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Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
Just a small question about the shinespark, but in SM doing the spark drains Samus's energy, but if she reaches 1 energy during the spark, will she die or will her energy stay at 1?
Thread title: 
Mr. Aran:
registered on 2004-12-28 12:30:48 pm.
 
Gender: male
Location: Oregon
everybody knows it's true
She stops sparking at 1.
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
That could be a wrench, since the SS is needed a lot in Maridia. I suppose the Crystal Flash could restore lost energy though.
transience:
registered on 2005-03-03 09:52:08 am.
 
Location: z z 9 plural z alpha
twenty eight fifty
I think she stops at 29, though I'm not sure. I've gotten stuck in areas because I didn't have enough total energy to spark out of a needed area.
Dragonfangs:
registered on 2004-11-02 05:38:34 pm.
 
Gender: male
She stops when she reaches 29 health, in the same way she would if she hits a wall (stopping, hanging still in the air for a bit then sends out echoes)
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
I see. When the spark stops, assuming she's doing a horizontal spark, will she just drop or will the momentum carry her forward a little?
Dragonfangs:
registered on 2004-11-02 05:38:34 pm.
 
Gender: male
She acts as though she hits a wall. She loses all momentum.
JaggerG:
is in the group Global Moderator.
registered on 2004-03-31 07:12:40 pm.
 
Gender: male
Location: #metroid
Shifty Leader
That M2k2 guy
It doesn't consider how much she has in reserve, either. It will still stop Samus (and IIRC, it refills her as she stops). This is partly why people tend to manually refill their energy from the reserves so often.
Dragonfangs:
registered on 2004-11-02 05:38:34 pm.
 
Gender: male
Well the reserves only activate automatically when Samus's health reaches 0, since she stops at 29 when shinesparking, they don't activate.
ajbolt89:
registered on 2003-11-25 11:35:00 pm.
 
Location: MoonVault, The Moon
lol no way
It doesn't send out the echoes unless she actually hits something, if you stop because you run out of energy it just stops, no echoes.
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
No, I've used that fairly often. Even if you start out with 1 energy, a super jump will always shoot off echoes when Samus stops.
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
OK then. When I get my emu up and running again, after the Murder Beam fried it to hell, I'll see it for myself. As for the Murder Beam incident, don't ask. It hurts.
Skreemaster:
registered on 2004-05-25 10:53:03 am.
 
Location: Cambridge, UK
I'll be back. Maybe...
Why don't you just download another copy?
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
I got the emu from someone else. They downloaded it, not me.
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
http://www.zophar.net/
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
Uh, thanks.