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Sigfriedxx:
registered on 2005-02-03 11:28:09 pm.
 
both .mp4 format....  these are simple tests within one room,
This is a hack that trying to stay true to super metroid but brings the best gameplay elements of prime as well.  I've been making this hack for over a year now (7 months were time off) and here are a few vids of a new room in norfair.

MOVIE 1: Shows an extremely hard to get item, only required for 100%
http://drewseph.zophar.net/mbm.mp4
MOVIE 2: On the way to crocomire this obsticle will be one of the most difficult REQUIRED ones.... anyways you get Power bomb crom croc, and so to make quick use of a new item I demo how to get back easily if low on health.
http://drewseph.zophar.net/mbm2.mp4

any feedback would be greatly appreciated!

Enjoy!



NEW NORFAIR ROOM:


-Drew
Thread title: 
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
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looks to me like that ought to be rather easy for the 2d people around here. looking great, though.
Sigfriedxx:
registered on 2005-02-03 11:28:09 pm.
 
Well, to be more specific of this hack, I want it to be more FUN to play than any other hack, not just IMPOSSIBLY hard.  Morphball passeges/mazes are more frequent and play a larger role than in the original SM. 
Physics as you can tell are more like mzm, in gravity.  I have the help of amazing programmers to help write ASM to change a few major/minor things here and there. 

This hack is meant to be player wiht saves, not save states.  Though the game does progressivly get harder.

As far as speedrunning goes, I WANT people here to blaze through this game as fast as they can when I release this.....

Already it takes a minimum of  40 min to complete 1/3 of the game including the end which can also take a while to complete.

I'm predicting the fastest 100% will be around 2 hours. (watch it get ripped to shreds)
RT-55J:
registered on 2004-11-03 09:20:11 am.
 
Location: Wild Side Arcade
Armor Guardian
I'm really diggin' the auto-map Drewseph. >.>
Sigfriedxx:
registered on 2005-02-03 11:28:09 pm.
 
it's NOT FINISHED, but the auto mape everywhere else works fine =P
Raccoon Sam:
registered on 2005-07-10 12:01:04 pm.
 
Location: Finland
Woohoo! Go go go GO Super Metroid Hackers!
the wicked child:
registered on 2005-05-30 12:07:55 am.
 
Gender: male
Location: Waynesburg, Pa
Looks pretty good to my eyes...  Iquite enjoy playing my SM ROM, so a new version would be most welcome. :)
Sigfriedxx:
registered on 2005-02-03 11:28:09 pm.
 


Basically THIS is what i'm doing to EVERY room
RT-55J:
registered on 2004-11-03 09:20:11 am.
 
Location: Wild Side Arcade
Armor Guardian
Space, the final frontier...

Hopefully there is enough space in the ROM to fit all of that (I'm assuming you're expanding it to 32Mbits).
Sigfriedxx:
registered on 2005-02-03 11:28:09 pm.
 
"Space, the final frontier..."


Thats the exact line I gave when someone a LONG time ago asked in Acmlm as to why his room was crashing after adding new enemies and plm's to it, the answer, he was writing over other important data =)


Yes I'm taking care of everything I can add new banks and change level data pointers
RT-55J:
registered on 2004-11-03 09:20:11 am.
 
Location: Wild Side Arcade
Armor Guardian
Quote from Sigfriedxx:
Thats the exact line I gave when someone a LONG time ago asked in Acmlm as to why his room was crashing after blah blah blah =)

I know.
the wicked child:
registered on 2005-05-30 12:07:55 am.
 
Gender: male
Location: Waynesburg, Pa
Quote from Sigfriedxx:


Basically THIS is what i'm doing to EVERY room


Awesome. :)