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Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
Can't say I've ever noticed the bombing of the bombs, either, but the eye thing I knew, as I regularly test through SMILE, and it does the same when you go there at the start (you can choose what equipment you wish to have when entering a room).
DaveBatista:
is in the group Banned.
registered on 2010-07-28 05:39:17 pm.
 
Location: Underground
(user is banned)
Yoshi is back
Bombing of Bombs? I usually start with Morph, bombs, and Varia.
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
Read. Rolling Eyes
Saga:
registered on 2009-04-11 11:49:46 am.
 
Gender: male
Location: Planet Zebes
Abandon All Hope !!
I read now
072:
registered on 2007-04-16 11:23:38 pm.
 
coral to complement blue
About Snuffit's old MB room startegy: the timing is difficult but there are at least two ways to recover if you mess up that are just as fast as the old strategy, so I'd say to definitely go for it.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Edit history:
Behemoth: 2010-08-18 09:04:55 pm
Behemoth: 2010-08-18 09:04:46 pm
info 
''
Da hell wid you :)
These are like Hotarubi's method that I used to do. But instead of shooting the pirate above your head first, you shoot the one ahead first followed by a very quick jump down the gap and shooting diagonally up and hitting the pirate that was above your head. The rest is the same with the damage boost from the lazer. I just need consistancy in this room more than anything so I'm sticking to what I do and it's only a little bit slower but then I have only about a 10% chance of doing the better methods properly. I seriously think that this room is harder on PAL due to slightly smaller jumps from samus. Barely noticeable in the game but this room reveals the difference.
lxx4xNx6xxl:
registered on 2010-02-28 02:57:33 am.
 
Gender: male
Location: New York
Edit history:
lxx4xNx6xxl: 2010-08-25 11:38:35 am
lxx4xNx6xxl: 2010-08-25 11:34:44 am
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My name is 4N6/Forensics.
I been messing around a bit and I developed a new way to grab the Energy Tank in Maridia. Not only does it stop the turn around animation but, its easier to control your jump ball then then it is your spin jump. Also its easier the balling in after a high jump. Its doesn't save many frames because of my jump but, its easier and if you can get a short jump you can save a lot of frames. The trick is as soon as I see the first couple of blocks break I jump and down right away. Then just SpeedBall through and jump. Do not ball in the sandpit you have to ball before the sandpit. If ball in the sandpit you will lose your speed and for some reason it gives you a Fake Blue Suit.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
The way I do the normal jump in method is to release direction just as the roof above you has gone and then do a backward spin jump that, the kind of jump that TASers do off an elevator by pressing opposite direction and jump together. This ball method might be fatster though. I'll give it a try !
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
There is another frame saver that you may or may not know about. When you collect an item as a ball having just rolled into it (a good example is the green pipe missile in brinstar), pressing and holding opposite direction while the black box is up. Once it dissapears your ball will slide across in the direction it was going previously before switching to the other way. This is because your holding opposite direction on the first frame of gaining control and the last frame had you pressing the opposite. You can actually do it without collecting an item. You just have to be quick on the direction pad switching the other direction.

Now the frame saver itself is letting go of direction when you gain control just for a few frames and then press the other direction. So samus stops and turns the other way immediately.
lxx4xNx6xxl:
registered on 2010-02-28 02:57:33 am.
 
Gender: male
Location: New York
Edit history:
lxx4xNx6xxl: 2010-08-28 02:34:16 am
lxx4xNx6xxl: 2010-08-28 02:33:19 am
lxx4xNx6xxl: 2010-08-28 02:32:21 am
lxx4xNx6xxl: 2010-08-28 02:32:20 am
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My name is 4N6/Forensics.
Yea I actually do know about that. I prefer to just let go of my D-Pad after the Black Box. Snuffit86 recently told me about it about a month ago actually. LOL. He assumed I knew but, obviously I didn't. It good that you mentioned it though because others like Reeve may not have known about it. I mention Reeve only because I didn't see him do this in his TAS a while ago. Its funny how simple somethings can be to save little increments of time.
Reeve:
registered on 2009-05-18 06:33:58 pm.
 
Gender: male
Location: Brasil
Yeah, i didn't knew about it too. Thanks for sharing the trick. That's why i think it's worth to try and reveal things that we usually do in the game and don't see people doing in their runs. Sometimes we assume that everybody knows, like this trick or the trick i mentioned long time ago for making Kraid stop his claws, but some people may not know.
lxx4xNx6xxl:
registered on 2010-02-28 02:57:33 am.
 
Gender: male
Location: New York
Edit history:
lxx4xNx6xxl: 2010-08-29 01:01:16 pm
lxx4xNx6xxl: 2010-08-29 01:00:51 pm
lxx4xNx6xxl: 2010-08-29 01:00:07 pm
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My name is 4N6/Forensics.
Yea I know Behemoth didn't know about the Charge Beaming Kraid until you told him. LOL. Its true somethings are so simple that we just assume other people must already know how to do it.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Here's something that you may also know that is a run saver for a 100% run that I should have adopted for my last run.

Power bomb run saver: If you have left wrecked ship with no power bombs which can happen rather frequently, absolutely do not restore them at your ship. As you can probably tell already I'm rather passionate about this since my recent failed run was possibly because of this. Unless of course your doing a segmented run in which your ship was one of your saves. A faster and more reliable method than even the crabs near the lake is in this smv. You'll notice I shot the blue door with a super, that's because the door is usually pink so my smv mimics what you'd do so to speak. The downside to this is you'll waste a super opening the door but you can use missiles instead of you don't mind wasting a couple of seconds.
lxx4xNx6xxl:
registered on 2010-02-28 02:57:33 am.
 
Gender: male
Location: New York
Edit history:
lxx4xNx6xxl: 2010-09-02 04:17:52 am
lxx4xNx6xxl: 2010-09-02 04:17:18 am
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My name is 4N6/Forensics.
That's really funny. I was wondering where we could find a close enemy to drop a Power Bomb. I'm glad you found this especially for Single Segment. It may have took a little exploring but, its much faster then the ship. The only thing that may have been beneficial at the ship was restocking on those Super Missiles.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
You can make it even faster with better execution. My smv was rather lacking in urgency in grabbing that power bomb. But anyway I'm almost certain they drop power bombs with very high frequency. Like cacti dropping super frequency. I find I leave wrecked ship with on average over 10 supers. So that's 2/3 of your max at that point. I've found the run doesn't really benefit from restocking at your ship at all. The only plus I could find was having a few more supers for ridley like I did in my last run when I charged at my ship. But really I think that was because my draygon fight had almost no supers used so it left me with a crazy 38 by the time I got to ridley. Making it the quickest fight I've probably ever done. Anyway ship charging is so slow. Maybe 15 or 20 seconds. Taking into account that you've got to pick up speed again like you would have done if you ran straight past your ship. What makes it long is the dumb wait for the save yes or no message to appear and the anoyingly slow ship entry and exit.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Actually it does also stock up your reserve wherebye by the end of the game I had full reserve. So in the event that you fail a metroid skip you don't have to go into the energy station to restore your health. But let's face it we ain't gonna let that happen are we lol!
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Here's a couple of helpers I had been meaning to show you guys that I had come up with during my practice/attempts.

Robot head: shoot the first robot as you emrge as normal but then jump on it's head and your able to shoot the next robot earlier than otherwise. Do about 2 shots and then lay a power bomb adjacent to the wall. This is important because that is the maximum distance your power bomb will clear all the rubble. Any further back and you'll have some rubble blocking your way.

Mind your head: This helps me a lot here more than you would think. By simply holding down after the space jump it increases your chances of getting to the middle platform by a lot. If I don't do this I spin jump in hoping that I will make it and I most likely don't. In worst case scenario if I don't correct myself quickly enough I just end up retreating back and falling right down to the floor with the jumpy spitters.
lxx4xNx6xxl:
registered on 2010-02-28 02:57:33 am.
 
Gender: male
Location: New York
Edit history:
lxx4xNx6xxl: 2010-09-07 03:09:19 pm
lxx4xNx6xxl: 2010-09-07 03:08:09 pm
lxx4xNx6xxl: 2010-09-07 03:07:56 pm
lxx4xNx6xxl: 2010-09-07 03:07:25 pm
lxx4xNx6xxl: 2010-09-07 02:43:05 pm
info 
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''
My name is 4N6/Forensics.
That's funny my brother showed me this a long time ago. The robot doesn't always work because sometimes the Wave Beam goes over him because they always in a different position when you enter the room but, most of the time it will work. Also I run faster through that door in the first .smv file but, its really where you jump that matters. Anyway its good to down there anyway though.

Also a little testing I found out that every 2.5 Arm Pumps saves about 1 frame. Also I don't Arm Pump with the Speed Booster anymore because in order to save 1 frame you need to Arm Pump about 9 times and that's not very accurate honestly. It may be more but, all I know its pretty useless to Arm Pump with the Speed Booster unless your a TASer. I know the TASer's said this but, I had to see for my self.

I got a .smv file of my own. I can't believe I never thought of this earlier. I been doing this for about a month now. I just been lazy about posting.

Don't forget I use the SNES9x 1.52.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Yea me and reeve had a discussion about those robots. Their position is determined by what frame you enter the door at the spikes before the statue. Or so we think. I'm pretty sure this might be the case even after arriving at the robots at different times due to varying degrees of success I have with the shinespark. They seem to be too randomly positioned for just me being late or early. It's weird though I always manage to hit the robot no problem.

Yea I noticed that in NTSC you can run faster through that door. Especially since TAS's speed boost through it. For me I simply shoot, stop momentarily by letting go of D pad and then press again and then hold dash the whole time. The accuracy of the jump followed by space jump is of course paramount but somewhow pressing down after that space jump is very effective at getting on that ledge.

Interesting about the arm pumping. So that's around 150 arm pumps to gain one second ? (please let my maths be right). It's about what I thought it would be. I guess PAL would be less arm pumps as it's 50 frames per second. But it might be compensatory and instead you have to do more lol. I dunno, either way I'm still doing them. I guess over a whole run we will gain around 2 seconds. wow lol !

Nice smv. Power bombing the wall so you don't have to break your spin and therefore wall jump back down to the ground. Good idea.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Da hell wid you :)
Well I just did a real time NTSC 100% TAS using nearly everything we've learned. I got 44:40. My PAL run was 48:12 which included a torizo skip. Both runs are pretty much identical throughout but using their unique best tricks in respective areas. There were a few areas in the NTSC one which weren't exactly as according to plan like the robot room outside gravity suit and one of the metroids rooms couldn't be dealt with the same as PAL, making it slower. I think therefore the NTSC time should have been about 44:30, which would mean the real difference between PAL and NTSC for 100% is 4 minutes. Less if you include the torizo skip for PAL. So the fact that I'm after 0:51 on PAL, leads me to say that an equivelent time for you guys is NOT 0:46, but more like a 0:47. LOL, I hope this eases the unesassary pressure you may have had. (I thought 0:46 seemed a bit way off)
Turtle:
registered on 2010-07-16 09:49:11 am.
 
Gender: male
Location: US
I like turtles.
What makes PAL inherently slower than NTSC?  I would've thought that Torizo skip would make it faster?

Forgive my n00bishness, but speed running really isn't my forte.
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
For every 60 frames that are displayed in the NTSC game, only 50 are displayed for the PAL version.  Essentially, for every second that passes, 60 frames of animation are being displayed, as opposed to the PAL version's 50, so you can 'get more in'.  (Not the best terminology!)  This is most noticable for things like doors opening more slowly, impeding progress.  There are other differences that make the run slower, such as the pre-Draygon shinespark being (next to) impossible on the PAL version.
Behemoth:
registered on 2010-05-27 10:37:18 am.
 
Gender: male
Location: England
Edit history:
Behemoth: 2010-09-09 01:20:08 pm
Behemoth: 2010-09-09 01:09:06 pm
info 
''
Da hell wid you :)
From what I know I believe they sped most things up to compensate but not everything, and those things are what makes the difference in the end. Apparantly most of the difference in the timings come from longer bosses. I know for a fact draygon takes longer to arrive in her/his lair compared to NTSC. Mother brain is also a naturally much lengthier battle apparantly. The timings for everything else like movements and stuff are all compensated perfectly as far as I know. The next things that makes a difference in timings would be the certain speed tricks that NTSC has over PAL, although there's not much of them to be honest. Basically Nintendo were sloppy in their conversion practices (from the hallowed words of moozooh lol)

PAL version doors curiously take longer to open and close than NTSC. Probably adding well over 15 seconds to overal PAL times compared to NTSC.

Torizo skip is around a 25 second time saver. Nowhere near enough to stand alongside NTSC times. Nothing is.

If the game was totally 1/6 slower than NTSC then the difference would actually be larger. So it shows that they did try to correct most of it...
OptimoPeach:
registered on 2009-11-06 02:29:20 pm.
 
asdf?
I don't suppose you guys have every trick you've ever recorded as an .SMV compiled in a folder that you could zip and post? Seeing all of the stuff you guys have discovered just within the past year or so had a lot to do with me wanting to try another any% run, but it's kinda difficult to find them all since they're spread throughout Behemoth's thread as well.

Good luck on your guys' runs, by the way. I'll never be dedicated enough to attempt a record breaking run, but I think it's awesome that people are STILL taking this game apart and improving. The way you guys are finding ways to save even just half a second here or there is excellent.

Is it alright if I just post in this thread if I have any questions throughout my run? Kinda feel silly bumping my thread when there's only like five active people on this whole forum. My new SNES controller just got here, so I'm gonna start practicing tonight. I'm already having nightmares about the Tourian shaft
SnUfFiT86:
registered on 2010-04-20 07:55:51 pm.
 
Gender: male
Location: N.Y.
I love you whores!
Hey guys! I've attached a compilation of movies from various optimizations made by active members of the SM community. I've also put the smv's in the movie folder of each of the correct versions of emulators that's needed for playback. Note that most PAL tricks can be done on NTSC and vice-versa. If anybody has any questions about certain tricks, room strats or whatever please feel free to ask. there are plenty of people here that can explain things including myself. I been meaning to do this for awhile now so here it is (enjoy).