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UchihaSasuke: 2010-06-27 03:11:11 am
UchihaSasuke: 2010-06-27 03:09:26 am
UchihaSasuke: 2010-06-27 02:30:31 am
UchihaSasuke: 2010-06-25 05:22:06 pm
UchihaSasuke: 2010-06-21 05:32:55 am
UchihaSasuke: 2009-12-09 02:23:04 am
UchihaSasuke: 2009-12-09 02:19:19 am
my umbrella goes directly to Bankai
hmm well i'm finally on vacation and now i have time to record a new run of mp2 for wii since the last one looks so bad now that some SWs still work and let us pick early PBs to break the game a bit.

first, i'll be posting the route i have atm with the segments and stuff. also, someone might point out a faster route at some point since there's some things done differently from the regular mp2 and there needs to be testing done in some parts.

there's also a few limitations we must consider like the following:
- no BSJs of any kind
- no Roll jumps
- no underwater dashes
- no scan dashes

so if you see a spot where these tricks would save time, you can ignore it since it doesn't work here.

now, here's the segments:

segment 1:
start, lose items, use sasuke hop for the crane trick, use sasuke hop to skip cutscene trigger in GFMC compound to get missile launcher twice and again to reach missile door, save before alpha splinter

segment 2:
beat alpha splinter, get traslator, get enery tank, get missile expansion, enter agon, save

segment 3:
get to bomb guardian and beat him, get energy tank to improve sucess rate in the dark world, kill pirates and do lens puzzle, enter dark world, activate morph slot, use double bomb jump to reach jump guardian backwards and then a precise jump in the next room, beat guardian, go back to light world, enter pirate base, kill pirates on the way, do platform puzzle like on GC version, faster morphball puzzle, save

segment 4:
go to dark samus 1 and beat her, dark beam, go to dark world and navigate up to save station to save

segment 5:
scan points to open lock, get to the platform before light beam with a ghetto off the wall or a LOL jump, come back to light world, pick up ammo expansion while going out of the pirate base, save before leaving agon

segment 6:
go back to temple grounds, go to temple transport B and use SW50 to get OoB to go to TAS and then pick up early PB expansion, re-enter and take the elevator, open doors and portals and use the abandoned base ghetto jump to reach the portal and skip dark suit, continue as normal and save after entering torvus.

now here comes the segments where the routes will differ a lot.

segment 7:
proceed as usual and get to the room with the grenchlers and go to the dark world to activate bridge, come back and make your way up to the bridge but use early PB to pick another PB expansion and avoid the cannon but activate it (needed later), go and battle the pirates for super missile and then go down, pick up e-tank on the way and head to the portal that leads to the dark world and to the boost guardian. save

segment 8:
go and kill boost guardian with early PB and pick up torvus key, head back the way you came to the light world, climb trees to escape through the room with grenchlers and head for seeker missiles. save before leaving torvus.

segment 9:
go to temple grounds and pick up seekers, return to torvus, go to lower torvus and save.

segmnet 10:
take the path to the right at the room where dark samus shows up to open the lock from the dark door platform first. now, head for the light door lock and use 2 PBs to drain water and skip the puzzle on the way. open lock and save.

segment 11:
open final locka nd head down to get gravity boost, defeat alpha blogg and then collect the torvus key, don't go back and instead climb hard hydrodynamo and use early PB to open the PB door and reach save staion 2. save

segment 12:
go and defeat grapple guardian and then make your way back through the portal where the torvus key was. go up and exit lower torvus and make your way to forgotten bridge, enter dark world, pick up last torvus key and save.

segment 13:
defeat chykka, get dark visor, get energy back and then return it, exit torvus and go to elevator. save after talking to u-mos.

segment 15: go to GFMC compound, open sanctuary path, enter sanctuary, beat pirates with cheesy strat, bypass enemies blocking your path and defeat Quad MB. go up and do the gyro puzzle, blow up glass tunnel with PB before entering portal, go up and do seeker puzzle, get to the first color-coded puzzle and solve it, save.

segment 16: open gate communicating both halves of main gyro chamber and blow up debris with PB before going to get the translator, fight spider guardian and use PB to get the first sky temple key right after the fight, go back and save at the main gyro chamber.

segment 17:
go and do second color-coded puzzle and fight dark samus 2, get echo visor, go back to main gyro chamber and save.

segmnet 18:
return to lower sanctuary, go to dark world in hall of combat mastery and pick up the first hive key, use PB to access the area with the caretaker drone, defeat it and go up to watch station, pick up e-tank in watch station access, cross watch station acces to reach main gyro chamber and save.

segment 19:
go to watch station and use speed trick to skip part of the puzzle, go to dark world and cross judgement drop, come back to grand abyss, keep going and do vault, get screw attack and head back, go to dark world in watch station and use SA to reach the barrier with the hive key, use clipping trick to scan and open the barrier, pick up key and return to watch station, go to portal, open sonic locks to access main hive dynamo and get last hive key, save

segment 20:
go and fight quadraxis for the annihilator bean and recover the last energy, put it back, exit sanctuary through watch station, go to temple grounds, take elevator and save.

segment 21:
get light suit, go to upper torvus to get sky temple key, pick up ammo expansion, go to lower torvus and get sky temple key, go down and fight power bomb guardian, go back up, exit torvus though the agon elevator, go to dark agon, head to jump guardian's arena and save

segment 22:
get through the super missile gates and get the sky temple key, get sky temple key at dark oasis, return to light world, take elevator to sanctuary and pick up sky temple key deep into the hive, go back through sanctuary entrance, enter dark world and pick up sky temple key near dark GFMC compound, return to light world and make your way from GFMC compound to temple assembly site, get sky temple key and go to elevator, go to the last sky temple key and then go and open the sky temple, save.

segment 22:
beat emperor ing 1,2,3 and dark samus 3,4. watch credits.

that's how i remember it. excuse the fact i forgot most room names but i have bad memory for them.
Thread title: 
Aside from the route change I talked about in the differences and SB topic, I don't see any major changes to make (your route for leaving lower Dark Torvus after Grapple Guardian is slow, since you can just PB out of Sacrificial Chamber, but the route's different now anyway). If a second beam ammo expansion is needed for MEI, picking it up on the way to Chykka may save more time, but I don't know much about ammo conservation. Is exercising conservatism with 100 for the fights inbetween more efficient than changing the route to up that number to 150?
Edit history:
DJGrenola: 2010-01-25 10:27:45 am
Quote from UchihaSasuke:
ghetto off the wall or a LOL jump


You don't need to ghetto, not on the GC version at least; just stand up against the wall on the right where the ground is highest, and jump normally.

I believe the LOL jump to be bogus.
my umbrella goes directly to Bankai
heh i didn't know that. i always used a ghetto for that jump. thanks for the tip.
about the LOL jump, i tried what was described in the wiki section and got a slight height increase to reach the platform without ghetto or anything iirc. i'll have to recheck more carefully to be sure though.

Quote:
If a second beam ammo expansion is needed for MEI, picking it up on the way to Chykka may save more time, but I don't know much about ammo conservation. Is exercising conservatism with 100 for the fights inbetween more efficient than changing the route to up that number to 150?

i pick up the ammo expansion later because it is right above a sky temple key. it would require 2 trips to the same area if i get it earlier because i can't get the sky temple key yet. also, 100 ammo is plenty to defeat chykka in normal (easy) mode.

i'll fix up the lower torvus route later.
I used to use the LOL jump to get to the pillar, but I think that locking on just forces you to stand further back against the wall because of the lock-on angle, and you can make the jump from there anyway, so it just seems like it works when actually it doesn't.
Edit history:
UchihaSasuke: 2010-06-27 03:11:49 am
UchihaSasuke: 2010-06-21 05:27:44 am
UchihaSasuke: 2010-06-10 10:38:37 pm
UchihaSasuke: 2010-06-10 10:36:12 pm
UchihaSasuke: 2010-06-10 10:32:50 pm
UchihaSasuke: 2010-06-10 09:48:38 pm
my umbrella goes directly to Bankai
i'm doing a test run and went to test some things in lower torvus but things went a bit weird.

first, i couldn't do the laser ghetto. maybe there's something i missed but i couldn't manage it.

then i looked for an alternative and decided to use the morph SW in save station A to go around the seeker door. that was kinda crappy and didn't work but then i noticed i could instead go directly to the room below the barrier and get to the gravity boost and fight alpha blogg instead.

i really think using this SW and fighting him and getting GB is faster than skippping it since you end up directly on the temple key after beating the boss and then you can just go up in the dark version, PB the door and save, then beat grapple gaurdian, escape to the right and come back though the portal clipping through the barrier (the 14% run helped here). GB makes travel though water faster and the sky temple key would be far faster to do also. skipping GB requires really slow SW travel since most of the mechanics got royally fucked up in the trilogy version (1 bomb in midair) and i think floating is the only option to get on top some rooms now.

here's the updated segments:

segment 7:
proceed as usual and get to the room with the grenchlers and go to the dark world to activate bridge, come back and make your way up to the bridge but use early PB to pick another PB expansion (optional) and avoid the cannon but activate it (needed later), go and battle the pirates for super missile and then go down, pick up e-tank (optional) on the way and head to lower torvus. save

segment 8:
use the save station B SW to go past the barrier blocking the lower area of hydrodynamo station and get Gravity Boost. beat Alpha Blogg and then go get the temple key. go up the dark hydrodynamo and use a PB to acces the upper area and reach save station 2. save

segment 9:
go and defeat grapple guardian and then make your way back though the dark door with a PB. go though the portal and clip though the barrier. open barrier for sky temple key later. go up, exit lower torvus and make your way to boost guardian. save in the usual place before him.

segment 10:
go and kill boost guardian with early PB and pick up torvus key, head back the way you came and save (this is a free save)

segmant 11:
return to the light world, climb the room with the pirate commandos, reach the light version of forgotten bridge and go to the dark side. make your way to the last temple key and save before ckykka.

segmnet 12:
defeat chykka, get dark visor, get energy back and then save before returning to the light world (because of random dark commandos)

segmnet 13:
return the energy to the light temple (pray the commandos don't appear) and then head back to the great temple. go and get seeker missiles instead of climbing to the temple and then save at samus' ship.

segment 14:
go though the amber doors and then get the sky temple key from the room filled with poisoned water, go back and then climb to the great temple. save after u-mos chat.

after that it picks up from the segment 15 in the first post.
Edit history:
UchihaSasuke: 2010-06-21 05:23:36 am
my umbrella goes directly to Bankai
i did a few segments yesterday. my attempts at each segment are good enough for me since i don't want to end up hating the game and my goal is to demonstrate the route more than pure speed.

Segment 1:
Segment 2:
Segment 3 part1:
Segment 3 part2:
Segment 4:
Segmnet 5:

for segment 3, i used anrichan to split it but i only encoded in MQ because it takes too long so it has lower quality than the others. at least it has the correct aspect ratio since the other files were raw .VOBs.
my umbrella goes directly to Bankai
i made more segments today. i had a problem with my DVD rip so i had to process everything this time.

Segment 6:
Segment 7:
Segment 8:
Segment 9:
Segment 10:
Segment 11:
my umbrella goes directly to Bankai
after taking some days off because i was a bit sick, here's some more segments.

Segment 12:
Segment 13:
Segment 14:
Segment 15:
Segment 16:
Segment 17:

i guess the next batch will be the last since there's not much suff left.
my umbrella goes directly to Bankai
i'm almost at the end of the speed run. only the final bosses remain.

i changed a bit the route in the sky temple collecting and used a new order sparky posted in the single segment topic. i also combined those 2 segments to save some time since all saves are pretty far in that route compared to the old one.

Segment 21:

grab light suit, go to upper torvus, pick key and ammo expansion, use SW to come back through the nearest portal, go to lower torvus, beat PB guardian, get sky temple key, go to sanc though torvus route, get the sky temple key, go to agon, get the sky temple key next to the other agon key, go to the one inside the dark water pool, return to light world, use agon teleporter to temple grounds, go through the dark GFMC compound route and get the key there, come back and then go get the final key and save in sky temple

i did this both split and in 1 segment but i had more mistakes in the second half of the combined one and didn't copy that save so i couldn't retry but i'm at 2 hours flat right now. i suppose my finishing time will be like 2:05 and that's quite close to sub 2 hours. someone better at this could get the sub without much trouble since i have like 3 minutes of mistakes in segment 3 and 6 alone.
fun facts: this run is faster than the first mp2 speedrun that was on SDA. also, this run is about 7-8 minutes slower than my best time on the GC version. maybe i should go back and improve that also when i get to the 100% run improvement.
my umbrella goes directly to Bankai
final segments:

Segment 18:
Segment 19:
Segment 20:
Segment 21 (part 1):
Segment 21 (part 2):
Segment 21 (part 3):
Segment 22:
credits:

i managed to get a final time of 2:04 by a hair. sub 2 hours looks pretty easy but i won't do it since i'm done with this version for now. at least i managed to confirm that mp2 on wii can be beaten faster than mp3 despite the reduced amount of tricks and SBs.

note: it appears the audio cable ate segment 21's right channel sound. how i missed that i don't know but that sucks a lot.