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Well, I really really would want to try a 0% run on Fusion with a real GBA.
This has been judged impossible, but in this topic, perhaps we could discuss how we could stretch the possibility?

The only idea that comes in my mind is to play the GBA in a cold Winter day outside.
Maybe the GBA would slow down or something.

Please post your suggestions how to  get 0% humanly possible.
Thread title: 
what i did was hold the hori upside-down.

no, i'm serious. because i'm very right handed, i wanted to do the down-up-left with my right hand (really up-down-right as the controller was upside down).

another thing i tried was turning my left hand over and "clawing" the d-pad, that is, holding one finger over each direction on the d-pad. this got annoying really fast, as i had to turn my hand over to go into "0% mode" every time i would make an attempt. later on i tried clawing the b and a buttons when i started to get really quick at the shine charge, but i never came closer than the above videos show (a couple frames, but might as well have been a billion).

imo it's the nature of the d-pad itself (it tilts) that will prevent 0% from being done for real.

edit: it just occurred to me watching those that a new discovery from tas (actually known years ago from super metroid) might help ... it's said that if you jump before going over a ledge, you will reach the ground more quickly. does one of the tasers want to confirm that this could be applied to bob?
Um, yes. I used that all the time in my run. It gives you a bit more time (gives 4 more frames when used perfectly).
Though, I have to just say this. The trick that helps the most is to shoot right before landing on any ledge, it actually helps you land faster. It IS possible without it, but then it requires complete perfection in everything else.

And I advise against doing the walljump, though I can't say for sure which is faster (easier) to do in realtime.
The longer she falls, the more vertical speed she gains due to gravitation. So if you jump a few steps before the end of the ledge, she'll start falling beforehand without reducing her momentum, thus gaining vertical speed that could possibly earn you the skip. I'm not sure if somersaulting itself helps as much as in Super Metroid, where the difference is huge for that level of precision due to highly varying hitbox (heck, I remember those two hours I spent on trying to repeat JXQ's result in first two rooms of Ceres station).
So it may be possible in real-time, but most likely it'll drive you insane before you even manage to pull it off.
Actually, you'd have to make your jump one or two frames long to make that work. Using walljumps is might be easier but they waste frames. I've never tried skipping bob before so I'll have to give it a try. I can probably get pretty close.
I think the wall jump is a lot harder than the normal jumps, and I'm pretty sure Ek was able to shave off a few frames by not doing the wall jump.  The only difference is that without the wall jump, you have more pixel perfect jumps to time, so it may just all cancel out.
I like Big Butts and I can not lie
Quote from nate:
that is frame perfect, therefore, you need that (frame perfect) jump at the end

I also made the only 2 ways i can think that use wall jumps for 0%

but doing it the original way is the easyest

EDIT: i also agree with W.D
Performing the walljump/doing the walljump at the right time is pixel-perfection as well. To be honest, it should almost be easier to perfect a normal jump then the wall-jump.