Hey so I've been working on a super monkey ball game for a little while and have finally got to a point where it is ...eh almost playable.
Anyway what is really cool about it is that anyone who has Maya can create levels for it and they will for the most part look exactly the same way they do in Maya - animations and all. It uses locator nodes to know where to put bananas (currently spheres) and volume nodes for start and goal locations. I built it all in C++ using some existing libraries like Bullet for Physics and Fmod for audio.
Here is a video:
And here is a link to my dev page where you can download the game and/or it's source:
http://code.google.com/p/cobaltlibrary/ (game requires absolute latest Direct3d and VS2010 runtime)
Right now only has support for WASD movement and you have to type "load level2_rotate.mesh" to load the second level.
It has been pretty fun working on it and I still have a ways to go. UI design, menus, more levels, and some better models.
So let me know what you think. I've been so busy with real life I haven't really been able to get feedback.
Anyway what is really cool about it is that anyone who has Maya can create levels for it and they will for the most part look exactly the same way they do in Maya - animations and all. It uses locator nodes to know where to put bananas (currently spheres) and volume nodes for start and goal locations. I built it all in C++ using some existing libraries like Bullet for Physics and Fmod for audio.
Here is a video:
And here is a link to my dev page where you can download the game and/or it's source:
http://code.google.com/p/cobaltlibrary/ (game requires absolute latest Direct3d and VS2010 runtime)
Right now only has support for WASD movement and you have to type "load level2_rotate.mesh" to load the second level.
It has been pretty fun working on it and I still have a ways to go. UI design, menus, more levels, and some better models.
So let me know what you think. I've been so busy with real life I haven't really been able to get feedback.
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