This Document was made in collabration with interdpth - http://interdpth.blogspot.com unsane pjboy - http://interdpth.arc-nova.org/PJs%20stuff and jigglysaint What can I do to ZM and MF with a hexeditor that interdpth didn't feel like implenting in to Double Helix. Well... ALWAYS BACKUP IF YOU HAVE NO CLUE WHAT YOU'RE DOING. This guide will have a general section, and a specific ROM Probably geared more towards ZM How do I manually edit SpriteSets? Ok, spritesets are easy! First you get your spriteset number you can find this with the spriteset editor. Then you do this formula For fusion - SpriteSetNo*4 + 0x79ADD8 For ZM - (SpriteSetNo * 4) + 0x75F31C I use the popular roms. Next you'll see 4 bytes, if you don't know what a pointer is... you'll see something like this 56341208 Now reverse these you'll have 8123456 Take the 8 off and go the address, you'll now be in the spriteset yay! What's it all mean? Each sprite in the table takes two bytes. Byte 1 tells it what sprite it is Byte 2 tells where to load it's palette and graphics in RAM and it reads until both byte 1 and byte 2 are 0 then the table is done there can be a total of 16 spriteslots but I really don't reccomend that Just use a couple, I was going to put an auto corrector in, but didn't feel like coding the functions for it, sorry. If your sprite won't insert correctly via DH close DH, go to do this method of insertion if the sprite is big and doesn't look right in game, try deleting a sprite entry. Area Connection Time. durrr what's an area connection Well kids, an area connection allows you to traverse through elevators and the like It works like this srcArea Door DstArea They come in pairs of two So you'll see srcArea Door dstArea srcArea Door dstArea How they work well that's simple Say you want to connect area 0 to area 1 with door 5 in area 0 and door 10 in area 1 the hex will be 000501011000 There you go! Now for the offsets 0x05EEB8 for ZM 0x06945c for MF ******************************************************* * ZM SECTION * ******************************************************* --PHYSICS-- max non-boost speeds (nop for infinite): 00829a and 0082ae on-ground bombjump height: 08006b3a in-air bombjump height: 08006b00 --PALETTES-- power static: 2376a8 power unmorph 1: 237848 power unmorph 2: 237868 power shortshot: 237708 power longshot: 237728 power damage/sa 1: 2377a8 power damage/sa 2: 2377c8 power short charge 1: 237a68 varia static: 237be8 varia longshot: 237c68 varia unmorph 1: 237d88 varia unmorph 2: 237da8 varia damage 1: 237ce8 varia damage 2: 237d08 zero static: 2387e8 normal shot: 3270e8 long shot: 327108 ice shot: 327128 wave shot: 327148 emo shot (?): 327168 chozodia door: 5e0040 mb room sprite: 2fe230 --ENEMIES-- geemer speed: 01693a zoomer speed: 016940 ai pointer list start: 75e8c0 ridley entry point vertical: 032548 ridley entry point horizontal: 0324d0-0324d4 --TEXT-- brinstar area popup text: 442e4a others follow --OTHER-- missile door health: 345cb6 starting pose: 060608 starting horizontal position: 33e60a and 33e60f starting vertical position: 0606cc starting area/room/door ids: 060f5c for circle of light, set fg pointer to 0874d9c0, bg0 decomp to 45 (not all tilesets work) bomb timer 1: 05205c bomb timer 2: 0521a2 bomb timer speed 1: 05218e bomb timer speed 2: 0521b6 bomb status changer: 052062 (2002 to skip second timer) First values in the following list are the distance in quarter pixels from the arm cannon at which the projectiles will appear, and the second value is its actual speed. missile: 051c1c 051bc8 soup: 051d6c 051d18 short: 050bbc 050b80 long: 050cb4 050c78 ice+: 050dbc 050d64 wave+: 0510b6 05107a plasma+: 051222 0511e4 charged: 051498 05145c cl: 05159c 051554 ci+: 0516b4 05164c cw+: 0517c0 051766 cp+: 05194c 0518ec ep: 0513ac 051370 epc: 051ae0 051a98 [2008-07-04 23:58:11] speed values for horizontal shinespark are at 080073c6 and 080073d4 [2008-07-05 00:00:22] vertical is at 080073d8 [2008-07-05 00:09:12] yum [2008-07-05 00:09:21] i found diagonal left shinespark speed [2008-07-05 00:09:26] both vertical and horizonta [2008-07-05 00:09:27] l [2008-07-05 00:10:00] 080073ae/080073b4 -- those codes are reused (good job guys!) *************************************************************** * MF section * *************************************************************** Damage values Short: 4FFEA Long: 4FFFC Ice Long: 5001A Ice: 5002C Wave Long Ice: 50052 Wave Long: 50064 Wave Ice: 5007E Wave: 50090 Plasma Long Ice Wave: 500BE Plasma Long Wave: 500D8 Plasma Long Ice / Plasma Ice Wave: 500FA Plasma Ice: 5010C Plasma Long / Plasma Wave: 50126 Plasma: 50138 Charge Short: 5015C Charge Long: 50174 Charge Ice Long: 50192 Charge Ice: 501A4 Charge Wave Long Ice: 501CA Charge Wave Long: 501DC Charge Wave Ice: 501F6 Charge Wave: 50208 Charge Plasma Long Ice Wave: 5023C Charge Plasma Long Wave: 50256 Charge Plasma Long Ice / Charge Plasma Ice Wave: 50278 Charge Plasma Ice: 5028A Charge Plasma Long / Charge Plasma Wave: 502A4 Charge Plasma: 502B6 Charge Pistol: 502F8 Missile: 50A30 Super Missile: 50ACC Bomb: 50B50 Pointers to various palettes for Samus (not including the arm cannon) |---------Fusion suit---------| |----------Varia suit---------| |---------Gravity suit--------| |---------Omega suit---------| Suit: 28DD7C 28DD9C 28DDBC 28DDDC Charge beam flash: 28ECFC; 28ED1C; 28ED3C; 28ED5C; 28ED7C; 28ED9C; 28EDBC; 28EDDC; 28EDFC; 28EE1C; 28EE3C; 28EE5C; 28EE7C; 28EE9C; 28EEBC; 28EEDC Wide beam flash: 28EEFC; 28EF1C; 28EF3C; 28EF5C; 28EF7C; 28EF9C; 28EFBC; 28EFDC; 28EFFC; 28F01C; 28F03C; 28F05C; 28F07C; 28F09C; 28F0BC; 28F0DC Plasma beam flash: 28F0FC; 28F11C; 28F13C; 28F15C; 28F17C; 28F19C; 28F1BC; 28F1DC; 28F1FC; 28F21C; 28F23C; 28F25C; 28F27C; 28F29C; 28F2BC; 28F2DC Wave beam flash: 28F2FC; 28F31C; 28F33C; 28F35C; 28F37C; 28F39C; 28F3BC; 28F3DC; 28F3FC; 28F41C; 28F43C; 28F45C; 28F47C; 28F49C; 28F4BC; 28F4DC Ice beam flash: 28F4FC; 28F51C; 28F53C; 28F55C; 28F57C; 28F59C; 28F5BC; 28F5DC; 28F5FC; 28F61C; 28F63C; 28F65C; 28F67C; 28F69C; 28F6BC; 28F6DC Invincibility: 28DDFC Screw attack: 28DE3C; 28DE5C Shinespark: 28DE9C; 28DEBC Dying: 28DEDC Frozen: 28E0FC Absorbing an x-parasite: 28E13C; 28E15C; 28E17C; 28E19C; 28E1BC; 28E1DC; 28E1FC; 28E21C; 28E23C; 28E25C; 28E27C; 28E29C; 28E2BC; 28E2DC; 28E31C; 28E35C; 28E37C; 28E39C; 28E3BC; 28E3DC; 28E3FC; 28E41C Loading: 28E43C; 28E45C; 28E47C; 28E49C; 28E4BC; 28E4DC; 28E4FC; 28E51C; 28E53C; 28E55C |-------------Fusion suit-------------| |--------------Varia suit-------------| |-------------Gravity suit------------| |--------------Omega suit-------------| 28E57C; 28E59C; 28E5BC; 28E5DC; 28E5FC; 28E61C; 28E63C; 28E65C; 28E67C; 28E69C; 28E6BC; 28E6DC; 28E6FC; 28E71C; 28E73C; 28E75C; 28E77C; 28E79C; 28E7BC; 28E7DC |---------Fusion suit---------| |----------Varia suit---------| |---------Gravity suit--------| |---------Omega suit---------| Saving: 28F6FC; 28F71C; 28F73C; 28F75C; 28F77C; 28F79C; 28F7BC; 28F7DC; 28F7FC; 28F81C; 28F83C; 28F85C; 28F87C; 28F89C; 28F8BC; 28F8DC SA-X's palette: 2E7D60 Missiles per expansion: 6C3D6 Energy per expansion: 6C40A Power bombs per expansion: 6C428 When in slow-mode: Vertical acceleration: 4EE2 Max. vertical/horizontal speed: 4EE6 Horizontal in-air acceleration: 4EEA Max. horizontal in-air speed: 4EEC Max. horizontal in-air morphball speed: 4EF0 Horizontal acceleration: 4EF4 When not in slow-mode: Vertical/horizontal acceleration: 4F12 Max. vertical speed: 4F16 Horizontal in-air acceleration: 4F1A Max. horizontal in-air morphball speed: 4F1E Max. horizontal in-air speed: 4F38 Max. horizontal speed: 4F3C When speed boosting: Max. in-air horizontal speed: 4F2E Rightwards sparking speed: 9CE4 Leftwards sparking speed: 9CF4 Rightwards wall-jump speed: 92E8 Leftwards wall-jump speed: 9310 Rightwards ladder speed: 8776 Leftwards ladder speed: 8788 Event list: All ones encased in quotes are adam 00 "Go to quarantine bay" 01 "Quarantine bay is just ahead" 02 Killed quarintine bay hornoad 03 "Level 0 doors unlocked" 04 "Actually, go download missiles" 05 Skippable by going into next room: "Data room is just ahead, right there, you didn't need to talk to me really" 06 In missile download room 07 Downloaded missiles <--compatible with my patch 08 Elevator's down 09 "Elevator's down, go beat Arachnus while I fix it" 0A Morphbal-get 0B "Go to SRX and then talk to me some more" 0C Entered elevator room that SA-X destroys 0D Entered elevator area 0E "Elevator's broke, but I'm lazy, I'll let some unknown agent fix it for me. Also go clean the stabilizers for me" 0F Charge beam-get 10 All stabilizers cleared 11 "Go to TRO and exterminate our unknown intruder" 12 "Actually, it's the SA-X, so run. And get bombs while you're at it, after unlocking level 1 doors of course" 13 Level 1 doors unlocked 14 Skippable by getting bombs "You've released level 1 doors! now go get bombs" 15 In bombs download room 16 Downloaded bombs 17 SA-X blown up return route 18 Used alternate room exit 19 Hi-jump-get - Cacoons - SA-X blown up return route 1A Escaped SA-X 1B "Right, you know the pattern: Sector 1, then 2, and what comes next? That's right, 4" 1C "Remember Serris from Metroid II? Well now you have to go kill it" 1D Speed booster-get 1E Skippable by entering pump control unit "Empty" <--why you have to lower the water 1F Entered pump control unit 20 Water level lowered 21 "Head on to PYR to get EVEN MORE POWERFUL MISSILES (and no, I still haven't fixed the main deck elevator yet) 22 "Of course, the room is conviniently blocked by level 2 doors, unlocking those could let the x parasites in, but they could just go through the walls anyways 23 Level 2 doors unlocked 24 Skippable by getting super missiles "'Congratulations, you unlocked level 2, now get the missiles already damnit" 25 In super missile download room 26 Download super missiles 27 Reached end of pre-BOX room 28 Wild BOX escaped <--can't skip this 29 "Unfortunatly, ARC is sub-zero...in kelvin...so lets head off to NOC 'cause I forgot to send varia suit in that download" 2A Left above navagation room 2B "Does Samus suspect anything?" "What? Who the fuck are you?" "Oh shit, wrong number" "hmm" 2C Above convosation over 2D Skippable by going straight to NOC "No, not this sector, NOC (some people...)" 2E In NOC navagation room 2F "Ya know, I think 'varia' might be a typo, meh. But dejavu eh? You're vulnerable to the X again! But this time shooting them *will* work" 30 SA-X enters 31 Escaped SA-X 32 Core-X exits data room 33 Varia suit-get 34 Reached top of post-Mega-X room 35 "Hm, you should really get plasma beam, especially since you can't get ice beam, although, we can still get some ice missiles! Yeah! Lets get to ARC already then 36 "Hah, another security level, and I'm still not gonna tell you where it is!" 37 Unlocked level 3 doors 38 Skippable by getting ice missiles "'Congratulations, you unlocked level 2, now get the missiles already damnit". Ya know, I feel like I've said this before..." 39 In ice missile download room 3A Downloaded ice missiles 3B "Meltdown! Apperently the cooling machine for the boiler broke, I knew we should have put the boiler in ARC" 3C Wide beam-get 3D Cooling unit operational 3E "Remember when I said that some unknown agent would fix the main deck elevator, well...I just turned the power on, and it works...coincidently there might be survivors up there..." 3F Etecoons and Dachora's released 40 "How exactly did they get out of that room? The door was closed when you got to it wasn't it? Anyways, go go power bombs!" 41 "Just to make sure you know where you're going, now get off of my lawn!" 42 Downloaded power bombs <--compatible with my patch 43 SA-X enters 44 Escaped SA-X 45 "Samus, come to me." <--I still don't get why he can't just tell here then and there 46 Power cuts out 47 "Be a dear and go get me a can of power will ya?" 48 Entered Yakuza's room 49 Space jump-get 4A Auxiliary power engaged 4B "Well you have me again! But no doors or elevators, but they don't matter right(?)" 4C Engaged with SA-X 4D Escaped SA-X 4E Plasma beam-get 4F "What, NOOO, NOT PLASMA BEAM. Oh crap crap crap, you go to ARC, I gotta go..." 50 "Remember Nightmare from Metroid II, ya know, the one that could manipulate gravity, go kill it" 51 Gravity suit-get 52 In security room 53 Unlocked level 4 doors 54 "Oh shit, intended sequence break [role secret message]" 55 In data room 56 Downloaded diffusion missiles 57 "Oh hey, wtf, we didn't send those. >_> <_<;. Well now that you have them, go finish BOX" 58 ":o BOX has become much stronger (only 2/3 stronger actually). Also, don't go into the no Samus zone, because...er...the SA-X is tracking you down...yeah" 59 Reached end of pre-restricted zone room 5A BOXquake 5B Wave beam-get 5C Reached dead end in restricted zone 5D 60 seconds to detachment of Restricted Laboratory 5E Escaped 5F "Damn it Samus, you killed all the metroids, again" "......" "Are you mute or something" "..... sorry I was just thinking of monologue to think of" 60 Screw attack-get 61 "Samus, you're done here, we don't need you anymore" "I don't work for you, I hunt my own bountry" "We don't care! Just go to your damn ship" 62 Doors don't open... 63 "How am I meant to go to my ship when you've locked me in here!" "Ugh, it's that time of the month again" "That's it, I am sooo destroying this planet" 64 "Just make sure the ship isn't on the planet" 65 Entered SA-X fight room 66 Ice beam-lose 67 Orbit change implemented 68 Skippable by entering ship room: I don't know how to get this event 69 Entering ship room 6A Omega metroid kills SA-X 6B Ice beam-get 6C Killed omega metroid 6D Escaped planet List of every enemy's AI pointer 0 08014941 1 080149C5 2 08014ACD 3 08014B9D 4 08014B9D 5 08014B9D 6 08014B9D 7 08014B9D 8 08014B9D 9 08014B9D A 08014B9D B 08014B9D C 08014B9D D 08014B9D E 08014B65 F 08014B9D 10 08014B9D 11 08017BD9 12 0801D775 13 0801E401 14 0802BC5D 15 0801DA15 16 08030C39 17 0801E771 18 0801EFD1 19 0802A639 1A 08020285 1B 08020C25 1C 08021589 1D 0802191D 1E 0802B40D 1F 0801F971 20 08030569 21 0802AC25 22 0802FE7D 23 08030F91 24 08031011 25 08030FE9 26 08045151 27 080450C1 28 0802C509 29 0802C509 2A 0802C509 2B 0802D49D 2C 0802D3A1 2D 0802D3A1 2E 0802D3A1 2F 0802D3A1 30 0802D3A1 31 0803B46D 32 0801570D 33 08021EE1 34 08015691 35 0802F529 36 08015691 37 080228E1 38 0801561D 39 0802345D 3A 080246BD 3B 0802727D 3C 080281C5 3D 08028D0D 3E 0802999D 3F 08025D81 40 080156B9 41 08029ECD 42 08029ECD 43 08029ECD 44 08025D81 45 08025D81 46 08057BE1 47 08025D81 48 08025D81 49 08025D81 4A 0801E771 4B 080470A1 4C 0805886D 4D 08058E71 4E 0801E771 4F 0801E771 50 0801E771 51 0805D605 52 0802D901 53 0803A205 54 08044FD5 55 0805397D 56 0802EAA1 57 0802EAA1 58 0802EAA1 59 0802EAA1 5A 08031A81 5B 080336CD 5C 08033489 5D 080339BD 5E 0803426D 5F 08034805 60 08035885 61 0803563D 62 0803854D 63 08031A81 64 08039045 65 080397F9 66 080397F9 67 080397F9 68 080397F9 69 08039EA1 6A 0803A7E9 6B 0803A7E9 6C 0803C1D5 6D 0803D5A5 6E 0803E0C9 6F 0803E5CD 70 0803EC45 71 0803F365 72 0803F9F5 73 08040BE5 74 08041745 75 08041E15 76 0801D775 77 0803893D 78 08042005 79 08042005 7A 08042005 7B 08042005 7C 08042005 7D 08042005 7E 08042005 7F 08042005 80 08042391 81 08042391 82 08042391 83 08042391 84 08042391 85 08042391 86 08042391 87 08042391 88 08042729 89 08042B55 89 08042B55 8A 08042D55 8B 080281C5 8C 08018265 8D 08018CAD 8E 0804378D 8F 08043229 90 08043229 91 08043229 92 08043229 93 08043229 94 08043229 95 08043229 96 08043229 97 08043229 98 08043229 99 08043229 9A 08043229 9B 08043229 9C 08043229 9D 08043229 9E 08043229 9F 08030285 A0 080199A9 A1 080473BD A2 08040BE5 A3 0803B46D A4 0804A3B5 A5 0804A891 A6 08048F35 A7 0804AD69 A8 0804B325 A9 0804BBC9 AA 08014C25 AB 08014CE5 AC 08014DD5 AD 0804C119 AE 0804C349 AF 08026889 B0 0804C579 B1 0804C661 B2 0804378D B3 0804CDF5 B4 08040BE5 B5 0803A7E9 B6 0804E76D B7 0804E915 B8 0804E521 B9 08015781 BA 0804F465 BB 0804F891 BC 08019D5D BD 0804FB31 BE 080505F1 BF 08051921 C0 0801B251 C1 080515B1 C2 0802EAA1 C3 08055ED9 C4 08056A49 C5 08056D79 C6 080571A1 C7 080572BD C8 08057379 C9 0801B9A1 CA 08059055 CB 0805AFC1 CC 0805B759 CD 0801C661 CE 08060681 Unknowns for every enemy ___________________________ |0 0000 0000 0000| X-parasite target (floats in circles) |1 0000 0000 0000| X-parasite target (floats diagonally; rebounds walls and ceilings) |2 0000 0000 0000| X-parasite target (floats sideways; rebounds walls) |3 0000 0000 0000| |4 0000 0000 0000| |5 0000 0000 0000| |6 0000 0000 0000| Ship's body |7 0000 0000 0000| Navagation board |8 0000 0000 0000| Navagation board lights |9 0000 0000 0000| Navagation screen |A 0000 0000 0000| Save pad |B 0000 0000 0000| |C 0000 0000 0000| |D 0000 0000 0000| Ship's beams |E 0000 0000 0000| Ability target |F 0000 0000 0000| |10 0000 0000 0000| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |8F 0000 0000 0400| Eye door |90 0000 0000 0400| Eye door |91 0000 0000 0400| Eye door |92 0000 0000 0400| Eye door |93 0000 0000 0400| Eye door |94 0000 0000 0400| Eye door |95 0000 0000 0400| Eye door |96 0000 0000 0400| Eye door |97 0000 0000 0400| Eye door |98 0000 0000 0400| Eye door |99 0000 0000 0400| Eye door |9A 0000 0000 0400| Eye door |9B 0000 0000 0400| Eye door |9C 0000 0000 0400| Eye door |9D 0000 0000 0400| Eye door |9E 0000 0000 0400| Eye door |A3 0000 0000 0400| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |2B 0000 0400 0000| Missile spire |41 0000 0400 0000| Missile spire core |42 0000 0400 0000| Missile spire core |43 0000 0400 0000| Missile spire core |78 0000 0400 0000| Missile spire core; purple |79 0000 0400 0000| Missile spire core; purple |7A 0000 0400 0000| Missile spire core; purple |7B 0000 0400 0000| Missile spire core; purple |7C 0000 0400 0000| Missile spire core; purple |7D 0000 0400 0000| Missile spire core; purple |7E 0000 0400 0000| Missile spire core; purple |7F 0000 0400 0000| Missile spire core; purple ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |63 0064 007C 0320| Blue pre-evolved ki-hunter bug ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ ???Enemy clones??? |80 00C8 012C 020C| Power bomb spire... |81 00C8 012C 020C| Power bomb spire... |82 00C8 012C 020C| Power bomb spire... |83 00C8 012C 020C| Power bomb spire... |84 00C8 012C 020C| Power bomb spire... |85 00C8 012C 020C| Power bomb spire... |86 00C8 012C 020C| Power bomb spire... |87 00C8 012C 020C| Power bomb spire... ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |8B 0175 028A 0001| Golden crab ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |22 01A8 012C 012C| Recharger screen; recharger screen glare ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |6A 01F4 01F4 0018| Red fish |A2 01F4 01F4 0018| Gold space pirate ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |6E 0209 01F4 0003| Floating glitch enemy ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |37 020B 01F4 0001| Zombie |3D 020B 01F4 0001| ???Ability??? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |6D 026E 0190 0002| Underwater fire-swirling snail ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |71 02A2 012C 0032| Rio-esque with big metal arms ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |14 02CA 012C 000A| Wall space pirate |73 02CA 012C 000A| Floor space pirate |A8 02CA 012C 000A| Post-frozen-ridley ceiling enemies |B3 02CA 012C 000A| Fish space pirate |B4 02CA 012C 000A| Underwater space pirate ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |60 02D1 012C 0003| Fune ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |13 02D3 012C 0001| Armoured skree; no armour |18 02D3 012C 0001| Mini-arachnus |61 02D3 012C 0001| Fune |BE 02D3 012C 0001| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |3B 0305 00FA 0001| ARC sideways skree |5A 0305 00FA 0001| TRO red bug ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |88 031A 00C8 001E| Ripper ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |BD 032E 00C8 000A| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |3E 0322 00DC 0002| Hopper; shoots spikes when hit ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________(Maybe these don't ever respawn) |12 0337 00C8 0001| X-parasite host Hornoad |1B 0337 00C8 0001| Prototype metroid |31 0337 00C8 0001| |33 0337 00C8 0001| Skree |3C 0337 00C8 0001| |5B 0337 00C8 0001| Ki-hunter |5C 0337 00C8 0001| Ki-hunter |64 0337 00C8 0001| PYR flying ki-hunter |6B 0337 00C8 0001| |6F 0337 00C8 0001| NOC puffer |72 0337 00C8 0001| ARC flat blue enemies |76 0337 00C8 0001| Quarantine bay Hornoad |B5 0337 00C8 0001| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |A4 0369 0096 0001| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |A5 036A 0096 0000| Respawning bug??? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |6C 039B 0064 0001| |70 039B 0064 0001| NOC bug |A9 039B 0064 0001| TRO red flat hopping bug ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |AD 03E8 0000 0018| Energy tank enemy ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |39 03F4 000A 0002| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ |11 0400 0000 0000| |15 0400 0000 0000| |16 0400 0000 0000| |17 0400 0000 0000| |19 0400 0000 0000| Navagation platform |1A 0400 0000 0000| Ship's head |1C 0400 0000 0000| [used by pre-boss core-x] |1D 0400 0000 0000| Room name pop-up |1E 0400 0000 0000| Data platform; Data downloader lights |1F 0400 0000 0000| Save dock; Data downloader |20 0400 0000 0000| |21 0400 0000 0000| Recharger; Pop-up |23 0400 0000 0000| |24 0400 0000 0000| |25 0400 0000 0000| |26 0400 0000 0000| |27 0400 0000 0000| |28 0400 0000 0000| |29 0400 0000 0000| |2A 0400 0000 0000| Recharge platform |2C 0400 0000 0000| |2D 0400 0000 0000| |2E 0400 0000 0000| |2F 0400 0000 0000| |30 0400 0000 0000| |32 0400 0000 0000| |34 0400 0000 0000| Static (white?) x-parasite |35 0400 0000 0000| |36 0400 0000 0000| White X-parasite |38 0400 0000 0000| X-parasite |3A 0400 0000 0000| Arachnus |3F 0400 0000 0000| Arachnus' core-x |40 0400 0000 0000| Pre-boss core-x x-parasites |44 0400 0000 0000| |45 0400 0000 0000| Eye door's roots |46 0400 0000 0000| |47 0400 0000 0000| Eye door's hitbox |48 0400 0000 0000| |49 0400 0000 0000| |4A 0400 0000 0000| |4B 0400 0000 0000| Zazabi |4C 0400 0000 0000| |4D 0400 0000 0000| |4E 0400 0000 0000| |4F 0400 0000 0000| |50 0400 0000 0000| |51 0400 0000 0000| Yakuza |52 0400 0000 0000| |53 0400 0000 0000| |54 0400 0000 0000| Nettori |55 0400 0000 0000| |56 0400 0000 0000| |57 0400 0000 0000| |58 0400 0000 0000| |59 0400 0000 0000| |5D 0400 0000 0000| |5F 0400 0000 0000| |62 0400 0000 0000| |65 0400 0000 0000| |66 0400 0000 0000| |67 0400 0000 0000| |68 0400 0000 0000| |69 0400 0000 0000| |74 0400 0000 0000| |75 0400 0000 0000| Missile hatch |77 0400 0000 0000| |89 0400 0000 0000| |8A 0400 0000 0000| |8C 0400 0000 0000| |8D 0400 0000 0000| |8E 0400 0000 0000| |9F 0400 0000 0000| |A0 0400 0000 0000| |A1 0400 0000 0000| Elevator pad |A6 0400 0000 0000| Serris |A7 0400 0000 0000| |AA 0400 0000 0000| |AB 0400 0000 0000| |AC 0400 0000 0000| |AF 0400 0000 0000| |B0 0400 0000 0000| |B1 0400 0000 0000| |B2 0400 0000 0000| |B6 0400 0000 0000| |B7 0400 0000 0000| |B8 0400 0000 0000| |B9 0400 0000 0000| |BA 0400 0000 0000| |BB 0400 0000 0000| |BC 0400 0000 0000| |BF 0400 0000 0000| [Used in first eye door room] |C0 0400 0000 0000| SA-X |C1 0400 0000 0000| |C2 0400 0000 0000| |C3 0400 0000 0000| |C4 0400 0000 0000| |C5 0400 0000 0000| |C6 0400 0000 0000| |C7 0400 0000 0000| |C8 0400 0000 0000| |C9 0400 0000 0000| Omega Metroid |CA 0400 0000 0000| |CB 0400 0000 0000| Ridley |CC 0400 0000 0000| |CD 0400 0000 0000| |CE 0400 0000 0000| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ