<- 1  -   of 298 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
You do not have permission to view all of ryu's posts. Below are the posts you can view:
Thread title
Relevant post
Viewing
Replies
User(s)
0
266
Post preview:yeah but even fusion has much more environmental variety : (
0
266
Post preview:Well that's ... not much.

Can't believe they fucked this up as much as they did. They could have had an internee do this game and it would have turned out much better I'm afraid.
0
266
Post preview:2 questions

how many sectors are there and are they all about as big as the first one?
0
29935
Post preview:Just finished DKC2 for the first time ever. Finding all DK coins was much less troublesome than I had anticipated.

Now I feel hollow.
0
105
Post preview:and holy shit is anthony WAKKA?

or is it just the accent wtf
0
105
Post preview:A friend downloaded the game and I ended up playing it a bit at his place.

The bottleship itself is very bland. No idea what they were thinking, however I liked the environment of sector 1 a lot more. Other M might not have the best graphics around, but I generally like its art style/direction.
I found the action gameplay to be surprisingly tight. The auto-aim isn't very precise indeed, but diffusion beam sort of solves that. I like that Samus doesn't completely rely on weird action moves and can still kill stuff by just shooting. Jumping on enemies is fun, though.
So far I don't know what to think about the atmosphere and exploration. It feels even more linear than Fusion in that it usually only follows one route (at least throughout sector 1). I thought it was fun finding my way through most rooms where the goal wasn't painfully obvious, but at the same time I don't think this is what defines Metroid. The maze aspect is completely missing.
People have been complaining about the "Where's Waldo" parts, but I never took too long clearing those. It's usually pretty obvious where to look.
From what I experienced the atmosphere is about the same level as exploration. There are some nice situations where either the overwhelming design of a room or a good choice of background music can still make you pretty anxious. No idea yet what to think of the fact that there's rarely any music at all. After all, previous titles have managed to make you feel isolated as well with use of music.

The end section of sector 1 was just stupid, though. They probably wangted to make the player feel anxious and unsafe, but stretched it over 5 minutes of walking through empty rooms. That's not scary at all. And why was there no boss anyways ...?

Which leads me to the cutscenes.

I actually thought they were well done (cheesy dialogue aside) and managed to get me interested in some parts of the overly generic plot. At the same time I really can't approve of the amount and length of cutscenes the game has thrown at me. The game does something wrong if it makes me want to put the controller down.
Samus' background story reflected at the beginning was sort of annoying, but aside from that only the focus on babies ("Baby's Cry" etc. Are they totally catering to middle aged wii fit women now?) really made me scratch my head when being approached with the game's "story" and Samus' "emotions".

Difficulty-wise I thought the game was far too easy and plays rather cheap, actually. If you know what you're doing you're pretty much a WOMD and if you don't you get easily killed within few seconds. No problem witht he latter, but where's the challenge to experienced people?

Overally I'm pretty positive with the game, though. Really like how the rooms look and play. The difficulty problem must be connected with the game being the weird 2d-3d mashup that it is, do I can forgive that. Other M's probably better in that way than polaying another purely 2d Metroid.
Definitely going to buy this in the future, probably not before around christmas though.
0
469
Post preview:okay I like these designs
0
74
Post preview:lock your door with a key I mean
0
92
Post preview:sounds exactly like something the index author would write
0
86368
Post preview:must be because I've grown up with the genre sort of
0
86368
Post preview:yeah no idea how I've managed beating both games multiple times
0
86368
Post preview:why don't you wait for the movie edition come and have its price lowered lol
0
86368
Post preview:problem is they haven't shown much gameplay yet. unless it's a movie game like heavy rain lol
0
86368
Post preview:I wasn't too sure at first but check out today's new trailer

http://www.famitsu.com/news/201009/16033531.html

the monsters fucking own
0
86368
Post preview:but catherine gonna be awesome
0
86368
Post preview:never played that
0
86368
Post preview:although they're good
0
86368
Post preview:atlus games aren't even the standart for jrpgs lol
0
86368
Post preview:haha

but yeah jrpgs began to suck more and more at around 1995. probably because the genre couldn't evolve much anymore without denying it's root gameplay
0
86368
Post preview:nah there were still good ones up untila round 2002
0
86368
Post preview:in SFII ryu was a total badass and now he's like a gorilla clown or something
0
86368
Post preview:no Idea what they thought with this goofy style
0
86368
Post preview:
Quote from tomatobob:
I actually hate Street Fighter IV now and I haven't even touched the game. All because of sda.

I can't stand the games presentation
0
86368
Post preview:
Quote from arkarian:
they're fun but i don't really understand the obsession over them

they're obscure and that makes them cool and hip