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Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
I still don't understand why we don't go by the in-game timer like all the other metroid games.
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Edit history:
Prime Hunter: 2011-12-24 12:53:46 pm
info 
''
To be honest I don't know either, but I'm guessing because it's hard to tell what gets cut off and where. Guess it's simpler to just use the total time like with the NES Metroid since that doesn't have a timer at all. Unless of course I don't know some different way times are calculated with the original as far as recorded/official runs go.
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
As long as the timer screws all the players equally, I don't get why it shouldn't be used.
TheOthin:
registered on 2010-09-06 03:21:05 pm.
 
Edit history:
TheOthin: 2011-12-24 02:33:25 pm
info 
''
Except it doesn't, because of the saves cutting off seconds. Just the transitions not counting isn't an issue; it just means the time is based on most of the time played instead of all. The seconds being removed means that even for the parts of the total time that are being measured, it's not even an accurate measurement of that.
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
ah ok, so there's a way to cheat the timer.  Now it makes sense.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Yeah basically segmented runs have to be timed in real-time due to the saving issue. So to keep completion times fair, single segment runs will also be timed in real-time.

If the saving problem never existed then both categories would be timed with in-game time instead just like most other games.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Ok I finally managed to do a speed run without dying or running out of missiles while recording in real-time with a clock. The results surprised but also leave me slightly disappointed.

54 minute in game time - real-time - 56:19.

I was expecting the in-game time to be 53 on this particular run as it seemed like a good run. Obviously it wasn't stern. So perhaps a great run of around 53:30 in-game time could offer a real-time of say 55:30/40. So Carlmii is right about there being some two minute difference.

I remember looking at the clock after triggering the last metroid hatchlings to be killed before the queen and was shocked when it said 53:xx. I thought no !!, the times crap and this run has been good, wtf !. But alas the last portion was only a few minutes long. Still, having more than 20 seconds to shave off the real-time is good goal to aim for now I would say, to get my time into the 55 real-time bracket.
so im not up-to-date with the current goals of this game but i was just wondering... what is the last known "record" an d how close are u to beating it?? (i saw u said sub-55 min real time, is the current goal to achieve the fastest completion time of the game??)
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
SDA rules mean this game is timed in real time because of ways to cheat the in game timer using the save totems.

The last record was by Carlmii and that was 59:49 in a segmented run. So I've already beaten it by about 3 and a half minutes. But when I attempt my run whilst recording I'll try and get at least 4 minutes faster than the record and get a 55:30/40 real time. Also of note is my run is a single segment run.
horscht(i):
registered on 2007-02-19 06:19:27 pm.
 
Gender: male
Location: Germany
defrag in progress
Yay! 3 1/2 mintues is already a great accomplishment. Yet I fully understand your eagerness to get the optimum out of your new techniques. Go for it! Still looking forward to see a full record of this! :)
carlmmii:
registered on 2004-09-30 10:34:42 pm.
 
Location: Somewhere else
Go go go! Now those are some impressive numbers. Dancing