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UchihaSasuke:
registered on 2005-12-11 10:47:04 pm.
 
Gender: male
Location: Panama
my umbrella goes directly to Bankai
from experience, the r-dash is easier but a bit slower to set up.
it is a good way to get used to doing SBs when still learning some tricks since you won't need good timing to do it, unlike the regular dash.
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
I should try the R-dash since I sometimes I have trouble with space jump first.
craztad:
registered on 2006-04-20 04:19:48 pm.
 
kyupi+yakisoba=win
The only good thing i see about the r dash is it lets you carry your momentum into subsequent jumps very easily. The bad thing is that once you press R you are stuck in the direction you were moving(no bending the dash). Using a combination of both normal dash and r dash comes up with some nice results. Example: dash normally, bend/curve the dash into the needed direction, press R, when you hit the ground jump again keeping the momentum and because you are holding R you can turn to the direction you need to go without changing the direction of your momentum.
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
wanna go faster
let me blow your mind
Quote from craztad:

Using a combination of both normal dash and r dash comes up with some nice results.


yeah, i was trying this yesterday, too. i was getting good results in landing site by doing an r dash, then letting go of r and holding right to bend the dash (often i ended up facing the ledge before i landed on it). this makes it easy to reach the ledge from the ship's save point.
Quote from craztad:

The bad thing is that once you press R you are stuck in the direction you were moving(no bending the dash).


I'm not entirely sure but I think it can be bent just as much as a normal dash jump. When doing Geo core's R-dash, I get far better results when bending it backwards (almost 100%).
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
wanna go faster
let me blow your mind
well, you can't bend an r dash, because an r dash involves holding both l and r the entire time. you can't change direction when doing such. so you're probably doing exactly what craztad and i were talking about.
MASTER-88:
registered on 2006-02-10 02:48:30 pm.
 
Gender: male
Location: Finland
Speedrunner
Quote from AJAX:

Is the r-dash better than the regular way?  Does anyone know of any instances of where the r-dash would be better to use than a regular dash? Finally, can I follow the instructions for the Prime 2 dash described on the main site (in the Echoes section)?  They sound the same to me.  Thanks for any help.

Edit:  I see now that it would probably be a novelty for Prime 1.  Does an r-dash go as far as reguler dash?


Maybe, but its not take heights like normal dash IMO.

I personally like more use normal dash. But it might depend lot because i am crap dasher in MP 2 Echoes. And this are quite same strategy with both games.
StefanvanDijke:
registered on 2005-03-28 08:06:50 am.
 
Gender: male
Location: Netherlands
it might be usefull when doing sjf with a scan dash. Use an r-dash to the ledge, then a normal dash to the left (from the ledge you land on after the r-dash). The only good thing of an r dash is that you keep the lock on and can instantly dash again. I can't think of any place to use it though.
tjp7154:
registered on 2005-04-25 06:31:26 pm.
 
Location: Place
Bananas GOOD, Kremlings BAD
If I remember correctly, if you do an R-dash, you can't even stop yourself from going in any other direction until you land.  I remember playing around with that a while ago.  Is that correct?
BioSpark:
is in the group Global Moderator.
registered on 2005-08-07 09:14:49 pm.
 
Gender: male
Location: urbana, il, usa
hʌŋ laɪk
É™ hÉ”Ërs
you can probably let go of everything and press L to stop.
Super KB:
registered on 2009-03-21 03:04:59 am.
 
Gender: male
Location: Tennesse
ÏŸ
Quote from StefanvanDijke:

bypassing the lock in energy core.



saves approxamately 1 seconds :D
there's an alternative to that
you can get the ice beam early by using that method before fighting flaahgra:
Baby Sheegoth:
registered on 2004-06-06 04:48:03 pm.
 
You're 5 years late.
craztad:
registered on 2006-04-20 04:19:48 pm.
 
kyupi+yakisoba=win
This is the fastest i can come up with to get to spinner one from this side which we come through with the new ntsc route using ibbf.

is there a faster way?

Edit: haha youtube doesn't like anrichan's insane quality. It makes it look jumpy, youtube codecs loose again.
Baby Sheegoth:
registered on 2004-06-06 04:48:03 pm.
 
Yup. A fairly difficult Ghetto off the rock directly to the right of the door onto that little box.
StefanvanDijke:
registered on 2005-03-28 08:06:50 am.
 
Gender: male
Location: Netherlands
just got it to work, there you go

craztad:
registered on 2006-04-20 04:19:48 pm.
 
kyupi+yakisoba=win
ah thanks Stefan, i don't know why i didn't try jumping from the box to the spinner. It looks so pretty when done right.
Baby Sheegoth:
registered on 2004-06-06 04:48:03 pm.
 
Edit history:
Baby Sheegoth: 2009-04-14 02:40:39 pm
info 
mail
''
Yea, I found that a while back. Can only be done when the spinner is down, however.
EDIT: the WR run still uses the site method... *facepalm*
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
Speaking of the WR, I figure there coud be a differnce of a couple minutes depending on the powerbomb maze. Not sure that this is the right thread.
recit0:
registered on 2007-03-08 11:16:03 am.
 
Location: Qu�bec
dragon this is already known. People try the segment until they get a good maze.
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
I was just curious as to what people did about that. Maybe I should try that.
AJAX:
registered on 2006-08-02 01:21:14 pm.
 
“Well done is better than well saidâ€
In Pit tunnel, is it really any faster to morph and go under the grate than to simply Jump over the gate? I'm pretty sure it's been shown L and R hopping is faster than morph ball without boost. Plus it seems that jumping over is a straighter path. Does anybody know where this has been talked about on the forum or anything?
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
it's faster to morph and go under. that was a change in early 2004 iirc.
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
That is assuming you aren't unlucky enough to run into a triclops.
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
wanna go faster
let me blow your mind
like nearly everything in prime, it's not really a matter of luck if you do it right.
BioSpark:
is in the group Global Moderator.
registered on 2005-08-07 09:14:49 pm.
 
Gender: male
Location: urbana, il, usa
hʌŋ laɪk
É™ hÉ”Ërs
in fusion it is ;(