Post preview:I remember nate made a metroid wiki once to replace the main site with. noone really used it. that and the community itself hasn't bothered to properly document all new info in years so I don't see how just nate not updating the site is the reason why m2k2 went down
also he's said often enough he'd update the site if s.o. wrote new articles. but nobody bothered
Post preview:Got a trainee job as a technical account manager with good propects to get a full position after 6 months. Considering that I have no noteworthy job experience or degrees whatsoever I'm really happy about this.
Can't wait to finally move the fuck out in a few months!!!
Post preview:Bought me a PS4 and Bloodborne. The game's brutal, kinda. It plays like Dark Souls, but even though you don't have a shield it doesn't hold back. Enemies are aggressive and deal a lot of damage. So far it seems the trick is to instantly retaliate after taking damage, since that restores your health and most enemies are easily staggered.
People say the game is super linear, but I had the opposite experience. The first area is a huge maze! With lots of places you want to avoid because of really dangerous enemies. And then, the level up system needs to be unlocked. I don't know if it's by playtime, dying a couple of times or by making "progressive", but I could only start levelling up after I had died to the first boss. Yeah, I ran into that guy after 5 hours dicking around in hell, trying not to die while still at level 1.
And I mean the maze part. I don't even remember how I got to that boss. >_> This is "no handholding" the game, even more so than the Souls games considering I've palyed all of them and am completely confused by the way Bloodborne does things. It's great!
Yeah I was thinking things would get better when replaying. Now I know the grenade launcher is useless in at least the first few sections of the game, that there's enough heal items everywhere so I won't have to take those with me all the time, stuff like that.
I used to play horror games heavily with guides because I'd always be too scared to progress w/o knowing what would await me. Now that I'm capable of playing them guideless, there's no way I'm going back. >_>
Post preview:Beat the game today. The final boss was pretty cool. Then our line got hit with a power outage during the credits roll... that was such a mood killer. The credits music was really good too.
I liked the game, but I'm hesistant to put it in my RE top list. Definitely wasn't a fan of the constant back and forth to carry the grenade launcher, hookshot and various ammunitions through the game. Then I feel it's a bummer that they just stopped using the leech type enemies after a while. They were really terrifying, so it's weird that they didn't show up any more after the lab part. And to top it off I would have liked another area after the sewer plant. Especially since the game was so easy during that portion, putting aisde that it was kind of a lame area for the game's conclusion. All in all it's really good despite the small issues I listed, but I won't remember much of it apart from the nice dual character system, the train part and the leech zombies.
Post preview:I was about to quit the game for good for a while and then got the Mega Man costume when I finished a 100 challenge I had started earlier.
Post preview:Is the game programmed in a way that you can only get a game over once that OHKO animation gets you? The enemy didn't even spawn on my second go so i never got to figure out if maybe the game had just switched controls automatically to the other character w/o me noticing....
Post preview:I'll maybe need to get a bike once I move out. Fuck cars and driving.
The problem is I don't feel like becoming a bike mechanic who can use half-rotten bikes and fix them everytime they're about to fall apart, and with a new bike I couldn't take it anywhere since It would just get stolen...
There needs to be a public torture punishment on bike thievery. If nothing else stops those fuckheads.