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Vogue666:
registered on 2005-04-01 03:32:59 pm.
 
Erm ok so i try to do the space time beam and for some reason i had an opposite effect when i done it it didnt reset the game it made it so when i came out of the room on the old tourian shaft i was in there but laza was risin and the timer was countin down like when u kill MB so it jumped to the end of the game.
When i went to the ship and escaped it said total time playin 1 min and total % collected 0% so im guessin it counted from when i done the glitch.
I guess that beats any speed run evr done b4 but has any1 else had this b4?
I equiped all beams shot door turned around and fired a sup missile away from door glitchin the game up bad walked through door and it began so??
Thread title: 
Purple Lizard:
registered on 2004-12-03 09:30:54 am.
 
My eyes burn and my brain hurts from trying to comprehend that paragraph  :(

Quote from Vogue666's text translated:

I tried to do the Time/Space Beam.  However, instead of resetting the game, it triggered the escape sequence instead.  I went to the ship and escaped, and got a total playing time of 1 minute, and 0% items collected, which I'm guessing was from when I performed the glitch.  I guess this is faster than any existing speedrun.  Has anyone else experienced this?  I equipped all of the beams, shot at the door, turned around and fired a super missile away from the door which glitched up the game really badly, then walked through the door and had the escape sequence begin. 



Sounds like a hoax to me.
Roxinos:
registered on 2004-12-27 03:39:19 pm.
 
Location: Miami, FL
Why the hell did you turn and fire a super missle?

Edit: That certainly is a possbiility..after all..it is this day...
Kaos:
registered on 2005-02-20 04:12:34 am.
 
Location: Australia
I've done this before. I was testing what effects the time/space beam would have in different rooms. I found that depending on where I shoot in the ship room it will either make entering the ship cause you to win the game, or screw up the room royally until you get far enough left to go through the door which makes Zebes go 'splodey and going back to the ship and entering would also cause you to win the game.

I did this in Zsnes.
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
The timer is only started by MB or Ridley on Ceres. Having a random code accidently stumble on the correct code to start the timer is nigh-impossible. But not completely impossible.
Total collected percent only depends on your max equipment. It's... extremely unlikely that it would disable all collected items while at the same time not disabling currently equipped items. It's more likely than starting a timer without killing MB or Ridley, but chances are much more likely that random code would cause you to die before you notice your maxes have all been set to 0.
1 minute is decently plausible. Just set certain values to 0.
The lava rising is fairly plausible, all it requires is a certain bit to be set in ram.
The best speed run ever is 0 minutes. With codes, but that's besides the point.
Equiping all beams triggers the Murder Beam if charged, and crashes if uncharged (unless it hits something that instantly kills Plasma beams. But that might crash too, I'm not sure). Neither would cause anything to happen when a super missile is shot - at most, if you shot too many Murder Beams, you simply won't be able to shoot most anything else.
And I overanalyze stuff way too much. But yeah, this is almost guaranteed to be due to the current date.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
Hey, people claiming things happened to them for attention aren't limited to 4/1.
Metroid Jelly:
registered on 2004-09-01 01:19:41 pm.
 
Location: In the TRO Trap! Get me outta here!
How can you get 0 % if you already have Super Missiles?

The thing happened me once, too, but I thought i'd rather clear the game without S/TB and reseted the game.
mangadood:
registered on 2004-10-17 12:58:45 am.
 
Location: My gender is the same as your mom's
Too many fangirls to count
You just broke 2 records. Congradulations!
Dragonfangs:
registered on 2004-11-02 05:38:34 pm.
 
Gender: male
This has happened to me to, well, not the 1 min 0% part, but I've had the lava start rising and things exploding, and when I get to the ship the gme thinks I beated the game, the timer never starts though. Oh, and that was on emulator.
RT-55J:
registered on 2004-11-03 09:20:11 am.
 
Location: Wild Side Arcade
Armor Guardian
Can anyone confirm if this actually works on the console? I doubt it does because emulators react to it differently for some stupid reason.
Vogue666:
registered on 2005-04-01 03:32:59 pm.
 
i have done it on emulator and console although i didnt get the 1min and 0% on console that was on emu but i have tryed the reset glitch on my console and i think the reset thing is on us version i have the pal console so mabee it was changed slightly so ppl couldnt get 999 power bombs missiles etc
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
This is old news. All of it. All of it that makes sense, at least.
The glitches do not work the same on emulator and console. The game does stuff it isn't supposed to do(as in, stuff no game is supposed to do), and the emulator and console react differently to the glitch. Console crashes. Emulator struggles on to not crash (although it *can* crash - i.e. 'ZSNESW has performed an illegal operation and will be shut down'). As should be expected, different emulators also react differently. I'm only familiar with ZSNES, though. Even if this was done on a different emulator, though, chances are just about nil that it'll happen to trigger the timer and also set Samus to 0% without killing her.

Let me phrase this a different way. This is not a glitch where the game goes 'Oh, oops, I accidently put Samus in the wrong spot' and just goes on with a single error on the side. This is a glitch that makes the game go 'Where the blinking heck am I and what did I drink last night?' and goes fubar on just about everything. Which is why it's surprising that the game *doesn't* crash when you use the space/time beam.

The glitch works the same exact way on the PAL rom, as far as I know. There's no reason for it to be different - the main changes are in physics and speeds, not fundamental room handling and graphics.
And I had a momentary lapse of thought; the same bit that triggers all the explosions and stuff in the end triggers the rising lava at the same time. It would be difficult to have one without the other.
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
It seems as though the game timer reset to 0:00 time and 0% items, and only counted the time and items from the point you did the glitch to the end of the game. It seems though only part of the game reset. Did you perhaps unequip the wave or ice beam before firing the shot?
Tim:
registered on 2003-09-13 04:45:13 pm.
 
Location: Fort Worth, TX, USA
I can only agree with the second post in this thread...
Ekarderif:
registered on 2004-05-13 03:35:09 am.
 
Then you can be wrong as usual. ;)
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
I wonder what the Murder Beam would actually look like if the game let you fire it at something other than a wall...
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
mindfulness
fully erect
It would look like murder. Cold, hard murder.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
Probably like a blank screen. And a SNES screaming in pain.

And if you try to do the Standard Space-time (Old Tourian Escape shaft missile detour) on the wrong side of the PB door, you go up and then left through a door which is not there, and come out invisible and slow in the Kagos' room.