Rawrgh.
Yes, I know this account was just created a few minutes ago. I've been lurking as a guest for at least a year now and I HAVE read the thread that's labeled READ BEFORE POSTING.
I'm posting this to ask for help with a technical problem in Game Maker. Normally I'd post this on the GM forums, but I'll be using this topic in the future for other things more relevant to the game itself. My current problem is that my variable "var_airborne" doesn't seem to be working properly in regards to making sure the sprite changes the way it's supposed to. Could someone check out the file and see what I did wrong with it? I've tried several different methods that SHOULD fix the problem but none of them have...
As far as relevance to the Hacks and Fangames board goes, I'm planning on a full-scale "ROM hack" of Metroid 1; ROM hack in quotes because I'm building it from scratch in Game Maker. Game Maker's being used for 2 reasons: One, I'll be using GM for more complicated projects in the future and want to start relatively simple, and two, after finishing it I might decide to configure the file so anyone who has it can design their version of Metroid 1 using it. Think of it as an alternative to ROM hacking that'll bypass all the problems with password compatability and junk like that.
As far as my project goes, I already have the overall layout ready and all the sprites are either ripped from a sheet or on a sheet waiting to be ripped. Ingame, all Samus can do properly is walk (not animated yet), aim up, and shoot. Jumping works if you ignore the fact that the sprite doesn't change properly (this is what I need help with!) and that the physics are off. Enemies, upgrades, and room designs/transitions have yet to be added; I'm trying to get Samus working before I go into any of that. Later on I'll be fine-tuning the physics and generally making it more Metroid 1-ey. That part's where you guys come in; you know M1 better than I do, so I'll be asking for feedback on the finer aspects of the game when it comes time to implement them.
If for whatever reason you need more proof that I'm actually going through with this, I'll be glad to give it to you. That's all.
I'm posting this to ask for help with a technical problem in Game Maker. Normally I'd post this on the GM forums, but I'll be using this topic in the future for other things more relevant to the game itself. My current problem is that my variable "var_airborne" doesn't seem to be working properly in regards to making sure the sprite changes the way it's supposed to. Could someone check out the file and see what I did wrong with it? I've tried several different methods that SHOULD fix the problem but none of them have...
As far as relevance to the Hacks and Fangames board goes, I'm planning on a full-scale "ROM hack" of Metroid 1; ROM hack in quotes because I'm building it from scratch in Game Maker. Game Maker's being used for 2 reasons: One, I'll be using GM for more complicated projects in the future and want to start relatively simple, and two, after finishing it I might decide to configure the file so anyone who has it can design their version of Metroid 1 using it. Think of it as an alternative to ROM hacking that'll bypass all the problems with password compatability and junk like that.
As far as my project goes, I already have the overall layout ready and all the sprites are either ripped from a sheet or on a sheet waiting to be ripped. Ingame, all Samus can do properly is walk (not animated yet), aim up, and shoot. Jumping works if you ignore the fact that the sprite doesn't change properly (this is what I need help with!) and that the physics are off. Enemies, upgrades, and room designs/transitions have yet to be added; I'm trying to get Samus working before I go into any of that. Later on I'll be fine-tuning the physics and generally making it more Metroid 1-ey. That part's where you guys come in; you know M1 better than I do, so I'll be asking for feedback on the finer aspects of the game when it comes time to implement them.
If for whatever reason you need more proof that I'm actually going through with this, I'll be glad to give it to you. That's all.
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