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bushwacker:
registered on 2004-10-03 11:03:43 am.
 
turns out i've been playing the PAL rom this whole time... now i've found the NTSC one and it's like heaven... but from changing now i recognize some differences.

one is that the placement of enemies is different sometimes; in the long diagonal shaft in crateria that leads to the brinstar elevator, they are especially different.

also the physics of bomb jumping might be different. on PAL i could never horizontal bomb jump, period. on NTSC i was able to get over the wrecked ship moat in 10 minutes flat. maybe chalk that up to experience somehow but i doubt it...

the bomb torizo attacks much faster on NTSC, it's like he's on crack. but for some reason kraid rises up much slower, or maybe there's just more lag than on PAL.

the physics of shooting also seem to be a little bit different. going left from the landing site on PAL, you have to fire from a very early spot to open the door and run through without stopping. if you try that same spot on NTSC you'll never hit the door at all.

i'll post more differences when i notice them as i go through on another speedrun.
Cpadolf:
registered on 2007-02-14 03:32:46 am.
 
Gender: male
Location: Sweden
Hurr Durr
About that door. It is harder on PAL because the doors open slower, they take the same amount of frames on both NTSC and PAL but since the PAL version runs in 50 fps while NTSC runs in 60 fps it takes 1.2 times as long on the PAL version.

I doubt bombjumping physics are different, but again timing is different due to the same reason as with doors.
moozooh:
registered on 2006-01-11 12:51:46 pm.
 
Gender: male
Location: Moscow
Most events happening in the PAL ROM still run at 60 fps timing, which includes pretty much every internal countdown timer for things like doors opening/closing, weapon charging, enemy behavior, etc. Only a handful or so parameters were accustomed to the 50 fps timing, which include Samus's running speed and animation (the reason for disrepancy in her shinespark charging distance and such). It was a pretty lazy port, if you ask me.