I want to try this hair style so badly, but i doubt i could get it that long
Why shouldn't you be able to get it that long? Just let it grow! Show the picture to a hair stylist and get some consulting on how to take care of your hair.
Post preview:Didn' know what else to play tonight so I continued Dark Souls anyways. Quelaag was super annoying. Took me four tries, and on the fourth I used summons just to get it over with. On the first try I had her down to 2% of her health, but eventually found myself in a unfavorably situation where I wasn't sure I could get away from her heat blast and tried to kill her before she'd kill me. That didn't go so well. On the second attempt I found myself nearly completely surrounded by lava at once point and accidentally rolled into that a few times. Third attempt I ended up stuck behind her legs while she was doing the heat blast, I survived but when I tried to roll away my character rolled in the wrong direction and into a follow up attack. That pissed me off too much so I used summons on the next attempt.
The Asylum Demon was surprisingly easy. Even with the dagger that guy went down pretty quickly. Next boss should be either the Moonlight Butterfly or the Golem. I have a bad feeling about the latter fight lol!
Post preview:Started a dagger only run of Dark Souls. The early game was a real pain, but it's gotten better as I'm getting reaccustomed to the game. Went down the Depths and into Blighttown to get the shadow set. Next step would be to go down the other way and defeat Quelaag.
The minotaur and gargoyles were super easy to defeat with the lightning buff. After that part I somehow managed to beat the Capra Demon on my first try. The fight took a while though. Nothing compared to the Gaping Dragon fight however, which took really long lol Apparently I can get much better daggers damagewise in the DLC and from Priscilla. But getting there is going to take a while. Especially considering I'd have to beat O&S first for the DLC daggers, omg! Guess I'm putting this on hold after all.
I thought about equipping a poison-gememd Chikage as a secondary weapon for PvP once, but resigned from it because there's barely any PvP in BB anyways. Something I completely forgot to talk about earlier! Invasions during normal PvE gameplay have been nearly disabled, which is a bummer. I don't care much about duelling these games.
Post preview:So, Bloodborne. I've beaten the game twice now, and almost finished a third time but put the game on hold for now. I didn't feel like playing anymore yesterday and started up Dark Souls instead.
Visually the game is both impressive and boring. You notice the game makes use of the PS4's power, but it also looks a bit bland. It seems the lighting engine puts a color filter on the game all the time, which is especially strong in dark areas. And the game is dark. So everything looks blueish most of the time since the game plays at night. It's a real bummer, because Dark Souls in comparison looks a lot livelier. Bloodborne may as well run in black & white - you'd hardly notice the difference I'd say. The weapons, armors and animations look great however. Although the armor design doesn't suit my taste very well, I only like one of the torso pieces in the game. Which is a bit of bummer for me, since I enjoy having all my characters wear unique armor.
Gameplay is just what you would expect, it's a more fast paced Souls game. I didn't notice much of a difference when I started playing Bloodborne, but going back to Dark Souls I'm suddenly getting wrecked by the hollows in the Undead Burg because I keep on forgetting how long it takes before I can dodge after having triggered an attack. Bloodborne plays really smooth. Parrying is also pretty easy, and even if you screw up and end up taking damage you can restore health anytime by retaliating immeditaley. The game's pretty forgiving in that regard. You can also carry up to 20 health restoring items at once, which is also nice compared to how limited you are in Dark Souls I & II. But if you can't get the hang of this game, it's easy to run out of them. Especially later on in the game when enemies are less prone to dropping blood vials (Bloodborne's primary healing item) and you may have to go out of your way and farm some of them. In that way it's dumb how they handled healing in this game.
The areas in this game are pretty big and often feel a bit like mazes. There's also a good amount of stuff that's optional so I wouldn't call this game linear, but it's also not as open as the Souls games. This never bothered me though.
The chalice dungeons I found pretty interesting. In Bloodborne, after obtaining a certain item in the game, you can start exploring a bunch of more or less randomly generated dungeons. I always thought I'd be neat if there was some kind of random generation in a Souls game to make it even more fun to replay. Unfortunately the chalice dungeons in Bloodborne are still from being that though. You need to slog through a lot of predetermined fixed dungeons, and the loot is not very versatile. You can find the best runes, which work just like rings do in the other games, alternative weapons with different gem sockets (I'll get to that later), better gems than in the main game and lots of items you need to create more of these random dungeons. Now the dungeons themselves are great. The many room layouts and enemies you can encounter in them are great, but the number of fixed dungeons you have to go through to get to make the hardest and most rewarding dungeons is too high and the loot not interesting enough. It's all about min-maxing your weapon damage output by getting better and better gems, and to get the best ones you need to have a lot of luck with your drops. It's not worth the trouble imo, and you'll only trivialize the game with the kind of damage you end up with. I only played a bit of ONE end game custom dungeon, and the gems I got were so good NG+ was ultimately a lot easier than NG for me because my damage output was just ridiculous. BTW these dungeosn are the spookiest part of the game. I recommend playing them just for that.
Now I already mentioned gems and sockets. It's a basic mechanic, like in Diablo or Xenoblade weapons (in this case it's just the weapons though) have sockets to put gems into to make them stronger. This is super boring in Bloodborne because all you ever want are +dmg gems, everything seems to be super useless. I tried poison gems on an already poisonoues weapon once and the enemies I tested them on still died before a poison effect would trigger. It's just lame. Gems come in different shapes, and weapons have sockets of specific shapes so you can't put any gem in any weapon. That's what the alternative versions from the random dungeons are for since they only come with differing gem socket setups. It's not too exciting.
The random dungeons all have passwords which you can share with other people to get them to explore the dungeons you have crafted. It's a nice idea, but because of this you can just look up passwords for dungeons that have the stuff you need and never have the need to check out your own dungeons. I think the random dungeons were a lot more fun to play just after the game came out since you could try to discover new stuff to share online with the community. Now that almost everything's been found it's kind of a waste of time.
In short, they had some interesting ideas for new stuff in this game, but there's potential for more. The game as a whole is great fun though and probably has the best bosses of the series if we count the Souls games in. It's just lacking in replayability, sadly.
Post preview:btw tooz if my earlier post confused you, I'm german and not a native english speaker. in case you didn't know or forgot since you weren't here for a looong time
You can login with your Nintendo ID and bookmark stages, that way you can check your bookmakrs ingame and find the stage or players profile. Pretty neat thing. No more need for those stupid codes!