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logitechSDAZ:
registered on 2007-08-31 01:49:41 pm.
 
Here it is shadow-gamer.  I called it "Instant Elevator Glitch". 

Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from logitechSDAZ:
Here it is shadow-gamer.  I called it "Instant Elevator Glitch". 

WOOT!
Also... did you ghetto up? Sweet.... Another way up
logitechSDAZ:
registered on 2007-08-31 01:49:41 pm.
 
Quote from Shadow-gamer:
Quote from logitechSDAZ:
Here it is shadow-gamer.  I called it "Instant Elevator Glitch". 

WOOT!
Also... did you ghetto up? Sweet.... Another way up


No ghetto jump.  All I did was jump onto the mehanical lift wheel mehanism thing, then spacejump, and screw attack.  If you don't do the screw attack after this, then you won't reach the upper floor.  The screw attack gives that tiny bit of extra height at the end.  A rolling spring bsj is the best method I think.  Also, I found a different elevator glitch.  I'll make another vid soon.
logitechSDAZ:
registered on 2007-08-31 01:49:41 pm.
 
1. Two Elevator Glitches -  To get these to work, you need to 1st ride the elevator up and down normally. 

A)  Spacejump in a certain spot to make the elevator randomly rise. 

B) Access an invisible hologram to ride the elevator down.



2.  See-through Elevator

Fano7:
registered on 2007-09-01 09:26:53 am.
 
Gender: male
Every Bit Counts
On Ice Bryyo, in the room before Hall of Remeberence, you can can consistantly get instant unmorphs, from the Screw Attack. To do it, first enter from the bottom. Then go up the right side. Now jump, and hit jump 2 times as you are sliding down. The first time does nothing, but the secound one allows you to screw attack. To make it a little eaiser, face left a little. Now it kinda is an instant morph - instant unmorph thing. The screen will back out to third person view for half a secound, and then come back into first person view.
MM805:
registered on 2007-10-07 03:03:25 am.
 
Location: Behind you.
Yo, big time lurker here. Anyway I've come across some random glitches... all useless really.


3 Glitches. First one is your normal non-rolling morphball one. Second one is an invisible wall that only affects Screw Attack. Third is a glitch where you can 'walk up' against the bridge in Valhalla.


Stuck enemy. I swear Retro put glue on every enemy in this game...


Messing with pirates...


This is useless, but it demonstrates a possible new technique I guess. Under the right conditions you can sort of get a good height boost from Screw Attack, and you'll basically instantly morph and unmorph out of Screw Attack. I've been able to do it in other areas, but it's kind of hard to do depending where. This is really the only easy spot to do it from what I've found so far.


These panels in Bryyo aren't solid. At least, one of them is solid, one of them turns black once you go inside, the other one just goes invisible. Doesn't seem like you can get into a SW or anything though.
Fano7:
registered on 2007-09-01 09:26:53 am.
 
Gender: male
Every Bit Counts
The sticky bridge has been found. Mills found out the Screw Attack Height Gain. Plus that doesn't save any time thanks to my trick. The rest are new to me. Good findings.
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from MM805:
Yo, big time lurker here. Anyway I've come across some random glitches... all useless really.


3 Glitches. First one is your normal non-rolling morphball one. Second one is an invisible wall that only affects Screw Attack. Third is a glitch where you can 'walk up' against the bridge in Valhalla.


Stuck enemy. I swear Retro put glue on every enemy in this game...


Messing with pirates...


This is useless, but it demonstrates a possible new technique I guess. Under the right conditions you can sort of get a good height boost from Screw Attack, and you'll basically instantly morph and unmorph out of Screw Attack. I've been able to do it in other areas, but it's kind of hard to do depending where. This is really the only easy spot to do it from what I've found so far.


These panels in Bryyo aren't solid. At least, one of them is solid, one of them turns black once you go inside, the other one just goes invisible. Doesn't seem like you can get into a SW or anything though.
If it really is you...
Anyways, yeah some of those have been found and some are new but (as the title says) not very helpful.
MM805:
registered on 2007-10-07 03:03:25 am.
 
Location: Behind you.
Quote from Shadow-gamer:
If it really is you...
Anyways, yeah some of those have been found and some are new but (as the title says) not very helpful.

...wait is this Shadow-Gamer Shadow-Gamer. >_>

Uh yeah, I didn't really bother going through this whole thread so probably some of my stuff was found before me. And yeah, they're not useful anyway.
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from MM805:
Quote from Shadow-gamer:
If it really is you...
Anyways, yeah some of those have been found and some are new but (as the title says) not very helpful.

...wait is this Shadow-Gamer Shadow-Gamer. >_>

Uh yeah, I didn't really bother going through this whole thread so probably some of my stuff was found before me. And yeah, they're not useful anyway.
Oh my it is you... well... um... Hi?
MM805:
registered on 2007-10-07 03:03:25 am.
 
Location: Behind you.


Weirdness. I found a spot where Samus tries to 'fix' with her Plasma Beam, even though there's nothing there.

Oh by the way, I also found a way to 'abduct' the Berserker Lord in the room with the first bomb component with the ship. I'm thinking it's already found though.
logitechSDAZ:
registered on 2007-08-31 01:49:41 pm.
 
Quote from MM805:


Oh by the way, I also found a way to 'abduct' the Berserker Lord in the room with the first bomb component with the ship. I'm thinking it's already found though.


You abducted him?

Metroid in Wrong Room glitch...yet again. This will be my last Metroid in wrong room glitch post here since it is basically the same exact glitch over and over. 

MM805:
registered on 2007-10-07 03:03:25 am.
 
Location: Behind you.
Basically you have the ship lift the bomb component with him on it, so he leaves with it. Makes an interesting cutscene.
logitechSDAZ:
registered on 2007-08-31 01:49:41 pm.
 
Quote from MM805:
Basically you have the ship lift the bomb component with him on it, so he leaves with it. Makes an interesting cutscene.


That sounds pretty funny.  I think that part of the glitch might be new.  I don't recall seeing it mentioned until your post.
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from logitechSDAZ:
Quote from MM805:
Basically you have the ship lift the bomb component with him on it, so he leaves with it. Makes an interesting cutscene.


That sounds pretty funny.  I think that part of the glitch might be new.  I don't recall seeing it mentioned until your post.
Well getting him in isn't something new. But this seems new...
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
I have a glitch similar to the 'enemy out of room' one. In docking hub alpha (I think it is called. It's where you get bomb piece 3) go to the middle platform and let those dang evil enemies apear. Now take the kinetic cannon back to the entrance of the room. Shoot back and aim where the ememies were. You should be able to lock onto nothing.
Paraxade:
registered on 2007-08-21 10:04:10 pm.
 
There aren't any enemies anywhere in that room. Please explain what enemies you're talking about.
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from Paraxade:
There aren't any enemies anywhere in that room. Please explain what enemies you're talking about.
The spinning guys that shoot the balls...
el padrino:
registered on 2006-06-21 02:36:13 pm.
 
Gender: male
Quote from Shadow-gamer:
Quote from Paraxade:
There aren't any enemies anywhere in that room. Please explain what enemies you're talking about.
The spinning guys that shoot the balls...


The spinning guys....that shoot the balls....???

I'm not flollowing you. :|
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from el padrino:
Quote from Shadow-gamer:
Quote from Paraxade:
There aren't any enemies anywhere in that room. Please explain what enemies you're talking about.
The spinning guys that shoot the balls...


The spinning guys....that shoot the balls....???

I'm not flollowing you. :|
They spin and charge a blue or green ball. Charge shot to the charging ball kills them.
el padrino:
registered on 2006-06-21 02:36:13 pm.
 
Gender: male
Quote from Shadow-gamer:
Quote from el padrino:
Quote from Shadow-gamer:
Quote from Paraxade:
There aren't any enemies anywhere in that room. Please explain what enemies you're talking about.
The spinning guys that shoot the balls...


The spinning guys....that shoot the balls....???

I'm not flollowing you. :|
They spin and charge a blue or green ball. Charge shot to the charging ball kills them.


Do they fly? cause otherwise I have no idea what your talking about.
Shadow-gamer:
registered on 2007-09-30 06:41:00 pm.
 
Quote from el padrino:
Quote from Shadow-gamer:
Quote from el padrino:
Quote from Shadow-gamer:
Quote from Paraxade:
There aren't any enemies anywhere in that room. Please explain what enemies you're talking about.
The spinning guys that shoot the balls...


The spinning guys....that shoot the balls....???

I'm not flollowing you. :|
They spin and charge a blue or green ball. Charge shot to the charging ball kills them.


Do they fly? cause otherwise I have no idea what your talking about.
Yes...
Scenario:
*running along*... PER PER PER. Me= WTF leave me alone!
Paraxade:
registered on 2007-08-21 10:04:10 pm.
 
well, now i know what enemy you're talking about... but I still don't remember any of them being in that room. :\
MM805:
registered on 2007-10-07 03:03:25 am.
 
Location: Behind you.
Found another spot to do that stuck Screw Attack glitch. Doesn't seem like anything can be gotten out of it though.

logitechSDAZ:
registered on 2007-08-31 01:49:41 pm.
 
Scan Levitation glitch



I really hope this works in other areas. Unfortunately, I am doubtful. Here's why...

Gel Refinery Site is the one unique area in the game (I think) that has "jittery animation" or "bad frame rate" that is this uneven when attempting to just spacejump to a higher platform. (Try just spacejumping to the upper platform while holding up on the control stick and you'll see what I mean.)  If anyone can think of any other areas that have animation that is this uneven when trying to get to a higher platform, and if there is a scan-able object in front of you that happens to be on the platform you are trying to get to, then this glitch might work elsewhere. Yeah...I can't think of any other areas right now that meet those criteria :(

So, unless this just happens to work in another area and just happens to be useful in a speedrun, then AFAIK this is just another useless glitch :(