<- 1234567 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
red chamber dream
there you go, that's probably why then

they kept missiles at 255 as a reference to that, then did the same thing with everything else
If I had to guess it might've been for debugging? Might have been helpful to allow the counters to go past their normal max for some situations, so they went with 255 because it's a number big enough for anything they might have needed.
Also 255 is actually the regular missile max in Echoes so that in particular isn't really anything weird. (Launcher + Seekers + 49 expansions)
Edit history:
MilesSMB: 2015-07-01 10:09:57 am
Missiles cap at 250 in Prime 1. They just added 5 more to that.

Quote from Parax:
It's the same deal with missiles really. Your missile counter won't increase past 255. Yet Miles showed me a picture once (maybe he can post it if he still has it) where he'd hacked the game and changed the internal missile cap, and had like 2147483647 missiles. So clearly it's not an 8-bit limitation.

Here's a better old picture:
If it ever had anything to do with a limitation of space then it definitely only would have applied to old games I think.
I remember Wii Sports Tennis actually rolls over the score in one of the challenges at 255.
As far as underflow glitches go I still like this one.

red chamber dream
oh for some reason i thought prime 1's missile max was 255
red chamber dream
you're right though now that i think about it

i remember thinking it was weird that echoes had 255 when prime had 250
yeah I remember when I learned Echoes max was 255 I was thinking it was a nod to original metroid
Edit history:
kirbymastah: 2015-07-01 11:05:51 am
Missiles max at 250 for m2, fusion, mzm, mp1

Missiles max at 255 for m1, mp2, mp3

Super Metroid, Other M, and Hunters are weird in that they max at 230, 80, 95, respectively.

But yeah when I played echoes/corruption, I initially thought it was weird that they capped at 255. I also never realized seekers gave you an extra 5 missiles until i started watching speedruns <.<
Edit history:
Aruki: 2015-07-01 11:08:44 am
Aruki: 2015-07-01 11:08:15 am
I thought Corruption maxes at 250 because Seekers don't give you extra missiles anymore?

edit: nope, looked it up, 255. Never mind then.
Even with 5 Grapple items they still had room for 51 missiles. It's impressive.
red chamber dream
when you can't think of cool items to add, just give the player more missiles!!!!!!!!!!!!!!!!!!!
red chamber dream
this seems to be the strategy in pretty much every metroid game >_>
Not in Corruption! They mixed it up. "When you can't think of cool items to add, just give the player Grapple again"
red chamber dream
hahaha

or just make the player collect every item again, except they're blue and glowing now
74 power bombs in fusion

just, you know

(though to be fair, PBs are really useful for exploring since they're basically SM's x-ray visor... use them to find... MORE power bombs!!!)
Edit history:
BioSpark: 2015-07-01 04:42:14 pm
i think they should've only put in a few power bomb tanks like in zm, then just multiply your percent so that it ranges from 0 to 100.
Super Missile tank that increases max by 1 is the perfect upgrade to scatter around.  You're still grateful after finding the 30th one.  I thank redesign for that.
Hm I sorta like having 2 super missiles per expansion, like MZM. Makes getting each expansion that much more meaningful since supers are so OP in that game. It's also silly to have only 1 since uh, the first time you get them you only have one <.<
I'm just saying they're a valuable item and only giving you one makes the upgrade feel more valuable vs a bunch of x5 on pb's or reg missiles.
red chamber dream
probably the only thing i don't like about prime is how many missiles you get

it's cool because you can totally waste them and not worry about how much you have, but i would have rather seen a couple more items
Edit history:
kirbymastah: 2015-07-01 08:14:53 pm
Quote from arkarian:
probably the only thing i don't like about prime is how many missiles you get

it's cool because you can totally waste them and not worry about how much you have, but i would have rather seen a couple more items


honestly prime is probably the one metroid game that doesn't quite overkill missiles as badly as the other games, primarily because of beam combos and rapid fire missiles. Even having 250 missiles can be tight against metroid prime if you get a lot of wave beam patterns.

Prime 2/fusion/super, you don't really need more than ~50ish missiles all in all. Prime 3, missiles are crap and you only need ~25 for consecutive seeker locks. M1 and Zero Mission, missiles are really really useful though over 100 is still sorta overkill.
red chamber dream
i agree in theory, but the beam combos are all essentially useless except for supers