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Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Nope, that's another one where I've heard the name but have never tried it myself.
kesvalk:
registered on 2009-06-04 06:24:40 pm.
 
Gender: male
Location: in your mind
Indie Lover
brought xenonauts yesterday on desura, very polished game for a alphafunding game.

it's the first x-com clone i saw that have the same atmosphere of the original, the same tension, the cover system is good too ad works very well, the chars are very well animated and the weapons have the same feeling of the original.

for less than R$ 20, it's a very good deal...
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
I've got to start being more careful with my rockets. Just got another one of my guys killed in my last mission because the shooter missed the target by hitting the building that was closer and one of my guys was just barely in the blast radius. I've had a few deaths like that now, although not all of them are from this run.

Better than what Nate did earlier on in this run though. Tried to shoot around one of the exterior corners of a Large Scout and ended up clipping the corner right in front of him to take himself out and leave the Sectoid he was shooting at completely unharmed. I swear I'm getting as many kills as the aliens are here with stupid stuff like that or by letting guys walk into bad situations!
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Haha yeah I use heavy weapons very sparingly for that very reason. Wild shots with regular weapons are common enough, when those shots are explosive it's a problem. Mostly results in Auto Cannon Guy never really killing anything and instead just lighting up night maps. When I do take a shot at an alien it's pretty much always a last resort on something nasty and unless it's really bad only when I'm sure anything that that I don't want exploded is well clear of the line of fire. Then I just pray he doesn't hit the ground right in front of him.

I always know a heavy weapons dude because he'll be the only soldier with a ton of HP and TUs but zero kills. World's best Rookie!
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
And here I thought I'd actually have a chance to WIN my second ever Chryssalid terror mission on Superhuman! (Again at night, in Africa, and in June... what gives, game?)

I actually did pretty well at first, seeing as we were parked up at the very top of the map instead of dead center where they could all jump us. Surprisingly none of MY guys were hit by Chryssalids, although I got EXTREMELY lucky a few times, and I only ever saw one zombie running around so I guess from all of the screams in between turns were from the Snakemen shooting the civilians, thankfully.

But no matter how many I killed, more Snakemen and Chryssalids seemed to appear. I think the final count was twenty aliens we took down. It was the last 2-3 Snakemen that completely decimated the team in the end though, partially because I had run into ammo issues due to not bringing extra clips as I didn't have enough for everyone to have an extra.

And that final Snakeman... I will forever hate him. Took down my last three guys all on his own and the alien grenade I threw at him that landed 3-4 tiles away didn't kill him the turn before either! All I had to do was take him out and Acheron would've been the sole survivor of the entire city of Lagos, but no...

As you can see, the end of that match was brutal. Somehow the whole thing lasted for an hour, which I'm pretty sure is one of my longest missions ever other than the combined Cydonia one.
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Oh sure... now my avatar is trolling me. Thanks a lot, X-COM.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Go random avatar!

Man, I don't know if having a Snakeman end the mission is better or worse than a Chryssy, on one hand it means you took all of those out which is awesome and makes that squad totally bad ass. On the other hand it was the least scary enemy that finished the squad off. Of course he survived a grenade so he was probably some kind of alien superhero, so there's that.

Also surprising to hear about ammo issues but a Chryssalid mission would be they type that'd see you running into that problem. So many juicy civies for the bug lords.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
God that shit eating grin the Chryssalid has is so good. The perfect avatar/post combo.
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Edit history:
Prime Hunter: 2012-01-31 07:37:12 am
info 
''
Well there were two reasons I was having ammo issues. One of which was the fact that I did a lot of sniping across the map so I didn't have to get close until the end when I went searching for things. The other was that again the enemies just didn't want to die so a bunch of them took a ton of shots to go down. And when I took down 20 of them in total with some of them refusing to go down it adds up.

Also, I somehow got to June and once again have only researched up to Plasma Pistols in the plasma weapon line, which is what pretty much everyone was running around with along with having an alien grenade and a normal one. Had two guys with rockets and my rocket tank as well, so I was definitely better equipped for the most part, and they had a better starting point and strategy than I did my first time around. Was still tough later on though when we had to go adventuring towards the buildings and the Snakemen were popping out of the shadows, sometimes with their own grenades in tow. Lost 3 guys to a single explosion after a Snakeman threw one across the road through the smoke cover we had placed down on the first turn. Probably would've seen him if it hadn't been for that, now that I think about it. Pretty sure he was near one of the lamp posts that would've lit up his position when he came into range to throw it at us.

You should've seen Lagos by the end of that mission though. Don't think there was a single building that didn't have a chuck or two missing from it, and the bottom floor of one apartment got completely decimated since it happened to be where the majority of the aliens were coming from towards the middle of the mission.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Edit history:
tomatobob: 2012-01-31 04:01:57 pm
info 
''
Never stressed
I might suggest skipping research on any plasma weapon that isn't the Heavy Plasma, or at least skip the pistol for the Rifle first. Though being Superhuman I doubt you're going to see ammo for either weapon for very long. I spring for the Heavy pretty early in my games and often hand the few I have out to a couple of my better shooters instead of the Laser Rifle.

Quote from Prime Hunter:
You should've seen Lagos by the end of that mission though. Don't think there was a single building that didn't have a chuck or two missing from it, and the bottom floor of one apartment got completely decimated since it happened to be where the majority of the aliens were coming from towards the middle of the mission.

I can picture it. It is the mark of a real Terror Mission.
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Thing is I've got plenty of extra Plasma Rifles and Heavy Plasmas built up at this point because for some reason I've only been selling things after I research them this time around so I'm constantly running into cash problems, and then my research has been a more reaction-based setup where I'm going by what happens in missions instead of my more traditional one where I'd have had HPs for ages by now. Subconsciously making the game harder/more interesting, maybe? Although you'd think that being on Superhuman I'd be going for every advantage I can get, so who knows what I'm doing here.

I don't know, in a way I kinda like not having everyone outfitted with the best gear early on in the game. It's making me think of new strategies and tactics that I might not use otherwise if I could just fire a stream of heavy plasma bolts everywhere. Forgot to mention it but that was the other reason I was running out of ammo: Had a bunch of guys peppering the buildings, that apartment especially, to blow down the walls in order to give themselves and every one else better shots at aliens hiding inside. Of course, sometimes I screwed up and gave the aliens big openings to shoot back at me as well which is probably how the Chryssalids got so close later on since they had a wide open running lane by then.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
At least keep some Laser Rifles around, Laser Rifles own, think I brought a couple to Cydonia actually. Nice and reliable.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Rock paper Shotgun has an interview with one of the devs for the new game and lol:

Quote:
Jake Solomon: Right, it was funny because the first screenshot that came out it was a surprise because it was the Thin Man out in the woods, which is probably a very unique situation. So then I was happy when the other screenshots came out and you could see the Cyberdisc and the Mutons and the Sectoids, and of course for the majority of our first screenshots we chose the gas station because I was like ‘We have to have a Cyberdisc near the gas station’, we must because the fans of the original will recognize that as a tip of the hat.

RPS: Yeah, and you know the explosion that happens if you shoot it in just the right place.

Jake Solomon: That’s right. The chain of the Cyberdisc exploding next to the gas pump and all your guys are idiots for taking cover there.

Sounds like he gets X-COM.
kesvalk:
registered on 2009-06-04 06:24:40 pm.
 
Gender: male
Location: in your mind
Indie Lover
OMG cyberdiscs and gas stations...

i ALWAYS esplode the gas station first, i see one i throw a grenade on it, i don't care if it has civs or anything, it's way better than lose my soldiers...
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
I think there's something in the code that requires at least one instance per Terror Mission  of Cyberdisc hanging around a gas station. It always happens and it's always awesome. Especially that first time when you don't quite "get" Cyberdiscs.
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
You know... I hadn't ever noticed that until now but yeah, that always seems to happen doesn't it? Sort of like you'll almost always get your first Chryssald terror mission when it's at night, or the first guy to get mind controlled in the entire game will be the one that is your best soldier at the time...

I seriously hope they get some of this stuff in the new one, or at least enough of the pure chaos that can happen in the original due to certain situations such as that Cyberdisc one.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
later part of that interview mentions that critical wounds work as like a permanent Bravery/PSI stat reduction in that soldiers who have suffered them will tend to get jumpy and panic more easily, so I wouldn't worry too much about that.
kesvalk:
registered on 2009-06-04 06:24:40 pm.
 
Gender: male
Location: in your mind
Indie Lover
lol, in fact, the only thing i want changed is the accuracy, make both sides more accurate, it's saddening when you see a soldier shoot the tile right in front of him, 2 times...

making the aliens even more accurate will double the tension too, night terror missions will be equal a suicide...
and of course, make chryssalids have a jump/climb skill. Oh man, this would be fucked up in so many levels...
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Aliens are already accurate enough for me on Superhuman, thanks. I don't want to see Terror from the Deep levels of accuracy with a plasma pistol wielding sectoid at beginner difficulty again. I agree it would build more tension, but if you go too far things start getting ridiculous and then the game becomes less fun in my opinion because it's that much easier to get decimated at every turn. I like the alien AI to be smart and deadly, but I always know I have a chance with the current setup no matter what is thrown at me. Higher accuracy on the aliens is just one of several reasons I've never finished TFTD before.

Your comment about the Chryssalids, however, is surprisingly one I'd love to see integrated. It conjures up images of one of them scaling an apartment and then leaping off the roof to land on a guy in mid-air, infecting him in the process.
kesvalk:
registered on 2009-06-04 06:24:40 pm.
 
Gender: male
Location: in your mind
Indie Lover
that is, if he don't land in that accidentaly tight formation you made, and infect 5 or 6 of your guys....

like i said, fucked in so many levels it even gives me nightmares...
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Quote from kesvalk:
that is, if he don't land in that accidentaly tight formation you made, and infect 5 or 6 of your guys....

No that sounds about how it should be. Chryssalids should be scary.

I was reading a thread else where about X-COM and they were talking about how enemies were and should be in the new one, and one person describe the Chryssalid experience perfectly with, "People don't still talk about Chryssalids because they could turn your soldiers into zombies, they still talk about them because they were good at it."

If one Chryssy can't drop five or six guys because you left them an opening it is wrong.
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
So true. That video I posted back on the first post is proof enough of that, although he had friends which would've made things so much worse if my squad was bigger.
kesvalk:
registered on 2009-06-04 06:24:40 pm.
 
Gender: male
Location: in your mind
Edit history:
kesvalk: 2012-02-08 12:08:49 pm
info 
mail
''
Indie Lover
i had a lot more problems with reapers though... and ethereals...

well, i mostly re-load when i lose a soldier, and i always play slow, taking my time and clearing the map always in the safe zone, i maybe opened 3 or 4 doors without knowing what to expect...

almost NEVER opened a a UFO door, always exploded the other side of the UFO, or let the aliens take the first action.
kesvalk:
registered on 2009-06-04 06:24:40 pm.
 
Gender: male
Location: in your mind
Indie Lover
http://n4g.com/news/955033/xcom-enemy-unknown-deep-dive-video-first-footage

just in case you guys didn't saw it yet.
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Ahahahahaha that Muton busting through the wall of that diner to smash a dude was outstanding.