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This thread is for research in Early Newborn for any%.

Here's a setup for the first infinite boost:



1. Go to the small block and line up relatively center. Drop down onto the block.
2. Morph and center yourself between the lines. The "bottom" of the morph ball should be "touching" the "back" line.
3. Use the L reticle to line up as I did in the video.
4. Jump back slightly, and when halfway down the bottom section, hold forward and use your second jump.
    NOTE: It is important that you "slide" along the geometry when holding forward. Continue to hold forward until you stick.
              If you don't stick, that means you jumped late or were mis-aligned.
5. Inch yourself downwards until you "land".
    NOTE: A good indicator of when you will hit the standable spot is when the danger bar "on the left" reaches the mid-point.
6. While still holding forward, morph and boost 7 times. Unmorph after.
Thread title: 
Edit history:
Hazel: 2016-04-03 05:41:06 pm
Hazel: 2016-04-03 05:41:03 pm
Hazel: 2016-04-03 05:41:02 pm
Hazel: 2016-04-03 05:40:35 pm
rocks, locks, and invisible blocks
whoa interesting setup, I might mess around with the second infinite boost and see if I can get anything.

Edit: There's a tiny spot on the wall where you don't take phazon damage that you can stand on for a couple frames AND also it's close enough to not require R/L jumping to get the distance to the infinite boost spot, unlike the "setup" used in my original TAS. This means you can hold L the entire time, which means you could find a specific place to line up before jumping and then another specific place to line up for the morph, and there's no risk of taking extra damage. I didn't put much effort into finding good visuals in this video but it should give a general idea.
Hm interesting. I'll look into that spot.
Edit history:
Hazel: 2016-04-03 08:39:24 pm
Hazel: 2016-04-03 06:40:36 pm
Hazel: 2016-04-03 06:28:47 pm
rocks, locks, and invisible blocks
Alright here's something, the first picture is wedged in the corner, looking straight forwards above the little A shaped dark area on the wall. Second picture hasn't let go of L yet and is lined up with the seam on the back wall (I'm not really sure what que to use for gauging left/right)



Edit: Okay you may not get enough height from just using the ledge on the wall non-TAS, it sort of eats your first jump. Thankfully you can do it like this (this video was done without savestates after getting the facing angle).


Edit: The setup in the original post in this thread seems to work from just jumping off the bottom aether.

Edit: I did the boosts non-TAS on console https://www.twitch.tv/cottonandy_/v/58499176
That was easy. Second infinite boost setup:



1. Wedge yourself in the obtuse corner directly under the 2nd "drop" into the tunnel. (This is shown in the video.)
2. Look up and you will see a light patch of phazon. Aim directly below it.



3. Do a slope jump against the wall and wedge yourself down onto a standable spot.
4. Jump again to the non phazon-covered wall and look for a diamond shape. Aim a little left of the tip.



5. Nudge yourself down until you hit a standable spot. Hold forward and morph. Boost 7 times and unmorph.
rocks, locks, and invisible blocks
woohoo
Somebody mess with the SW now. I've done my share :^)
Edit history:
Hazel: 2016-04-03 08:58:14 pm
Hazel: 2016-04-03 08:58:12 pm
Hazel: 2016-04-03 08:58:12 pm
rocks, locks, and invisible blocks
Alright this is completely free, there's nothing that can go wrong. I have yet to have it not work a single time, even on console. Unlike Justin's video, the damage bar on the left goes just under the forth nub when you're about to land on the ground, instead of being in the middle.
Here's the video of doing all of FHA + the SW as you would in a run...



1. Get on top of the glider.
2. Stand on this spot:



3. Align yourself with the line on the glider: (Green = Line, Red = Your Alignment)



4. Align your L-Reticle with this spot on the glider and walk to the very edge: (NOTE: Keep holding your L button. It is important to be looking down for the next step!)



5. Once you are on the edge, wait for the glider to move forward. When your reticle passes this line, snap the control stick forward. When the control stick "stops" press X. Continue to hold forward.



Notice in the picture above I highlighted the "black spot" you should be watching for. When your reticle passes by the end of the spot (the line), you morph.
thanks t3 for the awesome research
Edit history:
Hazel: 2016-05-30 02:57:41 am
Hazel: 2016-05-30 02:57:30 am
rocks, locks, and invisible blocks
Clipping out while morphed seems like it can make this room much faster non-TAS. The BSJ method is silly I wouldn't recommend it, but the bomb strat seems free as long as someone finds a setup to clip in the first place.