I still don't see it. Skytown is organic in shapes and colors, sanc is full of right angles, black, steel, and neon. They look nothing alike, and feel nothing alike. What are you smoking? The music is opposite as well.
It's like the difference between versailles and yoko ono's apartment.
Their both fortresses up in the sky, filled with robots. I guess Sanc Fort may not be a floating place, but it's still pretty high up.
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ryu, I play with free aim. But you can still lock on to enemies, and they snap out of it pretty easily
Omg. Sorry. Guess it shows I haven't played the game in ages
Post preview:I forgot to say this in my earlier posts
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Enemies shouldn't snap out of lock-on with such ease
IIRC I always played with the auto-lock on turned off. Makes more sense in a motion controlled shooter to have as few restrictions on your aim as possible imo.
Post preview:Just got past the train section. So far, I'm gonna say this game has potential to be my no.1 or no.2 favorite RE game. Love how the antagonist is even cheesier than the ones from Code Veronica, that coupled with a similar atmosphere to that of REmake and probably even better gameplay. It's a winning formula... maybe.
And the last part of that section was just lovely. I started off wasting time dicking around while searching for the break control system codes mentioned in the manual. After a while I gave up, hoping they'd be shown when using the magnet card on the equipment in the rear. So I got there with roughly 1 minute left, used the card, and was confused when I was shown a screen with a num pad and a digital screen showing "00/81". However I was viewing a youtube video with the music from that section just before, and from the comments I already knew that I was going to encounter a "math puzzle". With that knowledge, my first thought was that I had to divide 0 by 81. Of course that'd be just stupid, so I was dumbfounded for a moment until I decided to just try hitting 0. But there was no 0 button. So the timer already hit the 10 second mark when I realized I had to sum up numbers to hit 81. Did the most simple math I could in that time frame and just mashed the 9 key. To end up with 90. I hadn't seen the 10 lights below the digits. Luckily the game let me go back to the pause screen where the timer didn't run, so I had time to do the math. It was still close. I managed to enter the second code with roughly 4 seconds on the timer left. TLDR IT WAS INTENSE and kinda stupid
Post preview:I never liked the Zwei in Dark Souls II. In fact, I more or less despise almost all weapon animations in that game. Its part of the reason why I didn't bother playing the game a while back, since I was too used to the awesome animations from the first game. :/
Post preview:The dragon is fairly weak so killing it is very possible even early on. It helps to have experience with them though. In vanilla they only showed up in an end-game area.
Post preview:The Big Knights in Heide need some getting used to, and the Heide Knights even more so. In vanilla they were entirely optional, there were only 4 of them spread all over the game world and iirc even if you attacked them and died, after respawning they'd be non-hostile again. What Scholar did with them is a bit, well... same like all the turtles around the Bastard Sword, some bullshit the devs pulled lol
Sounds like missed potential. A mission based horror game with a properly randomized dungeon might be interesting if pulled off well.
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I actually liked Graces, so if I say it's worse than Graces that might not be worth much. But I will freely admit that Graces was overly syrupy sweet with one dimensional characters. But even Asbel has more development than Soray does.
Me too, actually. The plot was complete shit, but I liked a good portion of the cast and the battle system was great.
Too bad they didn't get back to form with Zestiria. I was really hopefull we'd get another quality title like Symphonia, Abyss and Vesperia.
Post preview:Just cleared Claire's B scenario. It was awesome. I wasn't too impressed with Leon A when I played last year, but this playthrough has done a lot to change my opinion on the game. I'll definitely play Claire A and Leon B next year.
Now I'm just a bit curious - what's the next playthrough? I got to save for another round of NG+. What that about? I think the game had unlockable costumes, so I guess it's for that? I'm mostly wondering whether the difficulty level stays the same or goes up. Seems like it would start me on Leon's A scenario again, which is a bit of a bummer. It would make more sense to let the placer start on the A scenario he didn't play through before. >_>
Post preview:If you're really sitting in front of your computer and controlling a mouse all day long, that may be the cause. My sister has arm pains all the time because of it. And once had her arm wrapped in bandages for a few weeks because she ahd to let it rest so badly.