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Gamma_Metroid:
registered on 2007-10-01 04:21:50 pm.
 
Gender: male
Location: United States
eeeeyyaaghhh!
My advice: Try the MP3 board.
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
mindfulness
fully erect
Also, try to use the help topics for individual game questions. Merged.
Tahngarthor:
registered on 2006-03-21 06:05:23 pm.
 
Bangaa Bishop
I'm not quite sure how I did this lol. I thought I was posting a new topic, but apparently I was replying to a thread. :p
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
mindfulness
fully erect
Read my above post. I merged your topic into this one, because that's where it should have gone.
Tahngarthor:
registered on 2006-03-21 06:05:23 pm.
 
Bangaa Bishop
No i did, that's how it got into a bad location before you moved.

At any rate... man, over 2 hours. Thats how long it took me to kill it. For the last two, it's just luck how often he shows his back, so the only chance you have is to get back more energy for hypermode. The battle just seems so much like chance whether or not you're able to damage it in a particular round.
Newborn:
registered on 2008-08-21 06:45:23 pm.
 
ok I need help with this one thing that's been bothering me for ages.

How come samus sometimes goes into hypermode and then not able to get out of it?
no matter how many times I shoot phazon out the bar won't go down.

It happens mostly when i'm fighting pirates, or other enemies.
so, why is this happening?

*braces self for an obvious answer*
Acheron:
is in the group Hacks and Fan Games Moderator.
registered on 2008-02-10 02:26:03 pm.
 
Gender: male
Location: Florida
Acclaimed Threshold
Constant Sorrows
Quote from Newborn:

ok I need help with this one thing that's been bothering me for ages.

How come samus sometimes goes into hypermode and then not able to get out of it?
no matter how many times I shoot phazon out the bar won't go down.

It happens mostly when i'm fighting pirates, or other enemies.
so, why is this happening?

*braces self for an obvious answer*


Uh. Well, after a few seconds, the suit becomes corrupted in hypermode, it auto-fills phazon, and you have to use it up before it fills or game over, but you probably knew that. Before it's corrupted holding down the hypermode button will switch back out; after corruption begins you can't switch it off by holding the button--only by emptying the tank or waiting for auto-vent. The game tells you all this, though.

I'm not sure what else you could mean. If you're saying that it won't empty phazon when it's not corrupted then you have a really cool version of Corruption that I would totally like to buy off of you.
Newborn:
registered on 2008-08-21 06:45:23 pm.
 
well, Samus becomes corrupted, but you can't empty the bar on top, no matter how many times you shoot. And you end up dieing >_>

I really should record this and show you all.
Acheron:
is in the group Hacks and Fan Games Moderator.
registered on 2008-02-10 02:26:03 pm.
 
Gender: male
Location: Florida
Acclaimed Threshold
Constant Sorrows
Quote from Newborn:

well, Samus becomes corrupted, but you can't empty the bar on top, no matter how many times you shoot. And you end up dieing >_>

I really should record this and show you all.


Well, if you're taking damage the bar could be filling faster than it empties, but every shot fired in hypermode should deplete a portion of the gauge regardless, unless you're at the very end of the game. If you can record that, it'd help. Any other problems with your game? Scratches on the disc, etc.?
arkarian:
is in the group Administrator.
registered on 2004-09-01 04:15:32 pm.
 
Gender: male
Location: ellicott city, md, usa
mindfulness
fully erect
Honestly, I still don't understand how exactly corruption works in Corruption. I just sort of shot everything whenever possible when in Hyper mode.
Tahngarthor:
registered on 2006-03-21 06:05:23 pm.
 
Bangaa Bishop
Any tips out there for avoiding damage at the Aurora Unit - Head fight? It took a while, and I came so close to finally beating hypermode (starting to agree that it's the hardest hard mode :p ) but I just take too much damage in the final segment of the final boss series. the attacks I have most trouble with are the four laers (when hes most vulnerable) while i'm attacking, and the part where he skids around on the floor.

I did figure out that a well timed (or rather, lucky) screw attack can break the skidding attack, but it doesnt always work for me. Is there any for sure way to not take any hits from that? its really frustrating.

And are there any obvious tell signs as to which dark samus is the real one when she splits into 3? (not 2)
Acheron:
is in the group Hacks and Fan Games Moderator.
registered on 2008-02-10 02:26:03 pm.
 
Gender: male
Location: Florida
Acclaimed Threshold
Constant Sorrows
Quote from Tahngarthor:

Any tips out there for avoiding damage at the Aurora Unit - Head fight? It took a while, and I came so close to finally beating hypermode (starting to agree that it's the hardest hard mode :p ) but I just take too much damage in the final segment of the final boss series. the attacks I have most trouble with are the four laers (when hes most vulnerable) while i'm attacking, and the part where he skids around on the floor.

I did figure out that a well timed (or rather, lucky) screw attack can break the skidding attack, but it doesnt always work for me. Is there any for sure way to not take any hits from that? its really frustrating.

And are there any obvious tell signs as to which dark samus is the real one when she splits into 3? (not 2)


I found it easiest to dodge the four lasers by staying under the head the whole time. It take some getting used to, you won't be able to see the AU very well so you just have to "feel" your way. Trust your instincts! Do a barrel roll!

No tips for the sliding attack, it's again an instinct thing. Watch its movements and react with a very quick side dash jump.

Not sure if there's a way to tell without the x-ray visor, but I never found it difficult to just equip it the whole time. I think there's a way to keep DS from ever splitting into three

Oh yeah. Thanks Paraxade!
Tahngarthor:
registered on 2006-03-21 06:05:23 pm.
 
Bangaa Bishop
OMG finally did it!!!

btw i tried it again- if you screw attack the AU as hes skidding across the floor just right, it WILL break and end the attack.
Acheron:
is in the group Hacks and Fan Games Moderator.
registered on 2008-02-10 02:26:03 pm.
 
Gender: male
Location: Florida
Acclaimed Threshold
Constant Sorrows
Quote from Tahngarthor:

OMG finally did it!!!

btw i tried it again- if you screw attack the AU as hes skidding across the floor just right, it WILL break and end the attack.


Congrats!

I remember Paraxade saying that the SA is inconsistent and can result in a lot of damage if it doesn't work. Good job though.
Tahngarthor:
registered on 2006-03-21 06:05:23 pm.
 
Bangaa Bishop
I just like how MP3 actaully puts the attack in screw attack. in MP2 you rarely could put it to any good offensive use.
Acheron:
is in the group Hacks and Fan Games Moderator.
registered on 2008-02-10 02:26:03 pm.
 
Gender: male
Location: Florida
Edit history:
Acheron: 2008-10-09 06:58:55 pm
info 
mail
''
Acclaimed Threshold
Constant Sorrows
Quote from Tahngarthor:

I just like how MP3 actaully puts the attack in screw attack. in MP2 you rarely could put it to any good offensive use.


Heh, yeah, Rezbits and that's about it.

And the awesome Emperor Ing glitch which I imagine wasn't intentional.

Edit: "I need help" guys.

BSJ. Why is it such a bitch? I used to be able to do it with some modicum of consistency, but I took a break and now that I'm back I simply cannot get it to happen. I've been in Generator Hall North for an hour now and I've only managed the BSJ about five times, and they're so far apart that I still haven't actually jumped up to the ledge simply because actually getting a jump out of an instant unmorph is too much for my brain to process at this point. I need much more consistency if I'm going to do a speedrun, and the videos aren't really helping.

Here's what I do, tell me where it's wrong:

-Stand against of a wall, facing perpendicular away from it
-Step forward a little bit so that the camera will keep the wall behind me when I morph
-Morph, then start to roll back
-Spring, then push forward so I don't hit the wall
-Unmorph, and tap "jump" like crazy

The vast majority of the time, it all falls apart at the unmorph, where I either get the instant unmorph but no jump, or for some reason the camera suddenly decides to turn around, and the game beeps at me and won't let me unmorph.
Sneaky Paradox:
registered on 2007-02-05 10:34:22 pm.
 
Gender: male
Location: Houston, Texas
You don't want to hold forward until slightly before you unmorph from the spring jump. And you press unmorph and jump at the same time.
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
This isn't really help related but I dont think it warranted a new topic.

I was playing MP3 today and I went into the inventory subscreen.  I never realized it before, but you can see pics of items that you never really picked up in the game because you had them already, like bombs, space jump, and a few others.  The space jump just looks like a severed samus leg. 
Metroid Menace:
registered on 2004-02-14 06:22:37 pm.
 
Gender: male
Location: Canada
Edit history:
Metroid Menace: 2008-11-30 02:04:40 am
info 
''
Lol, yeah. Some of those models felt kind of rushed to me (the leg after all, is just ripped straight from the main model used in cutscenes and stuff), same for things like the ship save and such.

However, this was functionality was the same in Echoes as well: you could go back and look at inventory pages of things you already start off with (power beam, combat/scan visor, etc). They rushed a lot in Echoe's as well (if you've ever looked at the Varia Suit in the inventory screen, their skinning job on that model is absolutely -terrible-. I don't know who gave the OK to allow it in game. There's a few other models with issues too (specifically the arm cannon models. There's various groups that don't generate texture coordinates as they should to produce a shine effect, so the shine is "glued" to the model. Not to mention some subsets that should use tex-coord anims don't even animate as they should -.-;  )

Anyway, have you ever looked at the dioramas up close? There's a lot of rushed crap there too (on the Ridley one, her right arm is rotated 180 degrees backwards. The one with the Steam Lord has her spiky knee's completely missing, etc)
Gamma_Metroid:
registered on 2007-10-01 04:21:50 pm.
 
Gender: male
Location: United States
Edit history:
Gamma_Metroid: 2009-01-21 06:13:01 pm
info 
mail
''
eeeeyyaaghhh!
I can't seem to get the gold credit for not letting any of the Demolition Troopers die in the Transit Stations.  I forgot to do it on Normal, and now I'm on Veteran, so should I just go back and do it again on Normal?  It seems like at least one of the pirates is using hypermode constantly, so the X-Ray visor is virtually useless.

EDIT: Nevermind, I got it.  You just have to use a lot of charged Hyper Beam and Hyper Missiles.
DragonRidley:
registered on 2008-03-22 01:18:54 pm.
 
Evil Innocence.
I have a small problem on GFS Olympus. How do I save that GF trooper from being sucked into space?
Phazar:
registered on 2008-01-19 05:24:52 pm.
 
Gender: male
Location: Phaaze....or maybe Zebes, or Tallon IV. Wherever I am, I am speed running.
...
There's a target that you shoot right above the closing blast door that the trooper gets sucked through.
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
I believe you can actually score 2 friend vouchers there if you're really really fast.
Alpha/Omega:
registered on 2009-02-14 09:36:42 am.
 
Edit history:
Alpha/Omega: 2009-02-17 07:15:09 am
info 
''
The other one is on your first trip through the xenoresearch lab, there's a trooper fighting two crawltanks who you have to save.

The easiest way to get the demo troopers voucher is to get up in the pirates faces, blocking the troopers from their line of fire.

For hyper commandos, go xray, lock on, and when the scope appears, fire at where the weakspot should be.
Opium:
registered on 2008-08-19 01:51:50 pm.
 
Gender: female
Servin' you realness!!
Quote from Alpha/Omega:

The other one is on your first trip through the xenoresearch lab, there's a trooper fighting two crawltanks who you have to save.



I was actually talking about getting two vouchers in the room where you have to save the trooper from getting sucked out.  There are two troopers in that room, one gets sucked almost immediately while the other one hangs on for about 3-5 seconds.  If I'm not mistaken, you can shoot the target in less than a second and save both troopers, therefore earning two friend vouchers.