I discovered a useless but interesting trick that allows you to charge your beam, pseudo-screw attack, wall jump, then morph, keeping the charge, allowing you to drop a 5-bomb charge in midair. This looks and sounds straightforward, but it's not obvious how to pull it off.
If you press only down off of your wall jump, you'll morph, but you'll lose your charge. To keep the charge, you must press and hold fire at the same time as (or immediately after) you press down.
I've attached a ZMV (version 1.420 for Linux -- I hope that doesn't matter) of the trick. I normally play on console, so the trick is done fairly slowly in the movie, but if you're fast, it's possible to morph, drop the bombs, and immediately unmorph, all right next to the wall you jump off of.
HOWTO:
Charge your beam. Spin jump at a wall, releasing fire in the middle of the jump. Wall jump off the wall. To morph and hold the charge, press and hold both down and fire (you only need to press down once to morph off of a wall jump). Once you're morphed and still have the charge, you can release down to let the bombs fly. (You really don't have to hold down at all if you want to immediately release the bombs.)
If you press and hold fire too soon, Samus will fire off a charged shot and not morph; too late, and she'll morph and drop a single, stationary bomb. If you fail to hold fire until you release down, you'll lose the charge.
If Samus doesn't spin after she wall jumps, you forgot to release fire before the wall jump.
If you press only down off of your wall jump, you'll morph, but you'll lose your charge. To keep the charge, you must press and hold fire at the same time as (or immediately after) you press down.
I've attached a ZMV (version 1.420 for Linux -- I hope that doesn't matter) of the trick. I normally play on console, so the trick is done fairly slowly in the movie, but if you're fast, it's possible to morph, drop the bombs, and immediately unmorph, all right next to the wall you jump off of.
HOWTO:
Charge your beam. Spin jump at a wall, releasing fire in the middle of the jump. Wall jump off the wall. To morph and hold the charge, press and hold both down and fire (you only need to press down once to morph off of a wall jump). Once you're morphed and still have the charge, you can release down to let the bombs fly. (You really don't have to hold down at all if you want to immediately release the bombs.)
If you press and hold fire too soon, Samus will fire off a charged shot and not morph; too late, and she'll morph and drop a single, stationary bomb. If you fail to hold fire until you release down, you'll lose the charge.
If Samus doesn't spin after she wall jumps, you forgot to release fire before the wall jump.
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