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Post preview:Don't play the random challenges. Look up level codes on the internet, go through the menu of recently uploaded levels and look at those that seem fine. Check out other stages of a user who's made a stage you liked, if you like many of the user's stages just follow that person and you can always check for their newest stuff.

Of course there's a lot of shit levels, but also a lot of totally fine one's, many good one's. In the end it's all just a matter of taste. I enjoy most hard Mario Maker stages a lot more than official 2D Mario stages. Unless you play the random challenges, there's no pressure to beat a level you don't like to advance to the next level.
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Post preview:Well for one reason or another I'd probably want to recommend all of them. Here's some that I think stand out a bit more:

Black Palace 2
-> C017-0000-0097-CE0C

I recommend this because it may be taken down or no longer work anytime, since I used a glitch. Because the glitch is kinda iffy to work with it's pretty short. I might go back to it later an dmake it longer though. About the glitch.. well, you'll see!

If you want to play a super hard stage: One Screen Challenge 2
-> 0FC0-0000-0095-FC83

And a couple of medium to hard but fair (I think) levels:

Trap Trucks:
-> C67E-0000-007C-D73A

My favorite of the normal stages I made recently.

Koopa Sky Camp
-> F6C3-0000-0057-DFCB

Not really hard, but one of my most popular stages with 20 stars.

Koopa's Cold Cave
-> DC53-0000-004B-6F33

My personal favorite of all the normal stages I made. Has some tricky spots, but shouldn't be too hard. Completion rate is below 3%, but a friend managed on his second try. I guess it's just a scrub killer.

Tanuki Challenge:
-> A7E2-0000-0046-2D47

Another popular stage. 21 stars. Slightly difficult. Absolutely nothing like Poltergeist Panic though.

Lost Depths:
-> 576F-0000-003D-A844

Kinda inspired by Metroid...


You could also just sift through my profile and play whatever looks interesting to you.

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Post preview:I really liked the way you revisit previous rooms later on with new options to progress.
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Post preview:
I did it. Took me a while to figure all things out, and then to manage slipping past the ghosts ASAP, but I managed it somehow. One small thing aside, I did everything as intended. Didn't look to me like there were any real breaks to your route.
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5. (Room 2) hit P switch and Yoshi spring up the right side of the room (hard hat should protect you vs. the Thwomp)

Jumping up from the middle where Yoshi was works as well.
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7. (Room 3) dash across the spikes following the coin path (hard hat i-frames), enter pipe

That part nearly made me give up. Until I remembered ducking makes tight jumps light that a lot easier.

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- IIRC the only SMM feature I used here was hard hats. Did I miss anything new that can be exploited in this level?

You can throw P-Switches against walls and use them as stepping stones. Not sure if this trick can be applied to your stage, since I'm not good at it.

Very good stage. But the 2 parts where it's easy to die, and the clammyness in the first puzzle room with Yoshi really annoyed me because the first part of the stage feels so slow. Having to replay that all the time kinda sucks. >_>
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86368
Post preview:What's that extra space gonna do for you for just a couple of days?
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Post preview:I thought this would be another joke thread and that I'd be the only one posting a score here lol
3,815,940 (12)

Looks like I have a long way to go. And like nobody else who played this still attends this forum!
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Post preview:
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Actually, in one of my deaths I saw the Dry Bones at the end and I thought you made an alternate solution to the Thwomp corridor. But I solved the level before I tried that out.

I put that Dry Bones there to have Mario run into it after clearing the stage. Forgot that clearing the stage kills all enemies though.

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I got a question about sub areas. I'm trying to make a level that is something like a series of rooms and you need to figure out the correct one to enter. Is that possible with sub areas or do I have to improv with doors on the main course? Are you only allowed to make one sub area per level, for example?

Sub areas only work with pipes, and there's only one you can have per level. So you have to use doors and plaster the rooms all over your 2 areas.
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29935
Post preview:
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But was that how you intended that part to be beaten (in the final version)? I never figured that out sadly. I placed the P switch on the moving platform and I activated it as I was descending from a jump to collect coins (makes a path and avoids the Thwomp at the same time). As I activated the P switch, the coins under Mario's feet would turn into blocks and I'd be safe to cross to the other side.

I didn't know that was even possible. My idea was that you have to throw the P switch upwards as you're beneath the first Thwomp, so that the Thwomp can activate it for you.

Quote:
I never carried the P switch with me while bouncing on the enemy (though I'm aware it's possible). I placed it on the moving block and I activated it right before spin jumping onto the Spiny. That was one less thing to worry about there.

That wasn't intended either, lol. I knew you could grab the P switch, but didn't know you could carry it that far with you. The original intent was to have players jump on the P switch and make a dash to the next section with the Thwomps in one go. I left the option to grab it in since it's also obscure and felt it was a nice route option.

When you jump on a P switch, there's a couple of frames where you can do another jump. That works even if the P switch is placed on spikes. Very interesting mechanic to play around with!

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At least now I have everything and I'll start creating later tonight.

Wow, that was quick. Congrats!
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Post preview:
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I wasn't connected to Miiverse for some reason. Nintendo online stuff is baffling. Why am I not connected to *everything* as long as I'm online?

Hahaha. Wtf. Maybe you need to connect to Miiverse separately? Weird.

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That was a VERY difficult level, and also very fun. Congrats, dude! Must have taken me about an hour and 150+ attempts

Wow. I'm glad you enjoyed it enough to keep trying so many times!
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(bumped my head on the spikes pretty often

Happened to me a few times too. I just kept it in because why not lol

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The Thwomp section was more trial and error than anything, plus keeping Mario's speed at max.

Originally I wanted to make a short stage where you just need to figure out to throw a P-Block up into a Thwomp. Then I couldn't stop. I'm sorry lol
Gotta say I'm surprised you managed that part as a newcomer to SMM. I expected you to get stuck there.

Thanks a bunch for beating the level and giving feedback.

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If your level is starred I can access it (at least the code) at any time right?

If you go to Course World and press select you'll open your own profile. There's a button there that opens a menu that shows the latest 50 or so stages that you starred. To keep accessing the code, you need to write it down or follow the creator.
In The Makers menu, you can look up the profiles of all the people that you're following and check their uploaded courses (and their codes) at any time. People may delete their courses though, so if you really want to make sure that you can play it any time in the future you'd have to download a course.

Quote:
I spent more time downloading updates and unlocking all the templates and objects (so dumb by the way... you either wait 9 days to have everything or you convince the game that you're extremely impatient by adding a billion random blocks to the level... bleh).

It didn't bother me so much. Actually, I had fun getting new stuff every once in a while as I was creating stages. Definitely sucks if you have something specific in mind and need unlockables for that though.

Quote:
The game is awesome, though, and I will probably lose my sanity creating and playing a ton of troll levels. My goal this time is to make a Super Mario World ghost level (because of the Halloween/October spooky theme) but it won't be platform heavy like yours. I'm thinking more like a puzzle, like the usual ghost houses.

Sounds good, and like these would be right up your alley:
143C-0000-006F-F6F7
1645-0000-0093-00E4
The guy also had a ghosthouse themed troll/puzzle stage uploaded a while back, but seems to have deleted it some time ago.
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Post preview:nothing to feel guilty about lol

I'd be mad about them wasting my time / space
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29935
Post preview:I don't think so. The level wasn't even supposed to be that hard. No idea why nobody's been able to clear it lol

Please let me know what you think. And check out my other levels if you feeel like it. Most of them have a rather medium level of difficulty
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Post preview:Just played Metroid Prime Pinball. It's cool, but I wish there were 1 or 2 more regular tables instead of a bunch of boss battle tables.

Quote:
Got my copy of Super Mario Maker in the mail yesterday.

Cool. I made a level that no one has beaten yet. Are you ready?! 9780-0000-0070-8A24
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Post preview:that's just how important blizzard is to you lol
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Post preview:Ist mir auch mal passiert lol
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Post preview:Holy shit




And there's more where these come from!
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16047
Post preview:There's a lot of Metroid inspired courses made in Mario Maker. That one looks nice. Would be a pain to start over if you die though.
Quote from BioSpark:
cool map, but it's frustrating to watch and listen to that guy lol

Just mute the video lol
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Post preview:Mega Man Powered Up has a pretty good level editor with online sharing (though the last part might be unavailable by now). It's not as comfortable to use as Mario Maker though, and you're restricted to block and enemy sets.
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Post preview:Of the outsources SH games, Origins is the closest to the originals imo. I only played the PS2 version and thought the game was fine.
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Post preview:I ought to get Homecoming someday and play it by myself at least once. Last time, and only time, I've played it so far was years ago. In retrospect after having played Downpour it really doesn't seem so bad anymore.
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Post preview:
Quote from Da Dood:
Downpour.

Aaaaaaaaaaaaaaaaaaaaaaah

I replayed that a couple of months back. Got as far as just after the mines, at which point I realized I was wasting my time. Atmosphere-wise the game is sooo bland and the combat is just annoying.
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Post preview:But that's why I recommend Panga. His stages are a lot better than stages with enemies all over the place like you name it.

I agree they're clever. But they're also really long, so they're bullshit in the sense that the average player would require hours of practice to complete one of them. The ideas he has for all the individual tricks that need to be pulled off to progress are mostly brilliant.
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Post preview:SMM is a lot more fun to play than any actual 2D Mario game for me

Playing Silent Hill. Just got to Alchemilla. When I entered the hospital yard, I remembered there were 2 dogs waiting there so I started shooting while walking towards them as soon as the area had loaded. By the time the dogs came into the camera's view, one was going down and the other just ate the killing shot fired by Harry who didn't sustain any damage. Dude looked like a badass.

I love this game
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Post preview:Alice, Crumbs and タイシオウ (Taishiou) made a lot of levels I really liked. タイシオウ is probably my favorite creator, but he's only made a few courses so far.

And if you want bullshit challenges... Panga's they way to go lol

I can posts codes when someone else here has the game. Just let me know