In a discussion in the RBO thread, I suggested a potential TAS optimization. I'm sure everyone knows that you can start a Shinespark in the top-right corner of the area, and zoom to the left (through the break-away rock) and all the way through the next room. Well, the idea was that it may be possible to fire a Wave Beam shot through the rocks so that it will open the door by the time you get there with the Shinespark.
I tested this on my own TAS console. I don't believe that it's possible to do, for a quirky reason.
The timing does in fact seem to be possible, but the screen-scrolling gimmick ruins any chances of it ever being exploited. The screen will not scroll over until you actually pass through the break-away mountain, which means your beam will die before you get there. If you do get there in time to scroll the screen over for the beam, you'll have to have been going faster than it and it will not open the door in time.
Attached is a ZSNES movie I generated to experiment with this optimization that never was. Rename it so the filename is identical to a copy of the JU version of the ROM, save for the .zmv part. It will load as movie #0.
I tested this on my own TAS console. I don't believe that it's possible to do, for a quirky reason.
The timing does in fact seem to be possible, but the screen-scrolling gimmick ruins any chances of it ever being exploited. The screen will not scroll over until you actually pass through the break-away mountain, which means your beam will die before you get there. If you do get there in time to scroll the screen over for the beam, you'll have to have been going faster than it and it will not open the door in time.
Attached is a ZSNES movie I generated to experiment with this optimization that never was. Rename it so the filename is identical to a copy of the JU version of the ROM, save for the .zmv part. It will load as movie #0.
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