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I only got RoS a few weeks back from a friend. As I played it on my GBSP I got colour and not BnW
Yes, that's because the GBA (like the GBC and Super Game Boy before it) apply a limited color pallette to games developed for the original Game Boy.
Not impossible
just highly unlikely
Quote from Dark_T_Zeratul:
Yes, that's because the GBA (like the GBC and Super Game Boy before it) apply a limited color pallette to games developed for the original Game Boy.

Not only that, but certian games (such as Metroid 2) have custom palletes built in to best suit the game. Kirby is a proper pink in Kirby's Dreamland (albeit a bit too dark), Link is a happy green, and our girl Samus is a right proper orange.
Cook of the Sea
Metroid II had the best music of the original Gameboy.  Some may complain about the Gameboy's bad sound pathways, but I think that the developers used these to their advantage.  All of the dissonance in this game sounds planned to me, utilized rather than fought through to create an alien atmosphere.  The main title theme and the "central corridor" music were both awesome, and the other "ambience" tracks laid out the mood perfectly.  Metroid II also had the best controls of any original Gameboy game.  They were a BIT slow, but no less RESPONSIVE, if you know what I mean.  This game introduced Samus being able to crouch and aim down while jumping, it introduced the Space Jump, the Spazer, the Plasma Beam, it wsa the first to have Samus look like we know her today in the Varia Suit, it really is the only one where you see Metroids that mutate and look drastically different from Noraml ones in the main part of the gameplay, and it had an AWESOME final boss, who looked so great I still can't believe it on that small, black-and-white screen.  This is my personal favorite Metroid game.
I've never played RoS, and I want to, so much... but I can't find it and don't have an eBay account. *sob* Crying or Very sad
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Ready and willing.
RoS... such a good game. Really, it's probably the most exploratory-heavy Metroid game of the series. It's also quite a bit different, tho not radically different like, say, Zelda II; the core gameplay is still intact. The two only real problems I had with it were

1) the aformentioned music. The main corridor theme was cool, and the ambience sounds were okay, but most of the other tracks were annoying and repetitive, and coming from me that's saying something. Especially the ruins music, bleh.

2) The ending is so anticlimatic. I mean, I can understand no escape timer, that'd be a little wierd (tho they could maybe have like a rising acid of death thing going). But, you just get the baby metroid, and... there's these... things, in the way. And the metroid eats them. And you go up, and have the metroid eat the things... but nothing happens. It's just a walk, and a rather long one too. No enemies, no suprises, just... things. And then you hit the thingy, it fades out, and ooh, look, I'm running with the credits. What gives?
Quote from Yoshi348:
The ending is so anticlimatic. I mean, I can understand no escape timer, that'd be a little wierd (tho they could maybe have like a rising acid of death thing going). But, you just get the baby metroid, and... there's these... things, in the way. And the metroid eats them. And you go up, and have the metroid eat the things... but nothing happens. It's just a walk, and a rather long one too. No enemies, no suprises, just... things. And then you hit the thingy, it fades out, and ooh, look, I'm running with the credits. What gives?

Actually I liked the ending. Becuase unlike the other games it's really peaceful.
I bought this game from my local EB about 6 months ago, its awesome when played on the Game Boy player for GCN.
red chamber dream
I could never consider RoS as linear as Fusion..you can sequence break to 2% on RoS! You can't come anywhere near that on Fusion!
I just picked up a copy today, $10 at a Gamestop. I played the hell out of it as a kid, and I guess I lost it at some point. It was all pre-Super, and so I liked it a bit better than the original (I liked the Space Jump, and aiming down...). As for Link's Awakening - that's a fun game to break. I've gotten to the last boss, without  getting the sword!
Quote from Arkarian:
I could never consider RoS as linear as Fusion..you can sequence break to 2% on RoS! You can't come anywhere near that on Fusion!


*cough1%cough*
i would think he meant including fusion's unskippable upgrades (i.e. all of the them).
red chamber dream
Right. It kinda of pushes you in one direction; it's not as open-ended.