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mangadood:
registered on 2004-10-17 12:58:45 am.
 
Location: My gender is the same as your mom's
Too many fangirls to count
Could you possibly convert a super metroid rom to a .gba file, able to play on a gba emulator? (we need a 1337 h4><0r!) If so, hypothetically, you could use this baby, I suppose you could get Super Metroid on GBA. As long awaited. >_> I didn't link to any roms or emulators, I just linked you to the flash linker. So no locky. I just want an answer on possible or no possible. But hypothetically, it might be able to be done. But I never called myself a 1337 hax myself or anything. So don't take my word for it
Thread title: 
Kejardon:
registered on 2004-12-07 07:21:36 pm.
 
Gender: male
Embarrasing Fact: Power suit made by lowest bidder
To make a long answer short, no, you can't.
mangadood:
registered on 2004-10-17 12:58:45 am.
 
Location: My gender is the same as your mom's
Too many fangirls to count
You could still put like, your own games using the engines of existing ones on it. It can still be cool. I guess it is pretty old, though. I am sure I am not the first to discover it. I am a random idiot, as stated in the festivus topic. Oh well
DominicanZero:
registered on 2003-11-25 10:31:49 am.
 
Gender: male
Location: Santo Domingo, Dominican Republic
ç›´æ­»ã®é­”眼使ã„
Short explanation to short answer: the processor architecture for GBA is completely different from that of the SNES, and hence would warrant almost a full rewrite of the assembly code of the game. Thats why, as Kej said, no, you can't do that.
LifeMega:
registered on 2005-09-24 06:38:53 pm.
 
Location: AAAGHH! THE METROID'S GOT MY HEAD!
Well, you COULD...

Or wait for Nintendo to bring it to GBA as a gunshippy remake that ruins the best 2D Metroid game ever.
SABERinBLUE:
is in the group Global Moderator.
registered on 2004-03-06 12:11:57 pm.
 
Location: Waco, TX
Cook of the Sea
And the love for Nintendo is palpable on m2k2.
CorruptedPhoenix:
registered on 2005-11-20 12:48:06 pm.
 
Plus, the Game Boy Advance lacks two buttons in comparison to the Super Nintendo controller. If they did, they would probably remove the dash button and the other button (non-jump/shoot). Metroid Fusion/Zero Mission had to change the dash button to just running for a short while, which I thought was  a major setback from what Super Metroid did.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
I thought it rocked, but that's just because pressing three buttons on an SNES controller at once equals PHSYICAL PAIN! I don't get how people like that unless they're big dorks who stole the game on an emulator.
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
I agreed at first, but in replaying SM I really appreciate the flexibility of the running speeds...walking, dashing with run button, dashing with speed booster...and, perhaps more crucially, corresponding flexibility in jumping height.  Removing the run button would really set things back, though not as much as removing the ability to unequip stuff would.  Having a fixed distance to begin boosting would eliminate a heck of a lot of tricks unless the distance were set to being the same as the short-charge one, and even that would probably kill the mockball.  I guess I could see replacing aim down with dash, though I really didn't like ZM's substitution of aim up + d-pad down.

Yosh, the closest I've gotten re the buttons is hooking my index finger over the controller face to hit X; I can hit three at once but not with any precision.  I'm still experimenting with controller settings, though.  I don't get how people hit select while dashing.  The item cancel button is probably redundant with the item select one, though I found I used it more than I thought when I switched them and kept ending up using super missiles instead of beam. :P
LifeMega:
registered on 2005-09-24 06:38:53 pm.
 
Location: AAAGHH! THE METROID'S GOT MY HEAD!
I don't have any trouble pressing three buttons at once, but maybe I just have big thumbs. Another game where you have to do that is Megaman X, when you dash-jump off of a wall while charging the buster.
Vivi57:
registered on 2005-11-27 06:20:39 pm.
 
Quote from LifeMega:
I don't have any trouble pressing three buttons at once, but maybe I just have big thumbs. Another game where you have to do that is Megaman X, when you dash-jump off of a wall while charging the buster.


that's better than being stuck with a broken snes wishing you could use a controller to be able to hit 3 buttons and a direction at once ;)
mangadood:
registered on 2004-10-17 12:58:45 am.
 
Location: My gender is the same as your mom's
Too many fangirls to count
Or if someone made a mod for the DS that could draw from the DS slot, and the GBA slot at the same time, and made a large GBA cartridge thing to be a hardrive., using the link stated before, and programming a browser for the DS slot. Just another thought. =O
Hejira:
registered on 2005-02-22 05:35:49 am.
 
Gender: female
Location: Home. Um.
OR wait until SM is released as either an extra or a remake for the DS where you can de/activate beams and suits with the touch screen...while running and stuff.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
You know people, I'd love an SM port to the DS because pushing three buttons on that thing DOESN'T cause pain. Plus I actually have the system at my house. And while the music would be off as most ports are, it might also be clearer too. Doesn't take much to beat the murky sound quality of SM.
Ekarderif:
registered on 2004-05-13 03:35:09 am.
 
Lower Norfair pwns you.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
I didn't say the music was bad, just the format it's in. I love the music with the piano (can't remember all the area names because the game itself doesn't tell you).
nate:
is in the group Administrator.
is in the group deutschsprachiger Moderator.
registered on 2003-09-15 06:16:34 pm.
 
Gender: male
Location: lubbock, tx, usa
å›ã ã‘ã®
å…‰ã«ãªã‚‹ã¨
acutally, i believe ekarderif was referring to the (most would say) failed attempt by yamamoto to play a rendition of super metroid lower norfair on the gamecube's supposedly superior sound system.
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Quote from Yoshi348:
I didn't say the music was bad, just the format it's in. I love the music with the piano (can't remember all the area names because the game itself doesn't tell you).

Brinstar - the game does tell you on the map, albeit confusingly with the one-screen intersection of Maridia and Brinstar.  There are two Brinstar themes, though; people usually refer to the two parts as green Brinstar and red Brinstar but east and west would be as accurate.  Perhaps moreso given how much of green Brinstar is in fact pink.  Anyway, that's the red/east Brinstar music.

The little I heard of Magmoor (right?) sounded fine, but it wasn't much and I'm not as fond of the LN music as some anyway since the area terrified me when I first played and still tends to depress me.
spineshark:
registered on 2005-06-07 02:26:09 pm.
 
in the name of justice!
Well, first, I believe you meant that "red" Brinstar is mostly pink.

The original LN music has a little dissonance that I think really contributes to the effect that as I recall was removed in the Magmoor theme.  My problem with both renditions is that neither is quite ambient enough...they both start to grate on me fairly quickly.
mangadood:
registered on 2004-10-17 12:58:45 am.
 
Location: My gender is the same as your mom's
Too many fangirls to count
I think that there will be no SM port for anything. I will stick by my idea about the DS mod. =/
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Quote from Spine Shark:
Well, first, I believe you meant that "red" Brinstar is mostly pink.

??
Red = shaft after the noob bridge and further, i.e., where the music changes
Pink = room where Charge Beam is found and offshoots
spineshark:
registered on 2005-06-07 02:26:09 pm.
 
in the name of justice!
Okay, I think I understand now.  If not, well I suppose it's no big deal anyway.  I think the main problem is that my TV really sucks, actually...
LifeMega:
registered on 2005-09-24 06:38:53 pm.
 
Location: AAAGHH! THE METROID'S GOT MY HEAD!
LN is one of the greatest songs ever, quite possibly my favorite. I like the Magmoor version too, I don't see (hear?) what's wrong with it.
Sasuke_Kun:
is in the group Banned.
registered on 2005-04-12 03:37:31 am.
 
Location: Konoha Village
(user is banned)
Quote from LifeMega:
Or wait for Nintendo to bring it to GBA as a gunshippy remake that ruins the best 2D Metroid game ever.


What makes you say it'll be bad? I mean, it could be....y'know.....better. Assuming they make it exactly the same except with better graphics. Keep the music the same. Or use the music from Zero Mission instead. That'd be good....
Chanoire:
registered on 2004-09-13 05:00:10 pm.
 
Gender: female
Location: Somewhere else.
Quote from Sasuke_Kun:
Or use the music from Zero Mission instead. That'd be good....

Bite your tongue.  I thought ZM's music was okay although I wasn't enamored of Ridley's hideout BGM (note that I hadn't played the original, so it was entirely new to me), but I see no reason to replace SM's.  There are a couple of pieces which strike me as odd -- the Botwoon/Spore Spawn miniboss music, the part of Maridia where all the pipes are (is that considered Maridia depths or would that be the places with the fish and crabs?) and probably a couple others -- but I do not want the range of mood from upper Brinstar to lower Norfair altered and especially not the intro and credits music changed.

I might be okay with the Wrecked Ship being spiffed up a little, but the bareness of it before fighting Phantoon goes with the creepy atmosphere with those icky ghost heads.  And I'm kind of tired of the post-morph ball old Tourian music after ZM used it in the pirate ship as soon as the first one spotted you (I liked the sneaking around music before then, but didn't get to hear it for long).  But I can't imagine replacing any of them with ZM music.