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hi. vykan12 asked me on youtube to send him the links of my segments here on m2k2 because he can't find them on youtube.

here is segment 1:


here is segment 2:


here is segment 3:


oh and by the way now that i am online at m2k2 i think i could tell you all of my new segment, segment 4 is here:
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very nice. that freaking beetle dash coming out of landing site is impossible for me ... the whole segment is fantastic as always. especially loved the dashes in the room before watery hall. went well.

really good for me to see that level of play again after watching myself fail at magfest. :P
getting there...
Great segment 4! There are some very subtle tricks that you employ that make your runs so much better than mine. How much time did you save over you're last segment 4?
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thanks :) i'm really glad to hear this :D
according to my timing result it is 10 seconds faster than segment 4 of my 1:03 and about 15 seconds faster than the segment of kip's 1:04. but my idrone fight in this segment was as fast as kip's idrone and as my idrone in my 1:03. kip had idrone 1:09, i had in my 1:03 idrone 1:09, and in this new segment i had idrone 1:08.9 so that means i saved 10 seconds off my old segment even without idrone since idrone is so random and i was really lucky that i got idrone 1:08.9 after i performed this very good segment, because idrone always refused to give me good times and he killed my segment attempts. idrone always gave me times between 1:15 - 1:30 which is really bad. i hate idrone. so i was really luck that i got idrone 1:08.9 plus got a very good segment. and actually i have finished this segment 4 in november or december 2009, and since then i have already started working on segment 5 but segment 5 is really hard (especially when i don't have so much time because of school). it is really hard because i need to get a really good chozo ghost battle and that is very rare. and i also use the new flaahgra method with the three dashes and the dashes aren't difficult so the newer flaahgra method isn't hard at all (if you do it separately) but if you do it all in one together with the chozo battle it's not that easy (especially when i want a perfect chozo battle.

btw, if you would like to keep an eye on my run for future segments, here is my playlist link:

[noembed]

i think first 3 segments saved about 5 seconds time. segment 4 saved 10 seconds.
total time saved so far (after 4 segments): 15 seconds.

i wish to save at least 20 seconds in segment 5 (8 seconds flaahgra + at least 12 seconds chozo battle)
mindfulness
fully erect
so this is an attempt to beat your 1:03?

btw you can just use the "noembed" tag around youtube urls like this:

Code:
[url=http://www.youtube.com/view_play_list?p=CCF448F0D81C3117][noembed]http://www.youtube.com/view_play_list?p=CCF448F0D81C3117[/noembed][/url]


[noembed]
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Good stuff zoid. Everytime i think you are done with this game you surprise me again. Really glad to see the new dashes being put to good use. Too bad you didn't stream together the two dashes before watery hall like this without the pause to turn around for the scan :( but it was still amazing altogether. Any particular reason not saving another fairly easy .5-1 second on the sjf segment by using sparky's dashes?

Edit:
Just did some timings of your first two segments the best i could with youtube downloader and come out with:
seg1 = 2:04.05
seg2 = 2:50.57
that puts you at around 4:54.62 and if memory serves me correct sparky's test segments were around 4:52 here. This is a pretty damn good improvement over your 1:03's 4:59.98 at that point. I also like the 4.30.01 escape, nice.
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hey tate. thanks :D
wow sparky's 4:52 that's really good, i didn't know that the frigate part of his test run was that fast. it would be nice if i could find sparky's test run somewhere on the internet.
but iirc sparky's frigate escape in his test run was 4:28:xx, and my frigate escape in my segment 2 is 4:30:00.
did he get the 1 minute first segment?
and i used the normal way in the sjf segment because i think i remember sparky said once they're both the same in terms of speed so why using the harder one when it's not really faster? i never timed and compared them myself, i only guessed them, but if it's really (0.5-1) sec faster like you said, i hope it won't make a difference at the end because that would really suck.
I believe his first segment was close to 2:01.
As for the sjf segment, back when me and craztad timed it, it saved more than half a second when using every dash. It easily saves half a second without the dash through the door which is the only crazy hard one to do consistently. And i think sparky said it wasn't really faster because he wanted to combine the sjf segment with the next one. In the end I don't think it will matter for you if you keep your current pace.
Good to see you're still around zoid, never seen some one that fast. Segment 4 was crazy.
Really impressive stuff you got there Zoid. I like that you completly modified your way trought segment and used every little tricks and dashes. I hope it will come to a nice result.I might look around for new tricks and stuff like that and yeah, the dash for sjf trought the door is pretty hard.
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thanks to everyone :D
i have a question: when i get to segment 8, would you accept it if used the old/normal method in geo core and not the ghetto jump method? i mean the ghetto jump method is crazy hard and even when i practice it i need hundreds of attempts to get it once (if i'm lucky), from all the hundreds or thousands of attempts i could make it only a few times (maybe 3 times) to the ice beam door with the ghetto jump method, so i see there is almost no chance to get it at first attempt in a speedrun and i think it saves only 2 or 3 secs over the old method so i think it wouldn't be worth it just to save 2 secs (especially when those 2 secs wouldn't make any difference on my final time). i think if i choose to use the ghetto jump it could probably take me years just to get segment 8 done. that's not worth it, especially when it doesn't affect the final time. it's just too crazy hard.

well there is another method too. the bomb space jump method that sparky used in his test run. it surely is easier than the ghetto jump method but it is still very hard, and i think it's not really faster than the old method as it takes time to get onto that pipe and then to place yourself for the bsj. and considering it is still much harder than the old method why should i use it when it doesn't really save time. also, for some reason i've never been able to get to the ice beam door with the bsj method, i can do the bsj method in geo core but for some reason it doesn't give me enough impetus to reach that edge at the ice door. for some reason i can't get far enough to make it to that platform at the ice beam door when i use the bsj method, and i don't know what i'm doing wrong.

now my question: what's your opinion about it? would you accept it if i didn't use the ghetto jump method nor the bsj method but used the old/normal method instead?

hey tate, could you do some timings for me? could you time all three methods in geo core (normal method, ghetto jump method, bsj method-to see whether the bsj is really faster than the normal method or not) and then tell me your results?

also i have another question about phazon core: as you all know there is a bsj method in phazon core which saves about 3 secs but it is crazy hard too. and Samuraiman has found an alternate ghetto jump method which is pretty easy and it still saves about 2 secs (it's maybe just a sec slower than the bsj method) and i would prefer to use samuraiman's ghetto jump method in my run since it's not really slower than the bsj method and it is so much easier than the bsj method.

what do you think about this?
The ghetto jump in geo core should be combined with an r-jump, maybe you already did. there is a vid from smilingjack somewhere on youtube I think. I reached the doo just after a few tries but maybe i was lucky. Also, where is this sparky test run? cant remember any bsj method in geo.

whats up with this 'guest posting is disabled' while I'm logged in.
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Quote from StefanvanDijke:
whats up with this 'guest posting is disabled' while I'm logged in.

try checking "Disable IP-based sessions" in your profile.
mindfulness
fully erect
perhaps that should be disabled by default
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well thanks stefan. when i watched smilingjack's video i noticed that he plays without reverted y-axis. usually i always play with reverted y-axis. i changed my y-axis options and made it un-reverted to have it like smilingjack13, and actually without reverted y-axis i was successful and i just made to the platform at the ice door. that proves that playing without y-axis reverted is more effective for doing the geo core ghetto jump.

edit: i need to correct myself. it is not really easier without reverted y-axis. tried it several times now and i couldn't do it again. i guess it was just luck when i got it that time. i think the timing just has to be very precise. and i believe it could depend on where you stand on that magnetic track for the ghetto jump. uhhh...i guess i'll just need more practice.
ok i timed both methods (the ghetto jump method which is the fastest, and the normal/old method), i compared smilingjack13's ghetto jump video on youtube with segment 7 (geo core segment) of kip's 1:04, and smilingjack took 8 seconds from the slot to the ice door while kip took 10 seconds for it. so the ghetto jump method is only 2 seconds faster than the old method. and the ghetto jump method is the fastest (it is faster than the bsj method) so that means the bsj method doesn't save 2 seconds, it is either as fast as the old method or 1 second faster in the best case. so that excludes the bsj method completely because it makes no difference to the normal/old method (in terms of speed). as for the ghetto jump method, it saves only 2 seconds, that is not much cosidering how hard it is and how much luck it also would require because of the very precise timing. and i'm pretty sure those 2 seconds won't affect my final time at the end. i'd say it's not worth it. but let's see, let's give it some time, i mean, i'm not working on segment 8 yet, i'm still working on segment 5 so let's wait till i get there, and when i get to segment 8 i can decide whether to use the ghetto jump or not. i shouldn't bother myself with it right now.
Yeah, ghetto jump is pretty hard there. You can also try to scan dash on the spider block. Im pretty sure it is a bit faster than the old method. I will try today and time to see if it is better with a dash.
ok, thanks. but im not sure if the scan dash is really faster than the old method since you take some time to turn round for the scan dash, and if you do the old method you just jump backwards to the ice beam door without having to turn anywhere. just like kip did in his segment 7 of his 1:04.

btw, i just made it onto the platform at the ice beam door for the first time by using the bsj. i have done it a few times by using the ghetto jump but it was my first time by using the bsj. i just can't seem to be consistent with it, because somehow for most attempts i can't gain enough height. but the bsj isn't really faster either way, it looks cooler, but it isn't faster.
So i went and tried the ghetto way and I made it on my second attemp. Maybe it was lucky but im pretty sure Zoid that if you practice it a lot you can get the timing more often and eventualy put it into your run. I will try it again if it was just luck or I can get it again.
Quote from Zoid:
hey tate, could you do some timings for me? could you time all three methods in geo core (normal method, ghetto jump method, bsj method-to see whether the bsj is really faster than the normal method or not) and then tell me your results?


Well I am probably a little late with my results but the fastest i could get from the slot to the ice door with the ghetto method was close to 6 seconds. The bsj method was close to 8 and the normal way was between 9 and 10 seconds. I didn't seem to have many problems with the ghetto. So if it were me i would use the ghetto method since i consider most of the segment to be fairly easy. But i wouldn't put too much effort into using the ghetto if you can save enough time elsewhere in the segment for you to be happy with it.
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ok thanks tate :)
i guess i'll just have to practice it a lot more. it's been years since i tried the ghetto jump in geo for the last time and yesterday i picked it up for the first time again so i guess it's no wonder i'm not consistent with it, and i think i exaggerated when i said i tried hundreds or even thousands of attempts. if it really were hundreds or thousands of attempts i'm pretty sure i would be consistent with it by now. i must admit that i was also too lazy to practice it that much. and i also think that i am not as good with ghetto jumps as i am with dashes so i'll especially have to practice ghetto jumps and r-jumps more.

EDIT:
at least one good news: i'd like to tell you that i am consistent with the Bomb Space Jump in geo core now. i have learned the BSJ in geo core. at least one of them i can do now. as for the ghetto jump, i'm still not consistent :(
i mean i was also able to do the ghetto jump a few more times but i still need too many tries to get it once.
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here is my video how i do the ghetto jump:


usually most of my attempts look like the former one in this video; they fail. can you tell me what i am doing wrong here that i have problems to make it onto that platform?

also, here is a video of my bsj:


i will try to record a serious video of the bsj so i can time it how much time my bsj takes from the slot to the door.
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here is a video how the bsj in geo would look optimal


i timed it as being about 7.8 sec. in my 1:03 i took about 9.8 sec and kip took about 10.2 sec. so the bsj saves at least 2 secs. it's still 1 or 2 sec slower than the ghetto but it's something. and i don't think the time difference between ghetto jump and BSJ will affect my final time. also, imo the bsj looks cooler than the ghetto jump. so what do you think? do you think it would be ok if i used this method in my run instead the ghetto? well i timed it with a watch so i think that's not so precise. tate could you try to time this video with youtube downloader again like you did with my other vids? so we can see a more precise timing?

as for my ghetto jump video i posted above, if anyone - who has seen it and can do the trick very well - can help me with it that would be very appreciated.
Very impressive one there. If you really can't make the ghetto jump, defenly use this method.
cool. thanks, im glad you like it :D
btw, i did a test segment 5, it's here:


actually flaahgra is no deal. the chozo battle is the only really hard part of the segment.

also, here is an almost perfect chozo ghost battle i have recorded:


well it's almost perfect. my first shot at the beginning missed a ghost. and the ghosts took a lot of time to appear so that added up time. but the battle itself was much better than in my 1:03. imagine if i could get this battle in my run plus if the ghosts appeared much faster that would be a very excellent battle and it would save plenty of time.