Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
Not talking
Brick wall
Very Happy
Shhh
Confused
Applause
Boo hoo!
Dancing
Shame on you
Whistle
extra_smug
aiwebs_008
aiwebs_016
aiwebs_032
aiwebs_031
aiwebs_030
aiwebs_029
aiwebs_028
aiwebs_027
aiwebs_026
aiwebs_025
aiwebs_024
aiwebs_023
aiwebs_022
aiwebs_021
aiwebs_020
aiwebs_019
aiwebs_018
aiwebs_017
aiwebs_015
aiwebs_014
aiwebs_013
aiwebs_012
aiwebs_011
aiwebs_010
aiwebs_009
aiwebs_007
aiwebs_006
aiwebs_005
aiwebs_004
aiwebs_003
aiwebs_002
aiwebs_001
aiwebs_000
Angel
Drool
Speak to the hand
Liar
Pray
Sick
Silenced
d'oh!
Eh?
Liar
grin new
Twisted Evil
Neutral
Mr. Green
Anxious
Think
cookie
laugh new
Shocked
Arrow
Smile
winky
stern
teach
Evil or Very Mad
Wink
Embarassed
Rolling Eyes
Very Happy
Cool
Razz
Idea
keks
whoa (@c.bags)
pwuh
Sad
Surprised
Confused
Laughing
Mad
Crying or Very sad
wub
gah
Exclamation
Question
12345 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
Ekarderif:
registered on 2004-05-13 03:35:09 am.
 
http://www.planetquake.com/sda/other/supermetroid.html

Also Smokey got a 0:36 any but that's not as important :P. Radix, where are you to sticky this?
Thread title: 
SonicandTails218:
registered on 2004-03-18 07:02:19 pm.
 
Location: Mystic Ruins
Ack, you beat me to that. I was going to yell about this.
GreenMamba:
registered on 2004-02-12 05:27:45 pm.
 
Location: Underneath your shoe. Get offa me!
What luck, there's french fry stuck in my beard.
Downloading it as we speak.

Er, type.  Or something like that.
Electrometer Prime:
registered on 2004-02-10 09:14:07 pm.
 
Location: >_>;;
Last call for the Radix, we need you ASAP to stickie this. Last call for Radix.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
Hi, I'm Radix.  :P
Electrometer Prime:
registered on 2004-02-10 09:14:07 pm.
 
Location: >_>;;
[idiot]Wow Radix, Your name is the same name as Yoshi's. So is your avatar![/idiot]
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Smokey's :36 is just as neat, if not cooler than his :56 or my :55.

Watch them all and stuff.  :o
Wassup Dawgs:
registered on 2004-02-23 04:01:01 pm.
 
Location: 2 time zones to the right of this board.
Yay. More stuff for my new computer.
Eruditious:
registered on 2004-03-01 06:44:35 pm.
 
Location: Evanescing into Oblivion
Mmmmm... I do love 100% runs.  Especially when I have been working on one of my own for this game ;)
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Well, hopefully you will see something new that can help you out.  :o
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
dude, i'd better download it right away<i>!</i>

good job, scarlet!
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Is it 'new title' worthy? >.>
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
unless you're talking about 'the mockball mistress' i dunno. ;P
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Yeah, seems to be the nick going around for some reason. <.<
Wassup Dawgs:
registered on 2004-02-23 04:01:01 pm.
 
Location: 2 time zones to the right of this board.
I finished watching it. It was very good, but now I have some questions. (I haven't played SM much so bare/bear with me).

What is your success rate with the mockball? You do that a lot in your run. I assume it's rather high.

Can you keep a charged shinespark after getting hit? I thought I saw that happen in the crashed frigate.

Why did you skip that energy tank near the High Jump boots the first time?

What's the deal with turning Spazer on and off during the Phantoon fight?

How do you do the spike jump?

Just a comment here: I think the Crocomire dance thing was hilarious. It's little things like that that make runs more interesting.
ShadowJedi:
registered on 2004-05-22 10:58:55 am.
 
Just looking at the first segment I see that this is really good. I'm downloading the rest right now.

Mockball isn't really as hard as it may seem, after a few tries I did my first one (third or fourth try), and now I have a success rate of over 50%. I'd expect a speedrunner to have an even higher success rate (an SM speedrunner, to be more precise.)
As for the others, you'll have to wait a bit more for those answers.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
Quote from ShadowJedi:
Just looking at the first segment I see that this is really good. I'm downloading the rest right now.


Although I haven't seen the run yet, Ceres station is nothing compared to the crap she pulled in her old 100%, and I'd expect this to be even better.
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Heya.

What is your success rate with the mockball? You do that a lot in your run. I assume it's rather high.

I don't want to give out the number I attempted (some people know, but it's more fun for other ppl to count  :o ), but I missed 3 of them, and took out 2 or 3, and forgot about one.

Can you keep a charged shinespark after getting hit? I thought I saw that happen in the crashed frigate.

Yeah, it stays until the time runs out or you use it.

Why did you skip that energy tank near the High Jump boots the first time?

So I could pick it up near the end of Norfair, so I'd have max energy again so I could skip the energy refill room in Brinstar so I could still have enough energy to do that spark directly to the Wrecked Ship and for the Phantoon fight.  It seemed to work out good.

What's the deal with turning Spazer on and off during the Phantoon fight?

The old way of fighting Phantoon (Charge+Wave+Ice+Spazer) takes 4 rounds.  The method I use only takes 3.

How do you do the spike jump?

I and other people have done them on accident for years and years, I just use them on purpose now.  :o

To do them, simply have your back facing the way you want to get launched, then get hit, and hold the direction your back is facing on the d-pad.

Just a comment here: I think the Crocomire dance thing was hilarious. It's little things like that that make runs more interesting.

Thanks, but I totally messed that up...I was supposed to get behind Crocomire, like I had done in every other attempt at the segment but that.  I did record getting behind him properly after that part on the tape..so maybe Nate can sometime put it in a 'weird stuff' section, I guess.

Glad y'all like it..this vid took longer than all the others I've done combined (I finished all the other ones I've done in a day or day and a half).
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
I've got a question... in part 2, what is the reasoning behind taking off the hi-jump boots from before the speed booster to after the grapple skip missle spike pit thingy? I would guess shorter hops would make those little hops on the platforms faster, but then you would blow it all on the extra wall jumping to get over there... maybe you'd hit your head, but then I don't remember you having to take off the boots on your old speed run.
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Quote from Yoshi348:
I've got a question... in part 2, what is the reasoning behind taking off the hi-jump boots from before the speed booster to after the grapple skip missle spike pit thingy? I would guess shorter hops would make those little hops on the platforms faster, but then you would blow it all on the extra wall jumping to get over there... maybe you'd hit your head, but then I don't remember you having to take off the boots on your old speed run.


It's a more convenient place to turn it off there, and I guess you don't really need to take off the Hi-Jump Boots to get through that stupid room before Wave Beam, and I think Smokey made the jump to the door fine with them on, but I jump too high to the door with Hi-Jump on, and also can do the jump after I get the Wave Beam to those fake spikes easier with the boots off, so that's why.

After seeing Smokey's vid, I smacked myself for taking them off in the turtle-thing's room; he just walks off and goes right to the Missile..didn't know you could do that.  :o
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
Are you talking past part 2? Because I haven't gotten there yet... just posted when I saw what you did. I'll watch the rest tommorow after I actually get some sleep.
Red Scarlet:
registered on 2004-01-20 01:26:46 pm.
 
Gender: female
Location: My house
I('d) like to watch (some MP3 runs)
Yeah, was just talking about a time I take off Hi-Jump that there really was no point afterall.  :o
ShadowJedi:
registered on 2004-05-22 10:58:55 am.
 
Quote from RS Bulleta:
What's the deal with turning Spazer on and off during the Phantoon fight?

The old way of fighting Phantoon (Charge+Wave+Ice+Spazer) takes 4 rounds.  The method I use only takes 3.

How do you do the spike jump?

I and other people have done them on accident for years and years, I just use them on purpose now.  :o

To do them, simply have your back facing the way you want to get launched, then get hit, and hold the direction your back is facing on the d-pad.


Argh, I look here, and I don't see a post. So I decide to try and figure these out myself (playing on an emulator with less than 40% of the original speed, just for fun) (I will try to get the game some time when I have money for it, I need all metroid games, except M2), and when I have, I see an answer is already there. Feels kinda stupid..


Anyway, I just beat Phantoon, and was gonna say why you switched the Spazer of and on (I noticed that one charged shot with all beams end the round, while it takes 3 missiles, so I did 2 missiles 1 charge rounds...)

I also noticed why you switched the boots off, and other stuff... Anyway, I think I can beat SM in 45 minutes using slowdown and save states, the only problem is that I'm at Phantoon after 3 hours :).

Now, to skip Croco, and beat up Ridley.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
How does turning Spazer off help the beam, anyway? Or are you not sure? And what the heck is the deal with setting up the Spazer+Plasma at Ridely... I didn't really see it do anything...
ShadowJedi:
registered on 2004-05-22 10:58:55 am.
 
The Spazer+Plasma is a really good way to make the battle shorter, and turning Spazer off causes Phantoon to say "damageable" for a while longer, allowing more damage per round.