After playing it through, i feel kinda sad. like it went entirely too fast for what it was supposed to be... come on, 3:02:16 for my first time, on normal difficulty.
Initial impressions
Pros-
- best early- mid game of any metroid i've ever played.
- In fact, pretty much anything about the early game is a pro.
- Nice, new suitless stealth action
- Puzzles are for the most part, well implemented
Cons-
- I've yet to play easy, but some parts on normal aren't anything special (especially with chozo statues everywhere) but some parts are overly hard (mother brain comes to mind)
- Suitless stealth is too long.
- After gravity suit/space jump/plasma beam regained, 2 kinds of enemies are encountered on the ship. no exploring, no neat puzzles, just straight up endless waves of space pirates.
- Final ending seems very rushed
- In general, after ridley is defeated, game seems emotionless and mostly mindless.
- Samus makes no comments about seeing the metroids, no curiosity about them... etc. For being the namesake of the series, they just seem to be thrown in there.
-No item turning off like in SM.
- chozo statues elminate most mystery and exploration in the game,
Neutral /changes
- screw attack is toned down considerably., and i found it more annoying than helpful, simply because you get it before the space jump.
- space pirates murder energy tanks (50 / hit with gravity suit)
-after wave beam, beam looks so much like megaman's charge shot.
Overall rating...
SM-10
MZM (First half) - 9.5
MP-9
MF- 8
MZM (overall)- 6.5
MZM (2nd half) - 4
What could have been so much better was almost ruined by the addition of new content. it took the heart and soul away from the end. I believe they should have had an addition, but made it take place before the mother brain battle (perhaps another main boss, like ridley and kraid) where the 4 new items from SM could have been earned over time, rather than forced down your throat at the end.
Initial impressions
Pros-
- best early- mid game of any metroid i've ever played.
- In fact, pretty much anything about the early game is a pro.
- Nice, new suitless stealth action
- Puzzles are for the most part, well implemented
Cons-
- I've yet to play easy, but some parts on normal aren't anything special (especially with chozo statues everywhere) but some parts are overly hard (mother brain comes to mind)
- Suitless stealth is too long.
- After gravity suit/space jump/plasma beam regained, 2 kinds of enemies are encountered on the ship. no exploring, no neat puzzles, just straight up endless waves of space pirates.
- Final ending seems very rushed
- In general, after ridley is defeated, game seems emotionless and mostly mindless.
- Samus makes no comments about seeing the metroids, no curiosity about them... etc. For being the namesake of the series, they just seem to be thrown in there.
-No item turning off like in SM.
- chozo statues elminate most mystery and exploration in the game,
Neutral /changes
- screw attack is toned down considerably., and i found it more annoying than helpful, simply because you get it before the space jump.
- space pirates murder energy tanks (50 / hit with gravity suit)
-after wave beam, beam looks so much like megaman's charge shot.
Overall rating...
SM-10
MZM (First half) - 9.5
MP-9
MF- 8
MZM (overall)- 6.5
MZM (2nd half) - 4
What could have been so much better was almost ruined by the addition of new content. it took the heart and soul away from the end. I believe they should have had an addition, but made it take place before the mother brain battle (perhaps another main boss, like ridley and kraid) where the 4 new items from SM could have been earned over time, rather than forced down your throat at the end.
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