Using my trusty TAS console, I attempted another potential optimization--one that I've been told is possible. However, once again I can't figure out how.
The idea is that first room of pink Brinstar--the one with the Dachora under the break-away Speed Booster floor--with proper timing, you can speed boost through the entire room and through the other door.
My timing experiments, however, suggest that there is no conventional way to pull that off. The missile is what I found to be most effective; I've tried several types of firepower to open the door. If I kick everything back even one frame, the missile disappears off the right side of the screen without opening the door.
I've attached a ZSNES movie demonstrating my best effort. Anyone know how this one is supposed to work?
The idea is that first room of pink Brinstar--the one with the Dachora under the break-away Speed Booster floor--with proper timing, you can speed boost through the entire room and through the other door.
My timing experiments, however, suggest that there is no conventional way to pull that off. The missile is what I found to be most effective; I've tried several types of firepower to open the door. If I kick everything back even one frame, the missile disappears off the right side of the screen without opening the door.
I've attached a ZSNES movie demonstrating my best effort. Anyone know how this one is supposed to work?
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