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HYRIC:
registered on 2005-12-14 11:55:30 am.
 
Location: planet Earth
When I get bored, I sometimes think about how I would've made Other M (provided I would even call it that).
Sure, just about everyone would want to have it with different controls, totally different story and scenes... Make it easy and just pick your best idea, this should be amusing to read through.

I like the idea of the game wanting to show sides of her personality but for some reason they didn't give her a dark side. They should've kept that air of mystery she has always carried and as seen in the Prime Series, she has the tendency to be subtle when it comes to expressing emotion. She is a hardened warrior after all.

Getting to the point, it's the Ridley fight I would modify. Just have Anthony get kicked out without having Samus cower. During the fight his wings would be rendered useless and the fight continues on the ground. Defeat Ridley fast enough and his death scene goes as follows. Samus approaches the injured Ridley. Samus catches a sign that he's about to make one final fire breath attack. She makes a solid jump inside his mouth when the opening was just barely enough for her to get inside and not even touch with his teeth then shoves her arm cannon inside his throat. On reflex, he clamps his mouth shut, a second pauze, then an explosion erupts from his throat (separating his head from the body but that might cross the M Rating line). Samus emerges from his skull in a slow, cold and dramatic fashion. After taking a few footsteps she stops, looks at the camera and... It will remind you of that scene you saw in Metroid Fusion after you went down the elevator from the Main Deck to Sector 1 (SRX). She later snaps out of it and remembers that Anthony got knocked into lava or so she thinks.

Well, that's my take.
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Turtle:
registered on 2010-07-16 09:49:11 am.
 
Gender: male
Location: US
I like turtles.
Repost from the TV Tropes forums:

How I Would've Written the Ridley Scene in Metroid: Other M - A Few Ideas

Samus encounters Ridley after opening the magma ports. She goes into an Unstoppable Rage upon seeing her seemingly immortal nemesis back from the grave again when everyone she ever loved has stayed dead. Cue the first phase of the battle, along with fitting music (my own choice for BGM here would be an updated version of Mother Brain's theme from Super, for the sheer evilness and menace it conveys). While Samus is eager to end Ridley, it quickly becomes apparent that her Wave Beam just won't cut it. As such, the first phase would consist mostly of dodging Ridley's attacks (mind you, he wouldn't display his full range of moves at this point). When a set time limit expires, or the player takes enough damage (whichever comes first), a cutscene will play in which Ridley begins to drive Samus back after wearing her out a bit.

When Ridley has her backed into the corner, Anthony jumps in with his plasma cannon, beginning the next phase (for a better atmosphere at this point, I would choose more heroic sounding music, such as "Theme of Samus Aran, Galactic Warrior"). For this boss fight I'm thinking of something akin to the Ganondorf battle from The Legend of Zelda: The Wind Waker - while Samus would be unable to damage Ridley herself, she would distract him while Anthony charges his gun. After a few successful hits, Ridley would finally wise up and knock Anthony off the platform, as in the actual game. "USE YOUR PLASMA BEAM!"

The third phase of the fight would play out pretty much like in the game itself (the music would finally switch to "Vs. Ridley"). Nothing really needs changing here - just some good ol' Samus vs. Ridley fightin'.

Anyway, yeah. That's been floating around in my head ever since I first despised the way the confrontation with Ridley was handled in this game. Even disregarding the writing - whether you care for it or not - the fight was too short for how awesome it was. I think a bit more of a buildup to the main event would've worked nicely.
F-Bomb:
registered on 2011-02-07 07:45:21 pm.
 
Gender: male
Location: Australia
The Bomb that says it all .!..
I would fix, the space and wall jump.

Space Jump so that you can go vertically.

Wall Jump so that you can climb up one side of a passage or a vertical wall.

i would also make it so that you could IBJ like in the 2D metroid games.

and finally I would increase the rate of fire for missiles (charging for the super missile is still fine for me).

I don't know much about story writing. I mostly ignored it all and focused on the gameplay. That's probably why I enjoyed this game more that a lot of people.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Hehe, I still didn't really enjoy it even though I was focused on the gameplay mostly too Confused