You win my Thank You. :P Do any of you know of a code that can make samus fly? I know there is float up, but what about going up and down? Also, how do you know what the codes did? Did you test them or what?
Embarrasing Fact: Power suit made by lowest bidder
I can look at them and tell you what they do. 8-) And here's a code so that Samus will NEVER hit the ground. Or the ceiling. 94979E9C
... XD
On a more serious note, a 'free fly' code like you're probably thinking of would need to be programmed in, a simple PAR code or three probably won't be enough to enable that.
I kinda figured that. But how/where did you learn it all at?
Quote from Kejardon:
And here's a code so that Samus will NEVER hit the ground. Or the ceiling. 94979E9C
Is there a way to go up with that code without bomb jumping? Or are you stuck floating?
Quote from Kejardon:
On a more serious note, a 'free fly' code like you're probably thinking of would need to be programmed in, a simple PAR code or three probably won't be enough to enable that.
Oh well. I do wish there was one (or 3) codes that allowed you to do that.
Edit: Also, you can touch the floor. I had a save state at mother brain phase 2. I made her use the rainbow beam on me and I was unable to move, not touching the ground. Then she attacked me and I went into the neeling position, on the ground.
Embarrasing Fact: Power suit made by lowest bidder
I learned assembly and have been reprogramming the game for a long time. I also have a pretty thorough RAM map and a lot of common routines documented. That all takes a lot of time to do though. It'd be easier to just put the codes in and figure out what they do otherwise. That, and I think I was the first to come up with the blue suit code.
::edit:: and the code only works with certain definitions of 'touching' and 'ground/ceiling'. :P You still clip the ground - you can't fall through it, but Samus's code never registers as running into a block vertically.
Okay. Do you (or anyone) have some codes that are fun to mess around with? Also, I think the code I want would be like the one kejardon gave me, excpect you would need to go up and down.
Edit: Just found a cool glitch with the code kejardon gave me. I went to crocmare (sp?) and found out that when he advances, he brings you with him! Now, you and him will move closer to the spiked wall. The camera will not. My guess is that you are not touching the ground. After a while, samus will show up on the other side of the screen. If you move, you will teleport back to where you are suppost to be.
Edit 2: Found antoher one. Do a damage boost with kejardon's code. You will not stop unitl you hit a wall, get hit?, let go of buttons, or die.
Embarrasing Fact: Power suit made by lowest bidder
... It's not really a glitch when a code is required to do it. And I know of tons of strange and eventful codes, the one I gave you was actually somewhat less interesting. Here's an actually fun code: 948F4960
Was just messing around with this. You're right about it being fun.
Apparently, if Samus goes into a forced crouch while speedboosting, as long as you continue to hold forward, at least the blue color remains, though I have no idea if it really is another temporary bluesuit.
It doesn't crash, but is it suppost to have what looks like the top block of a P-Bomb door facing left all over the place under the screen? Btw, is that the only way to do that? Have the camra with samus in the middle of the screen? I was thinking about having a zoomed out view, so you see the room's outside without being really close to a wall. But thanks for the codes.
Embarrasing Fact: Power suit made by lowest bidder
Do you expect data that isn't room data to look like room data? It looks like that because it's programmed to look like that. >_> If you look in SMILE, you'll see that that particular tile is 000. Which happens to be a very common value for BTS data.
::edit:: and I'm sincerely hoping you're joking about the zoomed out view. That's just absurdly improbable.
The codebreaker code used in Fusion, is an "if" code where "If you press A, you rise upwards". There isn't an "if" code type for the SNES cheat cartridges