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Shoryuken:
registered on 2006-03-02 11:45:03 am.
 
Location: Surrey, B.C., Canada
Mine would have to be that Energy Tank on the Wrecked Ship without the Gravity Suit.  I must have died a hundred times getting through that spiked area, and when I did get through, I then screwed up on the small jumps in the room with the tank in it.  There are others, such as the two missle tanks in Crateria which require you to stand on the two crumble bricks on the same time, but this tank is the most annoying to get IMO.
Thread title: 
MASTER-88:
registered on 2006-02-10 02:48:30 pm.
 
Gender: male
Location: Finland
Speedrunner
Early super missile without mock ball trick. I know this item is virtually impossible get, if you don,t use mock ball trick. Im say you need extreme lucky and many tries.
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
You realize over half of the replies will probably be NBMB PB #66? :P

I'd have to say that Plasma Beam before Draygon owns everything else though. Even counting the fact I had Gravity suit while doing it. NBMB Plasma Beam would simply be torture, if it's even possible.
nn12000:
registered on 2006-01-06 02:18:43 pm.
 
Gender: male
Location: Washington
Mister ...
My hardest Item to get?  Springball.  Not that I need it, but I still haven't found it.  I know where it's at, but that's beside the point.  I can't get out of Tourian right now, so I"m stuck.

There's also a Reserve tank in Maridia that I've found, and I seem to be trapped in the room.  The Tank is one where you fall down one of the sand traps and let it "swallow" you.  You appear in a room and there's a reserve tank in there somewhere.
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Ah, well, that one's easier once you get the spring ball.  I know that's lots of help. :P  You're not trapped, though; you can sink through the quicksand at the bottom. 

I know how wimpy this sounds here, but currently the Wave Beam is laughing at me because I can't get the timing right for the wall jump to it.  I've managed it twice out of dozens of attempts.  I think both times it's been from jumping up after landing on the spikes, but getting flung back from being hit is really a problem; there's only a narrow window of invincibility to figure out what direction I'm facing and what buttons I need to press and I just don't think that fast. :P.

Hah, I remember when I first tried for the X-ray Scope, without grapple or space jump.  I somehow made it there, but couldn't make it back with only a couple of energy tanks left.  Horrible, horrible room. 

Another really annoying one was the missile in the big room just before the grapple beam.  I tried for hours to get there the way you're apparently "supposed" to, by grappling onto the creatures, but only got as far as the fourth once.  Finally I just bomb-jumped up to it, which took a few attempts.  I think I also bombjumped all the way up the shaft just before that room because the first time I was there I couldn't figure out how to get through the big room and thought I needed something else.  Sigh.
nn12000:
registered on 2006-01-06 02:18:43 pm.
 
Gender: male
Location: Washington
Mister ...
Here's an idea for trying to get the wave beam, and timing the Wall Kick right.  Can you slow down the EMU? If you can slow down the frame rate, I'm sure you can do it.  That's how I manage to do it in Fusion EMU, which I haven't played in a long time, btw.

Anyone know how to get out of Tourian?
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
mindfulness
fully erect
Quote from nn12000:
Here's an idea for trying to get the wave beam, and timing the Wall Kick right.  Can you slow down the EMU? If you can slow down the frame rate, I'm sure you can do it.  That's how I manage to do it in Fusion EMU, which I haven't played in a long time, btw.

Yeah, but that's cheating. And why the caps on "EMU"?
Random Zelda Person:
registered on 2004-12-11 10:50:19 am.
 
Location: Omicron Persei VIII
Part 1:  What would be the fun in that?

Part 2:  Depends on where you are.  Past a certain room, it is impossible to get out.  If you have reached the second save point you have definitely gone too far.  Otherwise, just try going the wrong direction.  If you encounter a grey door in a room not full of Metroids, you are stuck.
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Quote from nn12000:
Here's an idea for trying to get the wave beam, and timing the Wall Kick right.  Can you slow down the EMU? If you can slow down the frame rate, I'm sure you can do it.  That's how I manage to do it in Fusion EMU, which I haven't played in a long time, btw.


I....what...EMU?  Why would you assume I'm playing on an emulator?  The only time I've considered ripping the ROM is when I was having trouble saving, and even then I'd still be playing the rip on the console via Super WildCard.

Besides, if I were playing on keyboard I probably wouldn't have so much trouble with walljumps, since a lot of the problem is not being able to move my thumb on the d-pad without accidentally hitting up or down.
kwinse:
registered on 2005-10-16 07:41:27 pm.
 
My hardest would be the early super missile, but then again, I haven't really tried learning how to do the mockball. >_>
Raccoon Sam:
registered on 2005-07-10 12:01:04 pm.
 
Location: Finland
Power Bomb 66
Shoryuken:
registered on 2006-03-02 11:45:03 am.
 
Location: Surrey, B.C., Canada
The wave beam is easy once you get your jumps down: I can always get it.  Same with the mockball: it just requires practice.

The X-Ray Scope is increadibly annoying to get w/o space jump or grapple (just ask red scarlet), but it's still do-able.  Just time your jumps and use spike jumping and enemy boosting a bunch.

For the missles before the grapple, I used to just run, and instead of jumping to the left when your blue, just hold the d-pad to the right and wall jump your way up.  Now I just use space jump :P
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Once I saw the vids using the shinespark to get the missile near Grapple I saw no reason to do it any other way.  I don't anticipate ever being in that room without speed boost.

And yes, no kidding, the Wave Beam just requires good timing. Rolling Eyes  I know what I need to do, it's doing it that gives me trouble.  Really, it's kind of rude to create a thread asking people what they find annoying/difficult and then patronizingly tell them that the things they're having trouble with are easy and just require practice, as if the idea of practicing and getting timing right had never occurred to them.
spineshark:
registered on 2005-06-07 02:26:09 pm.
 
in the name of justice!
There's still about 18 items I've never picked up (I am kind of trying to find them), but I'll agree with the no-grapple X-ray visor.  Fun stuff.

I'm going to have to go with that Power Bomb near the Red Brinstar/Crateria elevator.  Or is that a missile pack?
Random Zelda Person:
registered on 2004-12-11 10:50:19 am.
 
Location: Omicron Persei VIII
Do you mean the one in the room with the three giant sidehoppers?  That is the only thing I can think of that matches the description, but I thought that was really easy once I knew what to do…
spineshark:
registered on 2005-06-07 02:26:09 pm.
 
in the name of justice!
Heh, I laugh at myself now, but back when I was even worse at the game that room drove me up a wall.  I'd die to the sidehoppers...and it took me a ton of passes through there to realize that the X-Ray scope might actually do something!
Vogue666:
registered on 2005-04-01 03:32:59 pm.
 
Without a doubt its NBMB plasma beam.
I only know 3 people who have managed to get that so it must be hard. Kej me and 1 other cant think of her name but she came up with how to use the door trick with x-ray to get over 75% on a NBMB run. (other 2% is the 2 missiles in wrecked ship with the out of game trick in there)
Laney:
is in the group Banned.
registered on 2004-08-02 08:31:44 am.
 
Location: Deutschland
(user is banned)
How do you break the gray doors in Maridia?
spineshark:
registered on 2005-06-07 02:26:09 pm.
 
in the name of justice!
Kill Draygon.
Zeke:
is in the group Hacks and Fan Games Moderator.
registered on 2004-11-08 12:45:22 pm.
 
Gender: male
Location: Ottawa, Canada
Time bomb set get out fast!
My vote goes to the item in Crateria (I think it's a missile tank) that requires you to freeze a bunch of hoppy things so you can run across them to build up speed.  That doesn't sound so bad, and it wouldn't be -- were it not for the fact that my Super Metroid cart is the lame kind, where certain button assignments aren't possible.  I don't know why, but when I use my preferred arrangement (R=dash, L=aim up), I can't assign anything to aim down.  Which means that when I'm going for 100%, I have to remember to switch L to aim down for the segment where I'll be collecting that item, then switch it back for the next one.  It's a PAIN.

To bend the topic a bit, I can definitely say which items were the most annoying to find: the ones in the far right area of Lower Norfair.  You're supposed to somehow figure out that (a) one wall snake in the entire game can be destroyed, and (b) you can walk right through a wall that doesn't look special even with the X-Ray Scope.  These weren't the only items in Super I had to look up, but they were the only ones that didn't play fair.  Metroid is usually better about that (unlike Zelda, which often requires you to do things you had no reason to think you could do).
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Aren't all SM carts like that, though?  You can only assign aim up and aim down to L and R.  I think this is explained in some other thread here.

I was trying the same button assignments and was thinking the same thing, that I'd have to switch L to aim down for that.

I'm inclined to put the crumble block leading to the Spring Ball in the unfair category.  I didn't look it up specfically but I've no idea how long I would have taken to find it if I hadn't seen a passing reference to it somewhere.  Though at least it's an obvious "dead end" which needs exploring; there aren't a lot of totally pointless rooms.  So probably I would have gotten back to it on a later playthrough, one where I didn't accidentally go to Tourian before I meant to.  And yeah, I did miss that fake wall, if it's the one I'm thinking of, and went back up through the acid to leave LN.  Bleh.
Ummeiko:
registered on 2004-01-21 12:21:13 am.
 
Location: Omaha, NE
Quote from Chanoire:
And yeah, I did miss that fake wall, if it's the one I'm thinking of, and went back up through the acid to leave LN.  Bleh.


Heh... I always used to go back through the acid. Heck, for almost ten years I never knew that wall was there, till I picked up SM again in college and started browsing through FAQs.

As for me, I've never successfully done mockball to get early Super Missiles.

Beyond that, as far as normal items... there's that one in Maridia after falling through the quicksand... I think it's a missile tank... you have to jump up and morph into a little slot.  I've never been good at doing a mid-air morph while still keeping upward momentum.

Second being the two missiles at the end of the gauntlet... at least in terms of getting them both on the same trip.
Laney:
is in the group Banned.
registered on 2004-08-02 08:31:44 am.
 
Location: Deutschland
(user is banned)
Quote from Zeke:
(unlike Zelda, which often requires you to do things you had no reason to think you could do).

This reminds me of something, though it's not subject:
In Zelda 3 (A link to the past) there was a wall in the last palace where you have to fight Agahnim again, which could be broken with a bomb but a gap prevents you from getting there. What happens when you get there? The room behind the wall is on the map and I never managed to get there.
Purple Lizard:
registered on 2004-12-03 09:30:54 am.
 
Quote from gamefaqs sticky thread:
O. "There's a room in Ganon's tower that seems unaccessible. It's down a long corridor with boulders shooting vertically. How do I get to the room?"
There are two different ways of getting to that room. See the two blocks sitting there? Either face the blocks and dash into them to propel Link across, or face the blocks and set a bomb down to blow Link across.
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
IIRC it's a fairy lake.

And that room annoyed me for years as well.  My sister finally looked it up and told me about the dashing into the blocks.