¯\_(ツ)_/¯
Click to download the patch <-- most likely abandoned
Click to download Metroid uNsanity, a surprisingly challenging hack modifying very little. Now in beta 1.0!
Another ZeroFission minihack of MZM. I've never done one before, and I only even got ZF a few days ago, so please excuse its shoddyness. I currently only have Brinstar done, but at least it's mostly finished and presentable.
I highly recommend getting good at diagonal bomb jumping and single wall jumping before attempting this, and jump extending may come in handy in the fourth room.
I have tested the hack, and it is completely doable. Some rooms, I actually made easier, too. But, for the most part, it's harder, especially the room with the weird purple sack things with the flies around it. That room is murder. So is getting the Long Beam, which I highly recommend doing anyways.
I also need feedback - I don't really know much of what to improve on this. I would like to make it difficult for most people, but at the same time, not impossible for people at or around my own level (which is comparatively low; my fastest run on MF is 1:49-ish).
Have fun!
Edit: Here are some screenshots...
Huh. This could present a bit of a dilemma.
Invisible blocks. Joy.
Hello! Hello! Hello! Hello! Hello!
You have no idea how hard it can be to get here.
Missiles? That room isn't accessible without bombs, though... Right?
This is the most devious thing in this hack.
Charge Worm with some added pressure in the form of acid.
No platforms?! Gah!
Very difficult IBJ.
Adds a new difficulty to Early Varia.
Diagonal bomb jump, anyone?
Current end of the hack.
Click to download Metroid uNsanity, a surprisingly challenging hack modifying very little. Now in beta 1.0!
Another ZeroFission minihack of MZM. I've never done one before, and I only even got ZF a few days ago, so please excuse its shoddyness. I currently only have Brinstar done, but at least it's mostly finished and presentable.
I highly recommend getting good at diagonal bomb jumping and single wall jumping before attempting this, and jump extending may come in handy in the fourth room.
I have tested the hack, and it is completely doable. Some rooms, I actually made easier, too. But, for the most part, it's harder, especially the room with the weird purple sack things with the flies around it. That room is murder. So is getting the Long Beam, which I highly recommend doing anyways.
I also need feedback - I don't really know much of what to improve on this. I would like to make it difficult for most people, but at the same time, not impossible for people at or around my own level (which is comparatively low; my fastest run on MF is 1:49-ish).
Have fun!
Edit: Here are some screenshots...
Huh. This could present a bit of a dilemma.
Invisible blocks. Joy.
Hello! Hello! Hello! Hello! Hello!
You have no idea how hard it can be to get here.
Missiles? That room isn't accessible without bombs, though... Right?
This is the most devious thing in this hack.
Charge Worm with some added pressure in the form of acid.
No platforms?! Gah!
Very difficult IBJ.
Adds a new difficulty to Early Varia.
Diagonal bomb jump, anyone?
Current end of the hack.
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