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GrafZeppelin:
registered on 2009-12-01 10:41:32 am.
 
Gender: male
Location: Desk
SSDD
Hi i am new to this Forum, i saw a Bosstrick called Boss Tricks: Torizo but i think it wont work :(

i got everytime stucked in the door :)

it looks like

mybe someone can help, with some tips

and yeah i play on emulator coz my Nintendo is brocken :)
Thread title: 
Xaggoth:
registered on 2008-04-08 07:30:09 pm.
 
Gender: male
Location: Oregon
Should post stuff like this in the help thread, but you say you are doing it on an emulator, so why not abuse some slowdown to convince yourself it works? 
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
Firstly, I've heard it's easier to perform on the PAL version.  Probably to do with the speed of the door.

You need to do a handful of shoulder pumps (pressing aim up or down) as you sprint toward the door.  I'm not sure if you are required to turn around or not as you reach the door.

According to the page I think you read, over at TASvideos, Kriole had a new method, which makes it even easier.

Bomb Torizo
You can escape Torizo by the use of shoulder pumping, walljump trigger pickup and very precise positioning.

The door timer (RAM address 7EDE6A,1u), before it starts the countdown, oscillates between "1" and "2" each frame. Depending on what the value is by the time of triggering the bombs, you'll get either 41 or 42 frames to escape once you regain control. You need 42 — it will not work with 41.

Then, you should pick up the bombs by using the walljump check, meaning you have to press away from them at the maximum possible distance (horizontal position 180.xxxxx is recommended). Picking up the bombs farther than 180.65535 will put you at 180.65535 regardless; this is the best you can hope for.

You should land immediately after you take the bombs. Ideally, you should have only one frame of air movement before you land. You can check it by pressing and holding shoot button before the control over Samus is regained: if she still has time to unspin before landing, try to take the bombs lower.

Upon landing, start running with 30 Hz shoulder-pump immediately, and jump at the last possible frame that allows you to clear the corner and get stuck in the door. If you get stuck at horizontal position of 28.0, everything is alright. If more, something is wrong.

After you succeed in getting 28.0, just load a state at the moment of the final jump and press away from the door when you come close enough to it (usually less than x=36.0). If everything is alright, you'll catch the trigger before the door slams shut.

SMV demonstration.

TODO: Port Kriole's method here, since it's faster and easier to do.

The trick also works on the PAL version, but due to differences in event timing, you have much greater margin of error. It apparently is enough to be feasible on console (although still requires very good timing).
BioSpark:
is in the group Global Moderator.
registered on 2005-08-07 09:14:49 pm.
 
Gender: male
Location: urbana, il, usa
hʌŋ laɪk
ə hɔːrs
i'm pretty sure it can only be done under tas conditions for the jpn/usa version.
GrafZeppelin:
registered on 2009-12-01 10:41:32 am.
 
Gender: male
Location: Desk
Edit history:
GrafZeppelin: 2009-12-02 01:47:58 am
info 
''
SSDD
hmm with OLD Technic i get stuck in the door with the new one from TASvideos.rog i cannot take the bombs in that way as it describes :( hmm i am a bad game (too old :P)

i dont wanne use an emulator for cheating :P i will do it by my self... for learning some movement Tricks like mockball, the shoulderpumping ans things like that ( coz on the Emulator i can instant save&load a game thats good for training) there i got stuck
and thats my position at getting the bombs maybe my turn is not early enough?
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
You cannot escape if you just run at the bombs and collect them.  You have to jump as if you're going over them, and then arc downward, and turn back to your left, so that the very back edge of Samus's sprite catches the Bombs.  You will then immediately land, and can (relatively) easily make the escape.
Giganotabehemoth87:
registered on 2010-01-19 06:48:48 pm.
 
Gender: male
Location: England
professional chin scratcher
You CAN escape chozo room from this image above. When you start running for the door and arm pumping efficiently you have to jump as late as possible and with as minimal hight as possible because the higer you jump the more time wasted. So more time running less time jumping if that makes sense.

To arm pump well what i do is fetch my right index finger over to the L button and hammer away at that by vibrating my arm. Most people should be able to do this. Or just keep your finger close to the button for rapid presses.

The next thing to consider is the smallest jump possible. The image above provides a good idea of where to jump. You see the where it ses state 0 loaded? well you wanna jump where the 0 is and as you jump you want to press and hold down so samus's hitbox is smaller and therefore avoiding the bottom edge of the platform. What you dont want to do though after this is to hold jump. you want to press and hold jump then wen your happy shes high enough to pass the ledge then let go of jump. Knowing this in turn (with practise) means you can learn to do smaller jumps overall meaning less time in the air, less time wasted.

It's a difficult glitch. 
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Sharon Needles
Can you skip the torizo in the regular north american version?


(I'm too lazy to read the whole topic)
Giganotabehemoth87:
registered on 2010-01-19 06:48:48 pm.
 
Gender: male
Location: England
professional chin scratcher
No you cant. It needs to be tool-assisted because the doors in NTSC open and close faster. So with tool-assistance your able to armpump faster to cover ground in less time. You might even have to use a controller that has turbo function and set it to a shoulder button for arm pumping.