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chipperMDW:
registered on 2006-06-14 08:28:34 pm.
 
I discovered a useless but interesting trick that allows you to charge your beam, pseudo-screw attack, wall jump, then morph, keeping the charge, allowing you to drop a 5-bomb charge in midair. This looks and sounds straightforward, but it's not obvious how to pull it off.

If you press only down off of your wall jump, you'll morph, but you'll lose your charge. To keep the charge, you must press and hold fire at the same time as (or immediately after) you press down.

I've attached a ZMV (version 1.420 for Linux -- I hope that doesn't matter) of the trick. I normally play on console, so the trick is done fairly slowly in the movie, but if you're fast, it's possible to morph, drop the bombs, and immediately unmorph, all right next to the wall you jump off of.


HOWTO:

Charge your beam. Spin jump at a wall, releasing fire in the middle of the jump. Wall jump off the wall. To morph and hold the charge, press and hold both down and  fire (you only need to press down once to morph off of a wall jump). Once you're morphed and still have the charge, you can release down to let the bombs fly. (You really don't have to hold down at all if you want to immediately release the bombs.)

If you press and hold fire too soon, Samus will fire off a charged shot and not morph; too late, and she'll morph and drop a single, stationary bomb. If you fail to hold fire until you release down, you'll lose the charge.

If Samus doesn't spin after she wall jumps, you forgot to release fire before the wall jump.
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Saturn:
registered on 2005-09-01 03:34:43 pm.
 
If I remember correctly Kejardon mentioned once that you can keep the Charge after more Pseudo Walljumps by pressing the fire button right before stoping to spin jump. If I'm not wrong this trick is based on the same technique just with a morphball move instead. Still a nice discovery though. :)
chipperMDW:
registered on 2006-06-14 08:28:34 pm.
 
Yup, it is based on that. Once you spin jump, you don't have to hold fire to keep your charge. For whatever reason, you can't do a pseudo-screw attacking wall jump and keep the spin unless you've released fire.

However, if Samus leaves the spin for anything (I assume) other than the wall jump animation, the game realizes that you're no longer holding the fire button and acts like you just released it. That includes landing, aiming up or down, and morphing.

I think it's already known that, from that state, you can press and hold fire just as Samus lands to maintain the charge. I believe my trick is mostly the same thing, except it applies to morphing instead of landing.

It's also possible to apply this trick to keep the charge when leaving the spin state by aiming up and down. That may be something new, as well.


For anyone attempting to perform any of these tricks, I'll note that it's easier to get the timing right underwater without the gravity suit. There, Samus's animations are slowed down, so you get more time to hit fire at the transition points.