Edit history:
rekameohs: 2011-08-02 03:17:09 pm
rekameohs: 2011-08-02 02:52:53 pm
rekameohs: 2010-07-10 03:12:11 am
rekameohs: 2010-07-10 03:09:56 am
rekameohs: 2010-07-10 03:04:21 am
rekameohs: 2010-07-08 07:27:27 pm
Anywhere, everywhere
Missile Launcher
Morph Ball
Charge Beam
Morph Ball Bombs
Varia Suit
Boost Ball
Space Jump Boots
Wave Beam
Super Missiles
Thermal Visor
Spider Ball
Ice Beam
Gravity Suit
Power Bombs
Grapple Beam
X-Ray Visor
Plasma Beam
12 Artifacts
There's our 21%, now let's cut it down to 20%!
Click to see when the final room of 21% was solved
Ok, the other topic is starting to be flooded with 20% stuff, so here's a topic for future discussion and what we're currently trying to do. The 20% game may seem to be nigh impossible at this point, but that hasn't stopped us before, right?!
Some ideas on what to skip.
1. Missile Launcher: The barriers for this are all toward the beginning of the game. The two major problems seem to be getting out of the morph ball room and getting out of the ice beam room. If these items can be grabbed while still remaining in a sw state, those barriers would be gone. There's also the problem of the ice walls past the phendrana elevator. A sw would need to be found in either of the elevator rooms to get past those. Another large problem would be that this would require several sw's, and I don't know how many of them are accessible without space jump.
2. Varia Suit: The largest problem with this one is getting to phendrana the first time. An e-tankless VMR is likely impossible, so the only possible way would be to do ibbf, head to phazon mines, and go to ppc to magmoor to far phendrana. Problems with that include the wave beam door in the mines elevator and finding a sw in far phendrana to get out of there. One final problem is the wallcrawl to plasma. Currently we use the burning trail sw, which would be impossible without varia. Some people have gotten close to a sw in magmoor workstation without space jump, though.
3. X-Ray Visor: This is the long shot one. There's two ways that we could skip this. First, we could find a way to damage Omega Pirate without it, but no one's found one yet. The other way would be to damage Metroid Prime Core without the phazon suit. There'd be the issue of getting newborn without it, but I'm sure you could use the mqb sw to get it.
There's other ideas floating around out there, too, like skipping the items loss at the beginning, but iirc you lose them landing on Tallon IV anyway. Skipping the artifacts is another idea, but the only way I could surmise doing that would be to look through the game's coding and see if there's a trigger way off in the distance or something...
So anyways sequence breakers, let's get to it! 21% took 6 years, so this better not take so long...!
EDIT: Topic has shifted to skipping varia, so let's focus on that. Namely, finding a secret world in transport to tallon overworld south (phazon mines) or twin fires
Morph Ball
Morph Ball Bombs
Varia Suit
Wave Beam
Ice Beam
Power Bombs
X-Ray Visor
Plasma Beam
12 Artifacts
There's our 21%, now let's cut it down to 20%!
Click to see when the final room of 21% was solved
Ok, the other topic is starting to be flooded with 20% stuff, so here's a topic for future discussion and what we're currently trying to do. The 20% game may seem to be nigh impossible at this point, but that hasn't stopped us before, right?!
Some ideas on what to skip.
1. Missile Launcher: The barriers for this are all toward the beginning of the game. The two major problems seem to be getting out of the morph ball room and getting out of the ice beam room. If these items can be grabbed while still remaining in a sw state, those barriers would be gone. There's also the problem of the ice walls past the phendrana elevator. A sw would need to be found in either of the elevator rooms to get past those. Another large problem would be that this would require several sw's, and I don't know how many of them are accessible without space jump.
2. Varia Suit: The largest problem with this one is getting to phendrana the first time. An e-tankless VMR is likely impossible, so the only possible way would be to do ibbf, head to phazon mines, and go to ppc to magmoor to far phendrana. Problems with that include the wave beam door in the mines elevator and finding a sw in far phendrana to get out of there. One final problem is the wallcrawl to plasma. Currently we use the burning trail sw, which would be impossible without varia. Some people have gotten close to a sw in magmoor workstation without space jump, though.
3. X-Ray Visor: This is the long shot one. There's two ways that we could skip this. First, we could find a way to damage Omega Pirate without it, but no one's found one yet. The other way would be to damage Metroid Prime Core without the phazon suit. There'd be the issue of getting newborn without it, but I'm sure you could use the mqb sw to get it.
There's other ideas floating around out there, too, like skipping the items loss at the beginning, but iirc you lose them landing on Tallon IV anyway. Skipping the artifacts is another idea, but the only way I could surmise doing that would be to look through the game's coding and see if there's a trigger way off in the distance or something...
So anyways sequence breakers, let's get to it! 21% took 6 years, so this better not take so long...!
EDIT: Topic has shifted to skipping varia, so let's focus on that. Namely, finding a secret world in transport to tallon overworld south (phazon mines) or twin fires
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