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JAM:
registered on 2009-08-07 11:56:11 am.
 
Edit history:
JAM: 2009-09-20 06:52:40 am
info 
''
I've found an interesting thing, screenshots from beta. Since there is no beta pics of Super Metroid in sites like Metroid Database, I think, most people haven't saw them. So I post it here. Galaxar (site owner) said: "This came out of the subscriber-only version of issue 56 of Nintendo Power."


This one from early beta, possibly alpha. Rain is a different, HUD is a much different.


Next version. HUD is closer to release version, but that room is not exist in final version.
089 of Super Missiles? Glitch? Or, there was more than 99 of them in game? And what's the meaning to show "045 energy" will filled Energy Tanks? To duplicate Energy Tank's quantity? I.e., showing "Energy>510" when you have 5 Tanks and 10 energy left?


Room before Spore Spawn


Green bubble room. Grappling beam in action


Silver Torizo


Note about enemies


Big boss of Brinstar. Is Samus really 1.9m tall?

http://galaxar.sakabatou.net/page1.htm
Introduction to game


The whole article.


Source:
http://galaxar.sakabatou.net/Smetbeta.html
Thread title: 
P.JMan:
registered on 2005-11-30 10:52:21 am.
 
Gender: male
I like Big Butts and I can not lie
Only 10 programmers?!
perfectnote:
registered on 2009-08-14 12:49:25 pm.
 
If they're good and they do it seriously, it's possible. You should see some great amateurs games, some of them are exactly like the real games. And they're create with...ooh, one to two programmers.
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
"sure to make it one of the top games of the year."

Try "all time". Very Happy
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
I caught that little note as well and thought the exact same thing.  laugh new
perfectnote:
registered on 2009-08-14 12:49:25 pm.
 
"When this statue comes to life, the challenge involves using the right weapons and move."

Wow, Torizo must have changed between the beta and the final game. Now, his room is ten times smaller and you just shoot, shoot, shoot...three minutes, boom. Dead.
JAM:
registered on 2009-08-07 11:56:11 am.
 
Quote from perfectnote:

Wow, Torizo must have changed between the beta and the final game. Now, his room is ten times smaller and you just shoot, shoot, shoot...three minutes, boom. Dead.

The room is the same. Screenshot is a little cropped and it only showing part of the room to us. Cropped part: left row of blocks, right row of blocks and HUD. Other in-game screenshots are cropped too (green bubble room, for example)
perfectnote:
registered on 2009-08-14 12:49:25 pm.
 
Oh. Well, he's still a crappy mini-boss and you don't need to do anything special to beat him. You just shoot his torso until he explose.
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Merry Christmas
Something about that Norfair picture. I can't put my finger on it, but isn't there a unused room in super metroid? There has to be a prototype rom & a beta rom of super metroid.
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
There's a debug room, but it doesn't look like that.  I first thought the picture was of the bottom of the Norfair elevator shaft, but showing a floor with two small ramps instead of the final, flush floor (shootable).  Having thought about it, I reckon it's actually the room just above Crocomire, as you come running in from the left, which the picture shows.  The room shows that floor instead of the small two-tile platform.

From what I can see of the minimap in that shot, the map looks like it was originally different as well.
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Edit history:
TailsLover: 2009-09-21 05:36:56 am
info 
mail
''
Merry Christmas
Because you had to run through the wall to break it down. Before crocomire's room in the final, the mini map is entirely different. I do agree it's the room before crocomire.

Is there anymore screenshots floating around that I can use?
JAM:
registered on 2009-08-07 11:56:11 am.
 
Quote from TailsLover:

There has to be a prototype rom & a beta rom of super metroid.

I bet it should be. And enter to Tourian was originally in Brinstar, not in Crateria. In manual it placed under Charge Beam.

Quote from TailsLover:

Is there anymore screenshots floating around that I can use?
That's all I find after 2 days of googling. It was no youtube back in 1994... =(
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Merry Christmas
I found those images a year ago. Sorry
RT-55J:
registered on 2004-11-03 09:20:11 am.
 
Location: Wild Side Arcade
Armor Guardian
Quote from Quietus:
From what I can see of the minimap in that shot, the map looks like it was originally different as well.


Judging from the picture below it, the mini-map was definitely unfinished.

Also, I think that the picture with the ship is from the same build as the other ones. My guess is that they originally wanted the HUD to be rearranged after getting the missiles.
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Merry Christmas
This pic right here

I like that hud. How can I change the energy to this "Energy>"
Xaggoth:
registered on 2008-04-08 07:30:09 pm.
 
Gender: male
Location: Oregon
Does anyone remember a little guide NP put out (probably around release time)?  I don't have mine anymore but this made me think of it.  I think it had little explanations of different areas and a large portion of the map in it.  I think I remember it being a couple black pages with a picture of phantoon...
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Merry Christmas
Umm, hang on let me look *Looks for it*
JAM:
registered on 2009-08-07 11:56:11 am.
 
Another thing I remember. I saw a trailer on TV about SNES a long time ago. There were short demos from many games. As for Super Metroid, there was a Ceres fight scene. Samus fires to Ridley with charged shots!
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Merry Christmas
I need more beta scans & mocked up images. If your wondering why, you'll see.
m3 guy:
registered on 2009-10-06 05:46:19 pm.
 
Quote from Xaggoth:

Does anyone remember a little guide NP put out (probably around release time)?  I don't have mine anymore but this made me think of it.  I think it had little explanations of different areas and a large portion of the map in it.  I think I remember it being a couple black pages with a picture of phantoon...


I remember that. I always liked how the old nintendo guides would put in additional background information on characters and areas. It added to the experience.
JAM:
registered on 2009-08-07 11:56:11 am.
 
Edit history:
JAM: 2009-10-23 10:31:13 pm
info 
''
Quote from TailsLover:

I need more beta scans & mocked up images. If your wondering why, you'll see.

http://www.unseen64.net/2008/07/04/super-metroid-snes-beta/
Another article for you =) Almost all pics are there but there are something new


Another view of ship. Closer to original. Look at rain. It's closer to original


Old Mother Brain room


Ridley fight


Hexagonal map


Another thing I'm sure of. There was auto-saving feature (like in Metroid 1). If you explore area load stations, you'll find a load point at every elevator and at areas before bosses! When you die, you'll respawn at the last visited location with load point.

Maybe, the code is still in game, who knows...
Xenogenesis:
registered on 2009-10-16 06:26:02 pm.
 
Quote from JAM:

Maybe, the code is still in game, who knows...

Kejardon
TailsLover:
registered on 2009-04-21 03:57:02 pm.
 
Gender: male
Location: Ohio
Merry Christmas
Thanks JAM for the pictures.