the part where it's really boring and nothing happens then the pirates show up and i don't care.
The desolation was supposed to setup a spooky atmosphere. It doesn't really work that well from a 7th gen perspective, but oh well. It hardly does any injustice to the later, more fun parts of the game.
It's a problem when you're trying to get back into the game after getting sort of burned out on it. It's not a great start once you've played it more than once. I'd rather that it just get going already, so I can play the good parts.
He was obviously bored by it though, which means something was wrong. (I actually hate the beginning of the game, too -- albeit for very different reasons.)
It seems to me like any flaw in a game as widely-acclaimed as Super Metroid can become a huge detriment with the right mindset. If I said that the annoying fetch quest at the end of MP completely killed the game for me, people would think I was crazy. But most people aren't going around lauding MP as a perfect masterpiece so there's no reason to complain when the rest of the game is great.
i really love super's beginning except for the part where samus talks and you can't skip the text. ok yeah, that's most of it but beyond that it's great. the music especially.
If I said that the annoying fetch quest at the end of MP completely killed the game for me, people would think I was crazy.
I don't know, I think most people agree that that was a pretty terrible thing.
Unlike Echoes, I've never felt that Prime's artifacts were like that. (Not that I can remember anyway) You can get most of them along the way as you're doing other things, at least through the natural route. At least half of the Sky Temple keys in Echoes can only be collected once you have the Light Suit, so it all clumps up right at the end instead of a more natural flow. And unless you're trying to get all of the Energy Cells in Corruption, the five you need are right in your path so there's no reason not to get them as you follow the story along. It's only Echoes these days where I fell that the collect-a-thon at the end slows things down a bit.
And I don't know about anyone else, but my love for Super and Prime is simply due to the games themselves being awesome in my mind. The sequence breaking and speed running community is not what makes them great, it further enhances two already outstanding games.
Unlike Echoes, I've never felt that Prime's artifacts were like that. (Not that I can remember anyway) You can get most of them along the way as you're doing other things, at least through the natural route.
Once you know about them, yeah, it's just something you do as you go. But on the first playthrough it's likely to be a late game round up thing, still pointless game padding anyway. But yeah, Echoes was way, way worse about it, it's like they wanted to make damn sure it stayed pointless end game padding.
the keys are always fucking bad. you'd think getting the powerups necessary to beat the bosses are enough to get past some area but then they add that bull for the last bosses. at least in mp3 they are right in the route.
regarding super, i also agree that the controls are pretty bad. that's the main reason i barely played it after beating it. Fusion/ZM were very big improvements over it in that area.
On Prime1, I get the artifact of wild? (near xray) first, then all other artifacts immediately after plasma beam, except warrior and newborn (the ones in phazon mines). I grab warrior on the way to OP and grab newborn right after I get phazon suit.
On Prime2, I get the key near the spider ball first, then all others right after getting the light suit.
for some reason i don't mind the artifacts in prime. it seems like they actually fit the game, since you find out about them in the very beginning and know to keep and eye out for them. plus they had cool names and were actually used for something (activating the temple) so they didn't really feel like arbitrary keys.
Prime has the same stupid intro as super does except it's way longer, and really isn't very contextually important. Like in SM at least what you see at Ceres is like "oh shit all these dead humans! I was just here! and the metroid!" etc. At Orpheon there's no reason everyone's all messed up, and Samus shows up and just destroys the whole thing (which was worth it cause it allowed for the wrecked ship parallel but come on). I've only finished echoes maybe twice because the fetch quest at the end kills it, I don't know where the artifacts even are anymore. That said:
Super - Good times when I was even younger than I am, and it still has a great presentation. Prime Zero Mission Fusion RoS Echoes Metroid Other M (9/6/2010 edit) Corruption Hunters Pinball
okay, gonna update my list with other M (as i already played and i am right at the end of the game)
1 - Super (best wall-jump controls in the series) 2 - Other M (so much fanservice that you get dizzy) 3 - prime (diferent visors, beams had diferent roles) 4 - corruption (rundas, PED suit, lack of water area) 5 - zero mission (a playable original metroid) 6 - Metroid 2 (metroid hunt FTW, a pity is kind of unplayable at this age...) 7 - fusion (SA-X) 8 - prime 2 (don't have pros) 9 - Hunters (new hunters, better FPS control on the DS) 10 - Metroid (where i am? oh i think i know... WHERE I AM!?)