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yeah
Quote from BlueGlass:
A time with that rout will have to be very good to get in the 30s.  LN without space jump, plasma, and more Supers will be a good deal slower than normal, and Maridia will be ridiculously slow without Gravity.


Well, the current TAS by herooftheday uses a route that goes to LN without space jump and plasma, and that route is faster than the current unassisted route. I do agree, though, that I should get the Gravity Suit before Maridia.  grin new
Keyword there is TAS.

Also, it's a TAS going for realtime.  A peedrun going for ingame time would not use htat route.
Quote from ING-X:
Well, the current TAS by herooftheday uses a route that goes to LN without space jump and plasma, and that route is faster than the current unassisted route. I do agree, though, that I should get the Gravity Suit before Maridia.  grin new

Well, there's also a submission by Cpadolf that is almost 1.5 minutes faster in game time, attaining a very low 00:24. However, the optimal route for unassisted play is still Kraid -> Norfair pickups -> Phantoon -> Draygon -> Ridley -> Tourian (upper route via maridian tube).
Almost happy
Yeah and without some new extraordinary glitch the route will keep that way. WS early only gains ~5 seconds of ingame time in a TAS and in a unassisted run you would certanly loose time because you will have to do phantoon in ~3-4 rounds, also ammo management is very hard. LN early serves no purpose other then lowering realtime and is certanly slower ingame. Maridia would just be ridiculous without gravity.
I recently decided to give a single segmented 100% run a go again, since the last one I did was from 2005, which lacked on some tricks that were discovered later (for example Spores Super without CF), and also because my realtime skill level improved a bit by now.

After instantly geting a 1:03 in my first recent attempt (which already is a 4 min improvement over the last run), I got a 1:01 in the next one, and finally managed to break the 1 hour mark the first time ever by geting a 0:59!!
(59,57 to be exactly)

Super Metroid - 100% speedrun in 0:59 (unassisted, single-segmented)
(recorded on Snes9x v1.51)

The highlights of this run are probably the boss fights. I got the quick kill on Kraid, 3-round Phantoon, a excellent Draygon fight with alot of damage from the shinespark technique, and a pretty good Ridley fight. On top of that I managed to perform alot of difficult speed tricks as well (although there are also some fails).

This is probably my best performance so far, and I don't see a way to majorly improve this run anymore with my skill.

Enjoy!
Nice work, Saturn.

Kind of curious, how did you decide on the route you used in the run?  Also,, this might just be me, but I find it odd that you can pull off stutter-start short charges 95% of the time, but have trouble with many things that are much simpler.

Also, I try to watch every run of SM I can, to find places where the runners will use little tricks that I hadn't noticed in previous runs.  One thing I noticed in your run wa the damage boost in the giant sidehopper room in pink Brinstar.  I don't believe I've ever seen that before.
Holy crap, that is an incredible single segment time Saturn!

The short charges were simply insane, especially the one for the missile/super missile area in maridia. Most of the boss fights were pretty well handled too.

Finally we all get to see how JXQ's TAS route stands up to the console running experience. Other than collecting the charge beam and the ice beam early, this route is almost identical to the route JXQ used in his first TAS. I even noticed that you picked up the missile pack in the green bubble room early, this was another improvement I was going to mention for any future 100% tas. It would be cool if a new speed running strategy was developed for phantoon. Collecting the ice and charge beams early costs a lot of time. I think a 3 round would be possible using only missiles and a super.

Congrats  :o
Almost happy
Great 100% time saturn :P  I really should try a 100% speedrun some day...

Quote from hero of the day:
t would be cool if a new speed running strategy was developed for phantoon. Collecting the ice and charge beams early costs a lot of time. I think a 3 round would be possible using only missiles and a super.


Well 2 round on console is possible with a wave PB combo (which you probably knew).
Thanks for the nice comments guys!

Quote from BlueGlass:
Kind of curious, how did you decide on the route you used in the run?

Just by picking the one I personally think would be the fastest for my playing style. Though it wasn't a easy decision, because I also considered to use the early PB route. But since the overall detour delay is nearly the same, I decided to not use it because climbing up the Red Brinstar shaft is a risky task, and if you screw up there more than once, you would definitely lose more time.

Quote from BlueGlass:
Also, this might just be me, but I find it odd that you can pull off stutter-start short charges 95% of the time, but have trouble with many things that are much simpler.

Could you give a example of the "simplier things"?
About the short charge, simply experiment around with it many times. Once you get the right timing out of it, it's really not that hard to perform.

Quote from hero of the day:
I even noticed that you picked up the missile pack in the green bubble room early, this was another improvement I was going to mention for any future 100% tas.

Well this would be slightly faster in a TAS if having the Varia Suit. Though I have some doubts it would be worth if you are Suitless here, because you would have to take a knockback from the Red Ripper (otherwise it would be definitely slower), which under some circumstances might be too much of damage to survive the heat without a additional refill later. It needs to be tested to find out for sure.

Quote from hero of the day:
It would be cool if a new speed running strategy was developed for phantoon. Collecting the ice and charge beams early costs a lot of time. I think a 3 round would be possible using only missiles and a super.

Yeah, I thought about that. However if you require even one more round to kill Phantoon (for which the chances are pretty high if you don't have the Charge Beam, it might already make up for the delay to get it. Skipping the Ice Beam on the other hand is a interesting option to try out, provided you can use the Wave Beam combo on Phantoon with a good success rate, and also have no problems to climb the Red Brinstar shaft without it. I just wanted to be on the safer side though.
Quote from Saturn:
Could you give a example of the "simplier things"?
About the short charge, simply experiment around with it many times. Once you get the right timing out of it, it's really not that hard to perform.
Like, for example, damage boosting in the red Brinstar first PBs room, jumping through the ceiling on the way to the top of WS, and getting the Maridia main street missiles the intended way.

And about the short charge, I'm really not sure I'm going to bother learning the stutter-start version, as the version I currently use (tap run at quick charge timing, press run the same amount of time later) is good enough to get a charge everywhere I need one, except sometimes the gravity suit shine.
Quote from BlueGlass:
Like, for example, damage boosting in the red Brinstar first PBs room, jumping through the ceiling on the way to the top of WS, and getting the Maridia main street missiles the intended way.

I can get a damage boost there at a ~50% success rate. However if I screwed up, I often land right into the plants, and if this happens it will make a pretty big time loss. I intentionally skipped it because of this risk.

Jumping through the WS ceiling would save not more than 1 second, so I just didn't bother.

Getting the charge for Maridia mainstreet Missile the intended way wasn't a problem for me, getting the right horizontal position for the spark during the falling animation was. At the bottom I can optimize the position by orienting on that plant, making it much less riskier to not screw up and lose even more time then.

Quote from BlueGlass:
And about the short charge, I'm really not sure I'm going to bother learning the stutter-start version, as the version I currently use (tap run at quick charge timing, press run the same amount of time later) is good enough to get a charge everywhere I need one, except sometimes the gravity suit shine.

The shutter walk at beginning will cut of 5-10% more of the distance needed to get the charge. Performing it is much easier than the tap timing of the dash button. It's not necessary required if you can get perfect dash tap timings, but it would allow for more tolerance in this, and thus increasing the success rate especially in critically short platform like the one below the Snail Missiles.
Eschews avatars
Nice run and good time, Saturn. How did you do the stutter-charging in realtime, though? (I don't doubt that the smv is in realtime, I've just never seen stutter-charging done anywhere but in a TAS, and that could really help my own runs out, as I suck at short charge)
Quote from ducknerd:
Nice run and good time, Saturn. How did you do the stutter-charging in realtime, though? (I don't doubt that the smv is in realtime, I've just never seen stutter-charging done anywhere but in a TAS, and that could really help my own runs out, as I suck at short charge)

Well hotarubi uses it in his 0:32 SS as well.
The best way to find out how to do the shutter walk is to simply watch the movie with "Input Display on".
Unlike in TAS I use only one shutter repeat, that is, I quickly release and repress the forward direction one time. It's still enough to save a bit of distance, if done correctly.
Sorry for double post, but I have big news again:

After finishing a couple of 100% runs in the last weeks, I got a feeling that I could once again improve my, first thought unimprovable, any% 0:39 run again.

And guess what, it worked out!

Super Metroid - any% speedrun in 0:38 (unassisted, single-segmented)
(Recorded on Snes9x v1.51)

And the shocking thing is, I got a damn low 0:38 (38,23 or 38min 14sec) on top of that as well! In fact I was extremely lucky to even finish it, as I took very much risk for Ridley by skipping many refills and using shinesparks to enter his room faster, but leaving me with only 2 Tanks for the fight. Luckily I managed to survive it nevertheless, with only 15 HP left!!

Although most tricks and Bosses (only Draygon could be a bit improved, I think) went really well in this attempt, I am sure I could get 0:37, because I screwed up in very unnecessary places like Ceres Ridley by accidentally taking weak damage which delayed the fight by some seconds, and Zebes Escape in which I could (and already did in other attempts) easily save 10 sec, making it up for the 14 sec left to get 0:37. However the run went so well other than this 2 screw ups, that I doubt I could pull off a similar quality again for now.

It's still a new record for me, and I'm especially happy about the fact that I matched Smokeys old SS time.

Enjoy!
Almost happy
Great work saturn, now your tied with my NTSC SS time :) Though that might not be a fair comparison since I had a controller for that...

But I'm really bad at this game now, I have not played it through in months because I have exlusievly been TASing it instead.

EDIT: Yay pagebreak 8)
Quote from Cpadolf:
Great work saturn, now your tied with my NTSC SS time :) Though that might not be a fair comparison since I had a controller for that...

I too use a SNES controller through a USB adapter on my computer when playing, so the comparison is fine.

Though as you know, I was a bit frustrated about the last 0:38 run which missed 0:37 very closely, so I just gave it another go, and finally managed the damn 0:37, which this time is a high one (37,82):

Super Metroid - any% speedrun in 0:37 (unassisted, single-segmented)

(Recorded on Snes9x v1.51)

This is a somewhat cleaner version with the 2 major errors of the previous run fixed. Although it has another major screw up (I had to retry the Lower Norfair Pillar shinespark 3 times), it was still enough to hold 0:37 due to time savings in other rooms. Also Ridley was managed much better this time, despite the nearly same conditions before the fight.

Now I'm satisfied with the result, so this will be the last any% run for now. Enjoy it!
Shifty Leader
That M2k2 guy
Yay I finally broke my old record by 50 minutes! I just 100%ed this in 2:05. I really need to shave that to under an hour some day. I think I'm gonna re-examine the speedrun after I break the 2 hour bench-mark.

For starters, I just felt like messing around. I got really early PBs, then headed to Phantoon before Kraid. Last night I decided it might be a good idea to fight Ridley before entering Maridia, and tonight I completely forgot about High-Jump until after Crocomire. XD

Next chance I get, I'm gonna go for Speed Booster before Phantoon. I should have thought of that this time around, too. Once I get an okay route and a good time, I plan on actually studying the optimal routes here. I've learned so much about this game and I've hardly even played it much. :^\ I feel like such a SABER.
Well, I'm not going to read over 42 pages of posts, but I will post my times.

Best Time: 0:44 not so.... shiny, but oh well.
Best 100%: 1:12
Well, a few months ago on GameFAQs there was this "No Sequence Break/Glitch" deal that also ruled out walljumping and shinesparking (except for the required ones like Ectoon room and the Snail Missiles) so that was the only time I ever attempted a 100% run.
Quote from JaggerG:
Yay I finally broke my old record by 50 minutes!

If you break Hotarubi's record by 50 minutes I'll give you a cookie.  Wink
Anywhere, everywhere
Quote from Tonski:
Quote from JaggerG:
Yay I finally broke my old record by 50 minutes!

If you break Hotarubi's record by 50 minutes I'll give you a cookie.  Wink

Meh, I think -18 minutes is possible.
Hotarubi's speed run is probably the most impressive feat I've seen as far as video games go... are any of the users here trying to break his record, and if so, is anyone yet within a reasonable reach of doing so?
Quote from rekameohs:
Meh, I think -18 minutes is possible.

Yeah and rather easy. -32 anyone?
coral to complement blue
Quote from Mr Peanut:
Hotarubi's speed run is probably the most impressive feat I've seen as far as video games go... are any of the users here trying to break his record, and if so, is anyone yet within a reasonable reach of doing so?


A few people have been trying... I was trying a while ago, and plan to start trying again soon.
Almost happy
Azor suposedly have done a 00:31 segemnted but has no video proof.
Other then that I think noone have come in a margin of 2 minutes of the record, thus it's still safe.

00:30 is probably the fastest human possible time though it is in my opinion unlikely that we will see this record unless some new trick is discovered.
coral to complement blue
Well, a perfect Phantoon fight would probably be a minute faster than Hotarubi's alone. There's also:

Wrecked Ship spark
Pre-Draygon spark
Draygon (if only I could learn to two round him =\)
Saving the animals
A bunch of other tiny mistakes that can be erased in a segmented run.

Which can assure the possibility of :30, at least.