I have no wish whatsoever to take any credit away from all the people who have done such amazing work on Prime but I have started wondering in the last couple of days if some of the things that are available/possible in Prime were intentionally left/put in the game. Mainly on the grounds they are so unfeasibly useful.
The Scan/dash jump and TBJ both seem incredibly convenient yet so simple (in theory) to execute I am surprised they were not picked up by game testers. Especially bearing in mind things like hovering/infinite bomb jumps were known "features" of Metroids Classic and Super. Further more some of the placements of object in the enviroments around the game like the ledge enabling the early space jump, the box, stalacmite in geothermal core and the little snowy ledge enabling you to skip the grapple beam to get the artifact (which names escapes me) at the top of phendra. Im no expert but there are certainly a preponderance of very helpful things going on.
The last thing is the whole secret world deal, I know prime is an unusual take on the large 3d roaming environment game but no other similar games in first or second person, feature secret worlds to the best of my knowledge. Even 1st genertion 3d games like Tomb Raider or Croc on PS1 or early true 3D shooters on PC had these present. Why does metroid prime have them when it is to far down the line of 3d development when none of its predecessors did? Maybe because they were a known feature of classic?
Makes me suspicous...
On a side note does anyone know if the Japanese have done any sequence breaking? I would love to know what they are down to.
The Scan/dash jump and TBJ both seem incredibly convenient yet so simple (in theory) to execute I am surprised they were not picked up by game testers. Especially bearing in mind things like hovering/infinite bomb jumps were known "features" of Metroids Classic and Super. Further more some of the placements of object in the enviroments around the game like the ledge enabling the early space jump, the box, stalacmite in geothermal core and the little snowy ledge enabling you to skip the grapple beam to get the artifact (which names escapes me) at the top of phendra. Im no expert but there are certainly a preponderance of very helpful things going on.
The last thing is the whole secret world deal, I know prime is an unusual take on the large 3d roaming environment game but no other similar games in first or second person, feature secret worlds to the best of my knowledge. Even 1st genertion 3d games like Tomb Raider or Croc on PS1 or early true 3D shooters on PC had these present. Why does metroid prime have them when it is to far down the line of 3d development when none of its predecessors did? Maybe because they were a known feature of classic?
Makes me suspicous...
On a side note does anyone know if the Japanese have done any sequence breaking? I would love to know what they are down to.
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