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I am not sure I get the reason why Hard 100% isn't "respected", tough.
Edit history:
kirbymastah: 2015-09-22 05:21:43 pm
kirbymastah: 2015-09-22 05:20:03 pm
As a speedrunning category, nobody takes hard mode seriously for the prime series. This is because the only real change is the damage you take/deal, which isn't really enough to warrant making it a serious category for most people. As Themg2 mentioned, the only metroid game where hard mode is taken seriously is:

- Zero Mission. Not only do you take double damage, but a lot of enemy layouts are different, some save rooms are flat out gone, boss PATTERNS are changed, and you get about half ammo/health per upgrade, making hard any% significantly different from normal any%. Keep in mind, 100% hard isn't ran seriously for even zero mission because it's largely the same as normal 100%, except for basically making a detour to refill in a save room every 30 seconds in chozodia thanks to one power bomb per tank rather than two.

- Other M. You get absolutely no upgrades at all since they're all removed in hard mode. This actually changes combat significantly, from my understanding, but it's best to ask jaggerg/angelix about this. But keep in mind, this isn't really equivalent to hard mode in the prime games, as hard mode in other m doesn't change anything besides removing upgrades, basically making it a forced 0% category.

Also note that hard low% is sometimes done as a challenge, not as an optimized speed category. These are different.
A large part of it is basically you do the same strategies you do in normal but you have to do it for longer. In 100% especially, you are rarely in any risk of dying.

Low% it's respected because of the natural increase of chance of death.
Okay. thanks a lot, you all.
Quote from kirbymastah:

Also note that hard low% is sometimes done as a challenge, not as an optimized speed category. These are different.

Not really, it's treated as a speed category, just not an easy one.
Quote from TheMG2:
Quote from kirbymastah:

Also note that hard low% is sometimes done as a challenge, not as an optimized speed category. These are different.

Not really, it's treated as a speed category, just not an easy one.


Not by everyone, it's more often done as a challenge. But yeah a few do speedrun it.
Edit history:
MLSTRM: 2015-10-14 05:22:36 pm
So I made another alternative route for those people brave enough to do Early Spider/Nova crawl in runs, but don't want to do Early Elysia and all the additional stuff that comes with that: http://pastebin.com/sY69fb4z
I think it should still work out faster than the old route, but I'm not sure on exact numbers, I'll try and work it out at some point.
EDIT: ran the numbers kind of quickly, and at a rough estimate this route saves around 2-3 minutes over the old one, assuming you get good wallcrawls (probably one of the hardest parts to optimise tbh).