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enigma_0Z:
registered on 2007-11-17 09:32:32 pm.
 
Does anyone else notice this? The jumps and moves and whatnot in Super Metroid feel very floaty. Now... for comparison, my favorite 2D metroid game is ZM, which I hear is alot different as far as physics....

So my questions are:

1. Does it seem floaty to you
2. What metroid has your favorite physics
Thread title: 
Edward_Tohr:
registered on 2006-06-12 04:45:05 pm.
 
Gender: male
Location: Over yonder
Stuffs. Yar.
Yes and Super. I like the floatyness. :P
Lance Uppercut:
registered on 2006-12-30 05:56:19 pm.
 
Try SM - Redesign and you will get rid of the floaty physics.  :)

1. It does seem floaty, although I have only played NES Metroid and Super Metroid, so there is not much to compare.

2. Super Metroid. I also like the floatyness. (NES Metroid seems kinda floaty too.)
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
Samus has much more hangtime in SM than more modern games. It feels... less realistic. That's pretty much all, though. I'm slightly more inclined towards the faster paced less hangtime, but it's not a big deal and you definitely wouldn't want to randomly switch schemes around.
DMantra:
is in the group Banned.
registered on 2007-11-18 01:25:47 pm.
 
(user is banned)
Breathe in the Future, Breathe out the Past
It would be interesting if the gravity gradually changed on zebes. by norfair, jumps would be very short and falling would be fast. whereas in crateria jumps would be ridiculously high and floaty.
Cpadolf:
registered on 2007-02-14 03:32:46 am.
 
Gender: male
Location: Sweden
Hurr Durr
I like the Super Metroid physics best by far, who cares about realistic gravity?
Fano7:
registered on 2007-09-01 09:26:53 am.
 
Gender: male
Every Bit Counts
totally agree with Cpadolf. the secound I stared to play Super Metroid, I loved the physics. Super has the best physics. and I like it being floaty.
Tonski:
registered on 2007-02-15 01:16:13 pm.
 
Location: Finland
Super Metroid all the way. The physics are great, much better than in other Metroid games I've played in my opinion. Fusion had the most annoying ones, no chance to single walljump. I'd love the game much more if it had IBJ and single walljump, more sequence breaks. :-D
Prime Hunter:
registered on 2004-08-09 06:04:32 pm.
 
Gender: male
Location: USA
Quote from Yoshi348:

Samus has much more hangtime in SM than more modern games. It feels... less realistic. That's pretty much all, though. I'm slightly more inclined towards the faster paced less hangtime, but it's not a big deal and you definitely wouldn't want to randomly switch schemes around.


Less realistic for what we're used to, sure. But what if Zebes has less gravity than Earth? (By Super, anyway: Can't explain why Metroid and ZM have it differently/closer to us in a story context.) Wouldn't it make sense to be like that?

But I have no problem with it because that's how I was first introduced to the series. I can't think of any problems I've had moving from Super to a different game and not being acustomed to the gravity in them.
Yoshi348:
registered on 2003-09-15 04:52:52 pm.
 
Gender: male
Location: My own little world
PAGE BREAKER
Ready and willing.
Oh yeah. Dur.

I still don't like the slowing down of the game, though.
ING-X:
registered on 2005-11-19 05:27:17 pm.
 
Gender: male
Location: The Lylat System
yeah
I didn't really like Redesign's physics. The morph ball was WAY too slow (You had to mockball just to get it at Super Metroid's morph ball's speed!), and whenever you spin jumped, you kind of went straight up, and it was hard to move left and right in midair. Being able to spin while in a regular jump was a plus, though.
moozooh:
registered on 2006-01-11 12:51:46 pm.
 
Gender: male
Location: Moscow
Quote from Cpadolf:
I like the Super Metroid physics best by far, who cares about realistic gravity?

QFT. While it's more floaty than MZM, it's also less floaty than all the other 2D Metroids, and also the most fluid and overall physically coherent of all of them.

Also, I second the Redesign notion. One of the reasons its creator Drewseph increased the gravity was that he didn't like the floaty physics either.
Cardweaver:
registered on 2007-10-21 11:56:26 pm.
 
Gender: male
Super metroid is easily the best in my opinion. Being the first metroid game i played, it didn't ever feel floaty until after i played through fusion. Fusion seemed terrible after SM, but after fusion, SM seemed floaty. Its kinda like going from Super Mario Galaxy to Mario 64. Both great games, but 64's graphics suck compared to galaxy. Both Fusion and SM are great games, but Fusion's physics suck compared to SM's. [/IMO]
UchihaSasuke:
registered on 2005-12-11 10:47:04 pm.
 
Gender: male
Location: Panama
my umbrella goes directly to Bankai
i had a similar problem with SM's physics at first. i was more like "i want to land quickly damn!" but i got used to them over time. i still prefer the Fusion/ZM ones but i can play SM fine.
enigma_0Z:
registered on 2007-11-17 09:32:32 pm.
 
Quote from PiccoloCube:

i had a similar problem with SM's physics at first. i was more like "i want to land quickly damn!" but i got used to them over time. i still prefer the Fusion/ZM ones but i can play SM fine.


Yeah, I'm up to Maridia now (Gravity suit, YEAAAH!) and yes, they still feel floaty to me, and yes I prefer ZM (I missed the single wall jump on Fusion >:-(  )

But I wanted to be sure I wasn't going out of my mind!
FirePhoenix:
registered on 2007-11-01 07:21:23 pm.
 
You want floaty?  Go play Screwed and Chopped.  That has the most float I've ever encountered ever.  It's insane.
mooseproduce:
registered on 2006-06-10 06:18:56 pm.
 
  Metroid being science fiction and all, there's infinite ways to explain away the floatiness (low gravity on Zebes was mentioned). SM's floatiness works, though, because the maps are big enough. In Zero Mission, the rooms are all tiny, so floatiness just wouldn't work (unless Samus' sprite was made much smaller). So I think it was probably - at least in part - a technical descision. Unrelatedly, tiny rooms is part of what makes ZM suck so much.

  Anyways, few things feel as awesome as running and making a huge spin jump in SM. Like in the pink/grey-falling-ash part of Brinstar, in that big room with multiple levels... just running along one level, spin jumping, and turning mid-air so you swing up and around to the next level... I don't know if you understand what I mean, but I find that room one of the most enjoyable in the game.

  I just beat the game yesterday, hurrah for me.




  The first three games were just awesome. :P
enigma_0Z:
registered on 2007-11-17 09:32:32 pm.
 
Edit history:
enigma_0Z: 2007-12-06 06:01:27 pm
info 
''
Quote from mooseproduce:

  Metroid being science fiction and all, there's infinite ways to explain away the floatiness (low gravity on Zebes was mentioned). SM's floatiness works, though, because the maps are big enough. In Zero Mission, the rooms are all tiny, so floatiness just wouldn't work (unless Samus' sprite was made much smaller). So I think it was probably - at least in part - a technical descision. Unrelatedly, tiny rooms is part of what makes ZM suck so much.


I never really felt the tiny rooms in ZM very much--but ZM was my first good experience with 2d Metroid...

But I can understand that. in SM, the rooms are much larger, and the screen is also taller--so both of these make the floaty jump work, but I still miss ZM's speed & physics--it makes SM feel sooooo slow sometimes

Oh yeah, and I also like ZM's sprites more than SM. but that's more of a personal thing IMO...  Samus looks much more agile in SM, and the sprite isn't pulsing in ZM--it feels weird in SM to me.
moozooh:
registered on 2006-01-11 12:51:46 pm.
 
Gender: male
Location: Moscow
Quote from enigma_0Z:

but I still miss ZM's speed & physics--it makes SM feel sooooo slow sometimes

In fact, this is due to the movement being very spastic in MZM, and that creates an illusion of speed. At the same time, Super Metroid's Samus is actually faster than MZM's at basically any comparable point.
enigma_0Z:
registered on 2007-11-17 09:32:32 pm.
 
Quote from moozooh:

Quote from enigma_0Z:

but I still miss ZM's speed & physics--it makes SM feel sooooo slow sometimes

In fact, this is due to the movement being very spastic in MZM, and that creates an illusion of speed. At the same time, Super Metroid's Samus is actually faster than MZM's at basically any comparable point.


I also know this. It is really the falling speed that makes SM feel slow... plus the smaller rooms as well in ZM make the game run faster... and the lack of a run button also contributes...
Phazar:
registered on 2008-01-19 05:24:52 pm.
 
Gender: male
Location: Phaaze....or maybe Zebes, or Tallon IV. Wherever I am, I am speed running.
...
I never thought it felt that floaty at all.  Super Metroid, no duh.  Walljumps give you nearly unlimited possibilities (Fusion walljumps can't be controlled like that) and the run button makes runs faster.  But still--why does shinesparking cause damage to you in SM?
Cpadolf:
registered on 2007-02-14 03:32:46 am.
 
Gender: male
Location: Sweden
Hurr Durr
Quote from Phazar:
But still--why does shinesparking cause damage to you in SM?


Because of the space/time continuum I believe. Or because they wanted to limit it some, being a "hidden skill" and all.
ZephyrZx:
registered on 2007-10-09 04:28:25 pm.
 
Gender: male
I really love SM physics, the floaty thingy specially
tomatobob:
registered on 2004-03-27 12:44:30 am.
 
Gender: male
Location: O'er yon hill
Never stressed
Quote from Phazar:

I never thought it felt that floaty at all.


Play Zero Mission right after playing Super Metroid, you'll notice a difference.

I did that a couple months ago and it was a real mind fuck, you drop like a rock in ZM compared to SM. I actually missed simple jumps repeatedly because I wasn't holding A long enough to get decent height, I lost count of how many times I failed to jump into the first Chozo Statue... It was actually pretty funny.

Then there was the lack of a run button, that was actually way weirder than the physics to me. I started holding down random buttons while running to make myself feel better.
Cardweaver:
registered on 2007-10-21 11:56:26 pm.
 
Gender: male
Quote from tomatobob:


Then there was the lack of a run button, that was actually way weirder than the physics to me. I started holding down random buttons while running to make myself feel better.


While I didn't usually hold down random buttons, I made do with shooting every possible second. Playing without the run button just feels weird.