds compared to what Sess did. Then sparking through the barrier into the wall.

2: The part after the save. It's not the boss, but the rooms that you must travel through. I messed up the large room, where you exit the morph ball tunnel and wall jump up, several times. And since I have a frequent save, I try to perfect the run out of NOC. If anything, I would skip saving in ARC. ARC is always easy IMO.
Well, I'll see during my segment practice runs where I'll have to save. Thanks for the info, though, it may come in handy. As soon as I complete this 1% run, I'll start my 6%. If I do get :49, it's most likely because I skip a bunch of saves. So wish me luck, I probably won't post again untill after I have finished the run (or by the end of next week)
Well what do you know. I was just looking through our box of home videos to see if I could find any tapes that nobody had used yet(so I wouldn't have to buy the tapes), and I found exactly three tapes still in their plastic wrapping, and on the back it says something about two hours in SP mode. I guess that saves me some money Laughing .
New Speedtrick:
When: Sector 3, first visit, by Data Room
Uses: Speedbooster, Shine Spark
How to: Save a shine on the right side of the data-download unit, and it should last just long enough to get a shine spark ready, saving running time when going toward the left to activate BOX.

Yeah, I guess it saves 5 seconds, at most, but anyway.