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Skull64: 2019-03-07 10:23:47 pm
Skull64: 2017-12-22 07:42:47 pm
I'm copying what I wrote here so it's on m2k2 for posterity.

The Incinerator Drone must be damaged sufficiently 4 times before it is destroyed. It can only be damaged when its weak point is exposed. The amount of time it takes to expose its weak point is random each time, but there are limits. The first time it takes between 8 and 13 seconds (480-780 frames), and all subsequent times it takes between 15 and 25 seconds (900-1500 frames). Since it is assumed that 1 frame passes between each of the rounds, the overall amount of time it takes is between 53.05 and 88.067 seconds (3183-5284 frames).

Here is how the RNG works for the I-Drone fight.

1. A random unsigned 16-bit integer (between 0 and 65535) is generated.
2. That number is divided by 65535, and the result is stored as a single-precision (32-bit) float. This number is always between 0 and 1.
3. A 32-bit floating point timer is initialized with an initial value of (5 * x) + 8 for the first round and (10 * x) + 15 for the rest, where x is the result from step 2.
4. Every frame, 1/60 is subtracted from the timer.
5. When the timer hits zero, the weak point becomes exposed.
6. The process is repeated until the I-Drone has no more hitpoints.

There are 301 possible durations (numbers of frames) for the first round and 601 possible durations for the rest. Since there are 65536 possible random numbers, each duration for the first round should correspond to about 218 different random numbers, and each duration for the rest should correspond to about 109 different random numbers.

Best possible RNG

For the rounds other than the first, the there are 109 initial random numbers (0-65535) that result in the minimum number of frames (900), which are 0-128. For the first round, however, it turns out that there is only 1 initial random number that results in the minimum number of frames (480), which is 0. This is due to the nature of floating-point arithmetic. The probability of getting a perfect round is thus 1/65536 for the first round and 109/65536 for the other three rounds, for an overall probability of (1)*(109)^3 / (65536)^4, or (109^3) / (2^64), or about 7.02e-14, or about 1 in 14 billion.

Worst possible RNG

For the rounds other than the first, there are only 2 initial random numbers (0-65535) that result in the maximum number of frames (1500), which are 65534-65535. For the first round, there is again only 1 initial random number that results in the maximum number of frames (780), which is 65535. The probability of getting the worst possible round is thus 1/65536 for the first round and 2/65536 for the other three rounds, for an overall probability of (1)*(2)^3 / (65536)^4, or 1 / (2^61), or about 4.34e-19, or about 1 in 2.3 quintillion.

Everything in between

This code calculates the probability of I-Drone taking every possible number of frames. It also displays the cumulative probability of it taking all numbers of frames less than or greater than every possible number of frames.

For example, Jack had an I-Drone fight that was timed to have taken 85.933 seconds (5156 frames) after subtracting the time it took for him to shoot the weak points after they became visible. The code calculated that the probability of I-Drone taking 5156 or more frames is 1/6064. Thus it could be said that only 1/6000 or so I-Drone fights could be expected to have worse RNG than the RNG he got in that fight.
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very nice.

I wasn't far off!
Actually, your post was the inspiration for the topic coming up in the first place, so thank you for the early contribution!
Edit history:
DJGrenola: 2017-12-24 03:10:45 am
I don't know how many newschoolers saw the empirical data I based this off:

attachment:
anyway, great to see someone finally tackle it properly.
I'm impressed you suffered through fighting it even once to chart numbers for it.
I won't lie, it wasn't a particularly fun afternoon
Edit history:
Skull64: 2017-12-25 01:38:41 pm
Skull64: 2017-12-25 01:35:00 pm
Here's the analytic formula for the continuous probability distribution; i.e. what it would look like if the frame rate and floating-point precision were infinite.



And the graph



Obviously these show the additional time after waiting the minimum 53 seconds. These should be almost exactly in line with the results I got from the code, but they're not accurate for figuring out the probability of getting the absolute minimum and maximum times.
black body problem part II