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Quote from hero of the day:
I am almost certain that the torizo skip is possible. I have gotten kinda close, and this is with zero optimization.

http://dehacked.2y.net/microstorage.php/info/704862443/TORIZOSKIP.smv

But this is naturally the same as picking the bombs from the ground on NTSC version, Michael Flatley style. You absolutely need to pick them with spinjump to land as close to the door as possible if you plan on running towards it, otherwise we wouldn't do that during the NTSC skip as well. With this method, 30.0 is the best you can hope for, you got stuck at 33.0.
Almost happy
Quote from Saturn:
8,5 more sec from your first version? This is a GIGANTIC improvement. Do you know what the key was to get it (as long as you don't want to keep if for yourself)? Something with the fake claw Kriole mentioned? As you know I have no idea about the Kraid fight routines, as it was never required to deal with in the original.


Well by shooting the claws more selectively I was able to get all but one of the missile dropping claws to spawn from the left wall where you can shoot it fastest after appearance by far, that and I also gathered a bunch of missiles at a time before shooting him to reduce the general time the missile dropping claws existed before getting shot, I took 4 packs at a time for a nice and even 3 round. (4 if you count the one on the ground) The negative part about this is that I get limited in my movement (I always have to be in the same place waiting) thus lowering the entertainment level, but it's 8.5 seconds after all and definitely worth it.
torizo skip,

I figured that the damage boost method would automatically, at the very least, be 1 frame faster than the flatley method. After the bomb acquisition, the flatley method required 1 frame in which samus needed to turn to the left. The damage boost keeps samus facing the left at all times, and has her on the ground level upon item collection. I'll take your word for it though moozooh.
Almost happy
You still end up 7 pixels further back which is to much to gain on 1 frame.
So we have to find 6 frames improvement for NTSC? I'm no where near patient enough for frame advance so I'll let you all handle it.
Edit history:
Fano7: 2007-12-30 06:53:15 pm
Every Bit Counts
Cpadolf ment that you end up 7 pixels away from the door then from when you do the Torizo skip on NTSC.

Edit: yay pagebreak.
Do super missiles do half damage against Mother Brain's head in the glass?
Almost happy
Everything does half damage to motherbrain in Impossible,
What about the glass? Does it still only take 6 missiles to shatter?
6 missiles to make the first hole as in original, yes. I counted that in my playthrough I had 115 missiles before the glass and 36 left when the first phase was over, I missed some 11 missiles so do the math  =)
About supers hurting her I don´t know, but I guess you need over two times more than the original.
So I Would need a total of 20 missiles and 18 super missiles?
I tested it and it was 20 missiles and 16 supers. Or 6 missiles and 20 supers. Or 66 missiles.

Are you planning a low% run or something?
I was just curious.
Almost happy
The minimum amount of packs would be 2 missile packs and 4 Super packs I believe.
I doubt that would work out in LN. I'm pretty sure that 2 crystal flashes are necessary.
Well it might be possible to gain those 10 missiles back before the second CF, so maybe it is possible to play through this game with only 10 missiles. I wouldn´t try it though. Or would I....  :)  Seems kinda interesting challenge.
Almost happy
Well at least in a TAS it should be possible to clear LN with only 10 missile and to start with 10 supers (get 2 more packs there) even with only 6 E-tanks to start with. Recharging 10 missiles is no problem on GT since you actually have quite much time to spare on him. Unassisted it should still be possible to do it with that few missiles if you max out your energy but it would be quite the challenge. Go for it lance :P

Oh BTW I think the absolute minimum for this hack without pause abuse is 10 missiles 20 supers 8 E-Tanks 20 PB's (maybe 15 with good manipulation) and all suiteuppgrades (AFAIK only plasma can be skipped but then you need more E-tanks) which should be something like 35%.
Where do you need springball?

I already started a sort of minimalist run, it will not be awesome and to the limit, I am just trying to challenge myself. I will record my play in case someone wants to see, but I promise nothing spectacular (well, dunno about later parts, but....)

Maybe I will collect 20 missiles, since I already have 15 by my mistake for taking the ones after SS (and WS lake pillar ones are kinda unavoidable), at least that should ease things up a bit.
Edit history:
Cpadolf: 2008-01-08 04:53:11 am
Almost happy
You need springball for plasma which without you will need more than 2 E-tanks more to make up for. Spacejump could possibly be skipped but you might need one more E-Tank for it.

Anyway in my TAS I will pick up close to minimal, just a couple of missiles more that are in my way and one more super.
Isn´t the space jump required for the statue in LN?

Yeah, there is no point collecting a shitload of missiles when they are not very useful anyway.
Almost happy
Quote from Lance Uppercut:
Isn´t the space jump required for the statue in LN?


Oh yeah that's right, forgot that.

Quote from Lance Uppercut:
Yeah, there is no point collecting a shitload of missiles when they are not very useful anyway.


Well if you collect 100 ridley maybe takes 8 seconds less...
How much less does the spazer do damage to Ridley than Plasma? I thought if I skip Plasma, I could also skip Spring Ball. I am just not sure if I´ll survive Ridley if I only have Spazer and practically no missiles. Super missiles I thought would be wise to collect the "whole set" before LN.

EDIT: Okay, tested Ridley with Spazer and without missiles and it was totally impossible. He was nowhere near death even after 30 super missiles and tons of spazer shots, even when I had 13 e-tanks I still couldn´t kill him. I would also like to avoid pause abuse as much as possible, so maybe it is a wise choice to get the Plasma. Now then.... how many e-tanks would I need to kill Ridley... Maybe those are the items that are better to collect than not to collect.
Almost happy
Yeah my best guess is that plasma does ~3 times the damage of spazer, under no conditions will you have even the slightest chance of getting a lower % by skipping springball and plasma.

Unlike the original Impossibles low% is strictly limited by skill (the theoretical low is only possible in a TAS) but for a low% for you I'd say go for very few missiles (15-20) but take most E-tanks and Supers or else LN will be insane. 20 PB's should be enough.
That´s what I thought too. This time I am using save states, so maybe I will not need all the e-tanks I had in my last play. I will test Ridley and see how early I can make him explode, then estimate the amount of tanks. I will not need many reserves at least, because CF only fills a certain amount of energy anyway.

Thanks for the tips, let´s see what we can achieve here... now I am in Maridia, just destroyed Draygon and going for the Spring Ball.
Seems like I've inspired Lance with my questions.