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Ok, I just want to be sure... when you "fight" the baby metroid (when he's supossed to latch onto you and realise you're his momma), if you attack him with the ice beam, it does nothing.. I've always thought it was because he was immune, does that make sense?

Thanks!
Thread title: 
Super Secret Area - Dead Ahead!
During an initial play through, the idea of the scripted sequence is that it swoops in and latches on to you before you realise what's happening.  It latches on to you, and you can do nothing about it.  I would imagine that it is supposed to be an 'oh, crap!' moment, before it releases you, leaving you with one energy.  Since this would normally be unavoidable, I suspect that its vulnerabilities weren't considered.
Ok thanks, because I was wondering, if that meant he was immune to cold, why should you be NOT immune to cold in fusion... but I guess that is me over thinking things!
I like turtles.
Metroids' weaknesses have always been kind of dubious anyway.  Like, if Metroids can't be hurt by anything except cold, then why can they be dispatched relatively easily in the Prime series without the Ice Beam or ice weapons - especially in Echoes, where there are no cold-based weapons at all?  The whole "they're a weaker strain because of their time on Tallon IV" always seemed like a flimsy reason to me.  And why are their evolutions invulnerable to cold but missiles work just fine?  Why do Power Bombs work on them in Super?  And why is the Omega Metroid in Fusion suddenly immune to missiles and vulnerable to the Ice Beam?

This is the one element of the series that can't really be justified no matter how you slice it (ignoring Other M because frankly that game is as good as nonexistent to me).  So I'm just assuming massive retcons everywhere in Fusion, and screw justifications.
Edit history:
Behemoth: 2011-05-18 06:55:58 pm
Behemoth: 2011-05-18 06:49:36 pm
In Metroid 2 all the young metroids you see right near the end of the game can be frozen and then killed with missiles, just like the metroids in tourian in super.

I guess yeah because it's scripted is the only reason for the baby metroid to be invulnerable to everything. If it was a scenario where that you had to actually avoid it or kill (yes metroid skip is unintended sequence break) then some weaknesses would have been implemented, like stunning it with ice beam to slow it's progress.

But if we were to give explanations to it's invulnerability for the sake of trying to give the games a sense of realism and continuity, I think it would be something like: perhaps it was a very abnormally late stage Alpha metroid that have the genetic code to be a queen and therefore has 'special' immunity genes to just about everything.

As for the Fusion Omega metroid that can be destroyed by your ice beam: I suspect it's to do with your beam being significantly stronger than normal due to you having absorbed it from SA-X. Instead of the idea that that particular Omega metroid is a somehow genetically weaker variant to it's normal species chain that are invulnerable to cold.