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How did you get the Super Missile in Brinstar?

The Power Bombs in Ridley's Lair are accessed via a bombable floor in the savestation above.
Sturmvogel Prime:
registered on 2008-03-01 01:37:43 pm.
 
Location: Mexico, Tamaulipas, Madero City
Edit history:
Sturmvogel Prime: 2011-05-02 04:11:46 pm
info 
mail
''
Phazon Vasteel Autobot
Got it, i'll post the pic

About the Super Missile in Brinstar, you have to "knock" down one of the crawling worms firing a Super Missile to the wall or a platform (without killing the creature)

4 more items and i'll get everything.

Chozodia:
- Energy Tank
- Missile

Pirate Ship
- X-Ray Scope
- Missile

I guess i can only get them without touching the "wires", and for worse the pattern kinda changes, any ideas?

Thanks for the super missile in brinstar explanation. I would have never figured that out. There's already a creature crawling around the perimeter of the room, but it skips over the monster block for some reason.

If your last picture is accurate, you're missing a lot more than you say. According to the .txt file that comes with this hack, you max out with 14 energy tanks, 230 missiles, 50 super missiles, and 50 power bombs. And 4 reserve tanks.

On my file, i've got 13 energy tanks, 210 missiles, 46 super missiles, 40 power bombs, and all the equipment including 4 reserve tanks and x-ray.

As far as I know you can't get the x-ray without touching wires. But the wires do reset each time you re-enter through the the crateria gate.

The map on the mapstation site is missing way too much to list. I supposed I should post screenshots of my maps?
Sturmvogel Prime:
registered on 2008-03-01 01:37:43 pm.
 
Location: Mexico, Tamaulipas, Madero City
Phazon Vasteel Autobot
A more detailed map would be more helpful.
Here, I threw this together with screenshots:


This is my current map. The numbers 1-8 are items or rooms I haven't solved for yet. I think I need 13 items, so there will still be more to go. I've noticed the x-ray doesn't work very well. It failed to pick up at least 3 invisible walls. On Metroid Super Zero Mission 1.58, a missile pack near the top left of the Pirate Ship was inaccessible (you'd enter a glitched room instead of a room with the missiles). In 1.60 I'd guess 100% is still impossible. #5 on my map looks like a glitched invisible floor to me.
I think the mapstation guy's map is complete now except for a long hallway to the right of a savestation in Norfair. I'm missing 2 missile upgrades and 3 powerbomb upgrades. The #1 on my map is one of the missiles. I can't figure out how to get it. The other missile pack is in the Pirate Ship and you can only get it during the escape. That's a really bad thing to do in a hack if you ask me. The 3 power bombs are at #5, #2, and #8 on my map, according to the mapstation guy's map. I can't figure out how to get any of them. The one at #2 looks like a "lost forever", one you have to get before starting Tourian. I'd rate this hack a 1/10 and advise everyone to not play it if this is true. And it looks like it is. It doesn't seem like you can get back into the Tourian escape route either, where you'll miss 2 energy tanks and two missles.
sonic shadow:
registered on 2006-11-30 12:24:45 pm.
 
Gender: male
Location: Brazil
Edit history:
sonic shadow: 2011-07-02 09:35:42 pm
info 
''
I need a bit of help here, I think the hack spazzed the heck out with me.
First, take a look at my blind let's play-ish thingmajigger: (ignore my lack of english-speaking =P)



At 02:36 I get an E-tank.
At 13:38 I get another one, but my total energy didn't go up at all. Could someone explain this to me? I wanna have all my energy at the endgame dang it =P
DeltaForce502nd:
registered on 2010-10-10 12:31:37 am.
 
Gender: male
An energy tank in this hack gives you an extra 50 energy with each pickup instead of the usual 100, so that is the reason and not something foul with the hack.
sonic shadow:
registered on 2006-11-30 12:24:45 pm.
 
Gender: male
Location: Brazil
Oh, that makes sense. Still managed to throw me off though.
AssA:
registered on 2003-12-03 11:37:21 am.
 
Edit history:
AssA: 2011-07-11 05:50:59 pm
info 
''
Question about the section you play through after defeating Mother Brain in Tourian.

On the way back through Tourian, after defeating the ghost of Mother Brain (seriously, how friggin' awesome was that?), you run into the classic cutscene where the "super metroid" sucks a sidehopper dry. It then proceeds to suck samus dry and kill her. There's a glass wall I can break with missiles to the left, but the metroid typically catches me before I can make it out of the room. Is there a reliable way to escape from this room, without having to resort to savestates? I made it this far "legit", but unless there's a trick I'm missing this part seems to be nintendo-hard. Admittedly, those crumbling blocks during the escape sequence weren't really fair either :-p


Edit: never mind, figured it out.

Turns out it's not a glass case that has to be broken with missiles, like MB's. Lot easier to make a quick escape when you can just blow a samus-sized hole in it with the spwazer-beam. Guess I was overthinking things a little. Still, a one-mistake kill mechanic like that does seem a bit out of place.
Okay, so there's a part near the beginning where I'm thinking a sequence break is possible... but it will consume hours of my time (because I'm bad at IBJ) and so I only want to bother if it's a "real" sequence break.  There's a small room with two of the invincible shelled guys that fly horizontally back and forth, and a small hole in the top where you could IBJ up into, if only those guys flying back and forth weren't hitting you and ruining it.  I'm guessing you're not supposed to come here until you have the Ice Beam (or at least super missiles to kill the fly-back-and-forth things so you can IBJ in peace).


Is it worth taking the hours to get a perfect IBJ sequence that doesn't hit the two guys flying back and forth?  Will this let me do a 'real' sequence break?  Or does it just lead to a missile or something?

Thanks!
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
Just FYI, there are tonnes of sequence breaks.  Most notably, you just Kagoball through the robots, so you don't have to get the charge beam to destroy them.  Check Cpadolf's TAS here.
Sturmvogel Prime:
registered on 2008-03-01 01:37:43 pm.
 
Location: Mexico, Tamaulipas, Madero City
Phazon Vasteel Autobot
I think i found an Early Super Missile in Crateria that requires an "Infinite Grapple Beam Bouncing" trick. there's any way to program a quick combination for prevent Samus to fall through the floor?

Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
I believe that's the one obtained in the TAses, so it's definitely possible to get.
Now I'm stuck on the Power Bombs in Crateria, right by your ship, that have no visible path to them -- no speedblocks, no nothin'.  Help? :)

I feel like I should have to go through the Power Bomb door to get there, since otherwise it'd be a very easy sequence break to grab powerbombs, but nothin' in the ceiling there. I got power bombs right after Speed Booster, so I'm good to go for that.  Is it just not accessible until after the escape sequence or something?