Yeah, it's kind of a running joke.
More like some defect in my brain...
Anyway after some light low-optimized testing I have come to the understanding that no more then 6 E-tanks and no reserve-tanks should be needed when going to LN. (2-3 tanks less then I excpected)
Running from the rechargestation near Crocmire it should be no problem to reach LN elevator with ~50 energy left. Doing a CF at the elevator and running to GT's E-tank should leave you with even more to spare. I never tested GT but he should be easily beatable with 7 Tanks right? From the recharge station there till the next E-tank is no problem and if doing a CF right next to ridleys lair you have 8 Tansk for him which is plenty.
This is ofcourse as long as the ammo is sufficent... Recharging before ridley and before your health runs out is maybe the biggest issue (I did not test this) but then again, with no missile what so ever Ridley takes ~40 seconds to kill after he appears (this is with plasma beam ofcourse), that's 600 damage, you loose ~100 before he appears which means you have 200 left until the health arives. Worst case senario you abuse the pause screen for a couple of seconds.
So now you (Tonski and kriole) should have an easier time to decide what items to pick up before LN which I belive would have been maybe the hardest part of the run.
Anyway after some light low-optimized testing I have come to the understanding that no more then 6 E-tanks and no reserve-tanks should be needed when going to LN. (2-3 tanks less then I excpected)
Running from the rechargestation near Crocmire it should be no problem to reach LN elevator with ~50 energy left. Doing a CF at the elevator and running to GT's E-tank should leave you with even more to spare. I never tested GT but he should be easily beatable with 7 Tanks right? From the recharge station there till the next E-tank is no problem and if doing a CF right next to ridleys lair you have 8 Tansk for him which is plenty.
This is ofcourse as long as the ammo is sufficent... Recharging before ridley and before your health runs out is maybe the biggest issue (I did not test this) but then again, with no missile what so ever Ridley takes ~40 seconds to kill after he appears (this is with plasma beam ofcourse), that's 600 damage, you loose ~100 before he appears which means you have 200 left until the health arives. Worst case senario you abuse the pause screen for a couple of seconds.
So now you (Tonski and kriole) should have an easier time to decide what items to pick up before LN which I belive would have been maybe the hardest part of the run.