Edit history:
Deep_Space_Observer: 2010-08-08 07:53:28 am
Deep_Space_Observer: 2009-06-21 06:19:58 am
Edit: I deleted the attachments cause they were old version and I can't seem to upload new ones by editing this post, so the fixed, most recent version is 1.06 on page 7.
I imagine most of you know what this is, but a quick recap anyway.
AngryFireChozo is a hack I started April 2nd as an outlet for level design, and with the accidental creation of a glitch in the physics system. I originally intended it to be a few room hack, but I just never quit building it. After about a week, I decided to make it to be quite a nice size for a "minihack", and started on a building spree.
As it was built in such a rushed manner, I didn't have much time to test it completely, so there may be game-breaking sequence breaks or other flaws that I haven't discovered. I believe I went over every roomstate for problems that way, but it's hardly recieved a proper beta-testing. I'll do my best to fix any major issues as they come up.
Being rough and unpolished, it's difficult, especially in the exploration department. A large part of the world is hidden, and the enemies themselves are tough (with the big boss being insane). You also will have to figure out several things involving the physics, and until you learn how to work them, things will seem slow.
Unless I miscounted, 100% is the max attainable. It can be completed with far less, but aforementioned big boss will probably trash you if you try to run through with as little item collection as possible.
No saves except the ship, so I'm afraid you'll have to use savestates.
Have fun!
Edit #1: Fixed a potential permastuck and added a patch for headered.
Edit #2: Fixed a problem where lacking speedbooster in a certain area can get you stuck.
Ver. 1.02 Fixed the possibility of getting stuck at a certain boss without charge. Major thanks to Crys and Dmantra for bringing some major problems to my attention.
Ver. 1.03 And it only got worse... Found some doors I missed in a hidden path that I forgot to take out, that don't really connect up to anything. Also fixed a door that was connected to the wrong room. With this, I think things are fairly stable now.
Edit again: sigh... there's an item you use speedbooster to aquire that I forgot to make a non-respawning block, so it respawns and blocks people in. Fixed and rehosted the patch, but sorry for all the inconviences.
Ver. 1.04. Fixes a few tiling errors and lets you go back into a large hidden path that you might not have fully explored the first time through.
Ver. 1.05 Fixes an OOB above bombs and makes the way out of a certain area much easier to find.
Ver. 1.06 Fixes what 1.04 didn't, due to my stupidity. You can now go back through the ice area.
1st completion: Green Crys: 1:29 36%
2nd: FirePheonix: 1:16 38%
3rd: Anima Zero: 1:45 50%
4: SleepingSeaweed: 1:27 40%
5: James Kennon: 1:01 29%
6: Acheron: ??? 30%
7: MoogleEmperor 2:57 51%
8: Xaggoth 1:45 44%
9: Cardweaver 2:08 59%
10: Gaius_4 2:15 36%
11: Xen0morph 2:15 82%
11: MetroidMaster 2:57 89%
12: Shadow34370 2:16 44%
13: DMantra 2:53 88%
14: Squishy_Ichigo 2:12 39%
15: Sadiztik Fish 1:27 85%
16: Bloodsonic 1:07 28%
17: DonnyDonovan 3:19 61%
18: TAxxOUTBR34Kxx 1:24 72%
19: namespoofer 2:06 85%
20: Electrometer Prime 1:50 36%
21: Sturmvogel Prime 1:47 44%
22: Project XVIII 3:19 77%
Current hi%: FP 101%
Current low%: Bloodsonic 28%
Current fastest run: James Kennon 1:01
Well, I thought I collected everything in my own 100% run, but apparently I missed a missile pack. My low% is a 6% run in 0:31 (Morph ball, bombs, speed booster, 1 missile/SM/PB.
I imagine most of you know what this is, but a quick recap anyway.
AngryFireChozo is a hack I started April 2nd as an outlet for level design, and with the accidental creation of a glitch in the physics system. I originally intended it to be a few room hack, but I just never quit building it. After about a week, I decided to make it to be quite a nice size for a "minihack", and started on a building spree.
As it was built in such a rushed manner, I didn't have much time to test it completely, so there may be game-breaking sequence breaks or other flaws that I haven't discovered. I believe I went over every roomstate for problems that way, but it's hardly recieved a proper beta-testing. I'll do my best to fix any major issues as they come up.
Being rough and unpolished, it's difficult, especially in the exploration department. A large part of the world is hidden, and the enemies themselves are tough (with the big boss being insane). You also will have to figure out several things involving the physics, and until you learn how to work them, things will seem slow.
Unless I miscounted, 100% is the max attainable. It can be completed with far less, but aforementioned big boss will probably trash you if you try to run through with as little item collection as possible.
No saves except the ship, so I'm afraid you'll have to use savestates.
Have fun!
Edit #1: Fixed a potential permastuck and added a patch for headered.
Edit #2: Fixed a problem where lacking speedbooster in a certain area can get you stuck.
Ver. 1.02 Fixed the possibility of getting stuck at a certain boss without charge. Major thanks to Crys and Dmantra for bringing some major problems to my attention.
Ver. 1.03 And it only got worse... Found some doors I missed in a hidden path that I forgot to take out, that don't really connect up to anything. Also fixed a door that was connected to the wrong room. With this, I think things are fairly stable now.
Edit again: sigh... there's an item you use speedbooster to aquire that I forgot to make a non-respawning block, so it respawns and blocks people in. Fixed and rehosted the patch, but sorry for all the inconviences.
Ver. 1.04. Fixes a few tiling errors and lets you go back into a large hidden path that you might not have fully explored the first time through.
Ver. 1.05 Fixes an OOB above bombs and makes the way out of a certain area much easier to find.
Ver. 1.06 Fixes what 1.04 didn't, due to my stupidity. You can now go back through the ice area.
1st completion: Green Crys: 1:29 36%
2nd: FirePheonix: 1:16 38%
3rd: Anima Zero: 1:45 50%
4: SleepingSeaweed: 1:27 40%
5: James Kennon: 1:01 29%
6: Acheron: ??? 30%
7: MoogleEmperor 2:57 51%
8: Xaggoth 1:45 44%
9: Cardweaver 2:08 59%
10: Gaius_4 2:15 36%
11: Xen0morph 2:15 82%
11: MetroidMaster 2:57 89%
12: Shadow34370 2:16 44%
13: DMantra 2:53 88%
14: Squishy_Ichigo 2:12 39%
15: Sadiztik Fish 1:27 85%
16: Bloodsonic 1:07 28%
17: DonnyDonovan 3:19 61%
18: TAxxOUTBR34Kxx 1:24 72%
19: namespoofer 2:06 85%
20: Electrometer Prime 1:50 36%
21: Sturmvogel Prime 1:47 44%
22: Project XVIII 3:19 77%
Current hi%: FP 101%
Current low%: Bloodsonic 28%
Current fastest run: James Kennon 1:01
Well, I thought I collected everything in my own 100% run, but apparently I missed a missile pack. My low% is a 6% run in 0:31 (Morph ball, bombs, speed booster, 1 missile/SM/PB.
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